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Created Converting