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blockRotationPlayer; - public float desiredRotationSpeed = 0.1f; private Animator anim; private Camera cam; private CharacterController controller; private bool isGrounded; private Vector3 desiredMoveDirection; + private float InputX; + private float InputZ; + + public bool blockRotationPlayer; + public float desiredRotationSpeed = 0.1f; public float Speed; public float allowPlayerRotation = 0.1f; @@ -38,30 +39,24 @@ public class MovementInput : MonoBehaviour { public float verticalVel; private Vector3 moveVector; - // Use this for initialization void Start () { anim = this.GetComponent (); cam = Camera.main; controller = this.GetComponent (); } - // Update is called once per frame void Update () { + InputMagnitude (); isGrounded = controller.isGrounded; if (isGrounded) - { verticalVel -= 0; - } else - { verticalVel -= 1; - } + moveVector = new Vector3(0, verticalVel * .2f * Time.deltaTime, 0); controller.Move(moveVector); - - } void PlayerMoveAndRotation() { @@ -81,11 +76,13 @@ public class MovementInput : MonoBehaviour { desiredMoveDirection = forward * InputZ + right * InputX; if (blockRotationPlayer == false) { + //Camera-based Movement transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(desiredMoveDirection), desiredRotationSpeed); controller.Move(desiredMoveDirection * Time.deltaTime * Velocity); } else { + //Strafe controller.Move((transform.forward * InputZ + transform.right * InputX) * Time.deltaTime * Velocity); } } diff --git a/Assets/Materials/PaintableMaterials/PaintableWall.mat b/Assets/Materials/PaintableMaterials/PaintableWall.mat index 5dd814e..a7903e7 100644 --- a/Assets/Materials/PaintableMaterials/PaintableWall.mat +++ b/Assets/Materials/PaintableMaterials/PaintableWall.mat @@ -32,7 +32,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - Texture2D_41271c3c5f484ca2a435c65087a81705: - m_Texture: {fileID: 2800000, guid: 7f7b302eddb0edd49afe4248035a7b56, type: 3} + m_Texture: {fileID: 2800000, guid: 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b7839dad95683814aa64166edc107ae2, type: 3} - m_ShaderKeywords: _ALPHATEST_ON _FADING_ON _NORMALMAP _RECEIVE_SHADOWS_OFF _SOFTPARTICLES_ON + m_ShaderKeywords: _ALPHATEST_ON _NORMALMAP _RECEIVE_SHADOWS_OFF m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -42,7 +42,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: - m_Texture: {fileID: 0} + m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: @@ -112,7 +112,7 @@ Material: - _SOFTPARTICLES: 1 - _Smoothness: 0.746 - _SmoothnessTextureChannel: 1 - - _SoftParticlesEnabled: 1 + - _SoftParticlesEnabled: 0 - _SoftParticlesFarFadeDistance: 1 - _SoftParticlesNearFadeDistance: 0 - _SpecularHighlights: 1 @@ -125,8 +125,8 @@ Material: - _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0} - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - - _EmissionColor: {r: 0, g: 0.37892914, b: 0.18723558, 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b6350dc..5197c8b 100644 --- a/Assets/ShootingSystem.cs +++ b/Assets/Scripts/ShootingSystem.cs @@ -7,61 +7,60 @@ using Cinemachine; public class ShootingSystem : MonoBehaviour { + MovementInput input; + [SerializeField] ParticleSystem inkParticle; - [SerializeField] ParticleSystem extraParticle; [SerializeField] Transform parentController; [SerializeField] Transform splatGunNozzle; [SerializeField] CinemachineFreeLook freeLookCamera; + CinemachineImpulseSource impulseSource; - // Start is called before the first frame update void Start() { - + input = GetComponent(); + impulseSource = freeLookCamera.GetComponent(); } - // Update is called once per frame void Update() { Vector3 angle = parentController.localEulerAngles; - GetComponent().blockRotationPlayer = Input.GetMouseButton(0); - bool pressing = GetComponent().blockRotationPlayer; + input.blockRotationPlayer = Input.GetMouseButton(0); + bool pressing = Input.GetMouseButton(0); + if (Input.GetMouseButton(0)) { - if (!DOTween.IsTweening(parentController)) - { - parentController.DOComplete(); - Vector3 forward = -parentController.forward; - Vector3 localPos = parentController.localPosition; - parentController.DOLocalMove(localPos - new Vector3(0, 0, .2f), .03f) - .OnComplete(() => parentController.DOLocalMove(localPos,.1f).SetEase(Ease.OutSine)); - - freeLookCamera.GetComponent().GenerateImpulse(); - } - - if (!DOTween.IsTweening(splatGunNozzle)) - { - splatGunNozzle.DOComplete(); - splatGunNozzle.DOPunchScale(new Vector3(0,1,1) / 1.5f, .15f, 10, 1); - } - + VisualPolish(); GetComponent().RotateToCamera(transform); } + if (Input.GetMouseButtonDown(0)) - { - inkParticle.Clear(); inkParticle.Play(); - extraParticle.Play(); - } else if (Input.GetMouseButtonUp(0)) - { inkParticle.Stop(); - extraParticle.Stop(); - } parentController.localEulerAngles = new Vector3(Mathf.LerpAngle(parentController.localEulerAngles.x, pressing ? RemapCamera(freeLookCamera.m_YAxis.Value, 0, 1, -25, 25) : 0,.3f), angle.y, angle.z); } + void VisualPolish() + { + if (!DOTween.IsTweening(parentController)) + { + parentController.DOComplete(); + Vector3 forward = -parentController.forward; + Vector3 localPos = parentController.localPosition; + parentController.DOLocalMove(localPos - new Vector3(0, 0, .2f), .03f) + .OnComplete(() => parentController.DOLocalMove(localPos, .1f).SetEase(Ease.OutSine)); + + impulseSource.GenerateImpulse(); + } + + if (!DOTween.IsTweening(splatGunNozzle)) + { + splatGunNozzle.DOComplete(); + splatGunNozzle.DOPunchScale(new Vector3(0, 1, 1) / 1.5f, .15f, 10, 1); + } + } float RemapCamera(float value, float from1, float to1, float from2, float to2) { diff --git a/Assets/ShootingSystem.cs.meta b/Assets/Scripts/ShootingSystem.cs.meta similarity index 100% rename from Assets/ShootingSystem.cs.meta rename to Assets/Scripts/ShootingSystem.cs.meta diff --git a/Assets/SplatGun.cs b/Assets/Scripts/SplatGun.cs 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+ } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Property": { + "m_Id": "e97cb9b7b5564bc9857e7669e2d0b82f" + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -1665,6 +1791,40 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.PropertyNode", + "m_ObjectId": "2032db54a42245aaa9312efadd4f15e3", + "m_Group": { + "m_Id": "fdf105893c89463a863c71066a1083dd" + }, + "m_Name": "Property", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -4293.0, + "y": 917.0, + "width": 139.0, + "height": 34.0 + } + }, + "m_Slots": [ + { + "m_Id": "9b4c02ddf17b450898f5412f8e6b43d5" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Property": { + "m_Id": "55edcb19ba1d459dbb3c027e66abbc1e" + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.AddNode", @@ -1905,6 +2065,28 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.UVMaterialSlot", + "m_ObjectId": "2c7680881c4b4a8a9befd2b58b0adbd6", + "m_Id": 0, + "m_DisplayName": "UV", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "UV", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [], + "m_Channel": 0 +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.MultiplyNode", @@ -2635,6 +2817,46 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.TilingAndOffsetNode", + "m_ObjectId": "3efc3715e0e5445abba62d90c81ee51e", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Tiling And Offset", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -1533.0, + "y": -622.9999389648438, + "width": 155.0, + "height": 142.0 + } + }, + "m_Slots": [ + { + "m_Id": "2c7680881c4b4a8a9befd2b58b0adbd6" + }, + { + "m_Id": "01b25b456e3a4150ba31de69195b9de4" + }, + { + "m_Id": "441d2023bbf84e52a4f8c50c2c807bc6" + }, + { + "m_Id": "fac5ae14f62a4534b3af82f7df009adb" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -2760,6 +2982,27 @@ "m_StageCapability": 3 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "441d2023bbf84e52a4f8c50c2c807bc6", + "m_Id": 2, + "m_DisplayName": "Offset", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Offset", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.OneMinusNode", @@ -3035,6 +3278,27 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "53cdf091df1740039eedc6cc98197c6d", + "m_Id": 0, + "m_DisplayName": "MainTextureTiling", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -3050,6 +3314,29 @@ "m_Labels": [] } +{ + "m_SGVersion": 1, + "m_Type": "UnityEditor.ShaderGraph.Internal.Vector2ShaderProperty", + "m_ObjectId": "55edcb19ba1d459dbb3c027e66abbc1e", + "m_Guid": { + "m_GuidSerialized": "57ce9ed0-af63-4a65-982c-38ed8f0bca37" + }, + "m_Name": "GlitterTiling", + "m_DefaultReferenceName": "Vector2_55edcb19ba1d459dbb3c027e66abbc1e", + "m_OverrideReferenceName": "", + "m_GeneratePropertyBlock": true, + "m_Precision": 0, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, + "m_Hidden": false, + "m_Value": { + "x": 1.0, + "y": 1.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -3260,6 +3547,27 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "5efd066dc8024ee089254f7203922d49", + "m_Id": 1, + "m_DisplayName": "Tiling", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Tiling", + "m_StageCapability": 3, + "m_Value": { + "x": 1.0, + "y": 1.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot", @@ -3576,6 +3884,46 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.TilingAndOffsetNode", + "m_ObjectId": "721ed8d53fd54eef98ca2df1ba7cfdf5", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Tiling And Offset", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -4158.0, + "y": 833.0, + "width": 208.0, + "height": 326.0 + } + }, + "m_Slots": [ + { + "m_Id": "ed8ebb8d334a414ab8a6c282fa17a6d7" + }, + { + "m_Id": "5efd066dc8024ee089254f7203922d49" + }, + { + "m_Id": "b8d4de7ead6b4eb197922dffdf920733" + }, + { + "m_Id": "9ca17d467b9c469e9301486cbe91dba7" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.MultiplyNode", @@ -4788,6 +5136,48 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "9b4c02ddf17b450898f5412f8e6b43d5", + "m_Id": 0, + "m_DisplayName": "GlitterTiling", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "9ca17d467b9c469e9301486cbe91dba7", + "m_Id": 3, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.SaturateNode", @@ -5265,31 +5655,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", - "m_ObjectId": "b1ce7df7abf74056ba45d816ff1cb132", - "m_Id": 0, - "m_DisplayName": "Out", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "Out", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", @@ -5468,38 +5833,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.UVNode", - "m_ObjectId": "b7b065a48cf54891a13758b44d6298a7", - "m_Group": { - "m_Id": "" - }, - "m_Name": "UV", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": -775.0, - "y": 1844.0, - "width": 0.0, - "height": 0.0 - } - }, - "m_Slots": [ - { - "m_Id": "b1ce7df7abf74056ba45d816ff1cb132" - } - ], - "synonyms": [], - "m_Precision": 0, - "m_PreviewExpanded": true, - "m_CustomColors": { - "m_SerializableColors": [] - }, - "m_OutputChannel": 0 -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -5573,6 +5906,27 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "b8d4de7ead6b4eb197922dffdf920733", + "m_Id": 2, + "m_DisplayName": "Offset", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Offset", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -6555,6 +6909,29 @@ } } +{ + "m_SGVersion": 1, + "m_Type": "UnityEditor.ShaderGraph.Internal.Vector2ShaderProperty", + "m_ObjectId": "e97cb9b7b5564bc9857e7669e2d0b82f", + "m_Guid": { + "m_GuidSerialized": "84dbf7cc-dedc-4be9-8124-4c3d1bdb7146" + }, + "m_Name": "MainTextureTiling", + "m_DefaultReferenceName": "Vector2_e97cb9b7b5564bc9857e7669e2d0b82f", + "m_OverrideReferenceName": "", + "m_GeneratePropertyBlock": true, + "m_Precision": 0, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, + "m_Hidden": false, + "m_Value": { + "x": 1.0, + "y": 1.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Texture2DInputMaterialSlot", @@ -6693,6 +7070,28 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.UVMaterialSlot", + "m_ObjectId": "ed8ebb8d334a414ab8a6c282fa17a6d7", + "m_Id": 0, + "m_DisplayName": "UV", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": 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b/Assets/Textures/GridBox_Default.png.meta similarity index 73% rename from Assets/GridBox_Default.png.meta rename to Assets/Textures/GridBox_Default.png.meta index 97dbce8..d3752e3 100644 --- a/Assets/GridBox_Default.png.meta +++ b/Assets/Textures/GridBox_Default.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 7f7b302eddb0edd49afe4248035a7b56 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -23,6 +23,7 @@ TextureImporter: isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: 0 wrapV: 0 wrapW: 0 @@ -54,11 +55,15 @@ TextureImporter: textureType: 0 textureShape: 1 singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 maxTextureSizeSet: 0 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assetBundleVariant: diff --git a/Assets/Textures/GridBox_Default.psd b/Assets/Textures/GridBox_Default.psd new file mode 100644 index 0000000..11bb621 Binary files /dev/null and b/Assets/Textures/GridBox_Default.psd differ diff --git a/Assets/glitter.jpg.meta b/Assets/Textures/GridBox_Default.psd.meta similarity index 97% rename from Assets/glitter.jpg.meta rename to Assets/Textures/GridBox_Default.psd.meta index 61c976d..dfcbfaf 100644 --- a/Assets/glitter.jpg.meta +++ b/Assets/Textures/GridBox_Default.psd.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: deddaa20420a9a04d80cd7ca4428d605 +guid: 7cf1055f41270dc40a64af16ab1186aa TextureImporter: internalIDToNameTable: [] externalObjects: {} @@ -138,7 +138,7 @@ TextureImporter: secondaryTextures: [] spritePackingTag: pSDRemoveMatte: 0 - pSDShowRemoveMatteOption: 0 + pSDShowRemoveMatteOption: 1 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/noise_texture_0002.png b/Assets/Textures/noise_texture_0002.png similarity index 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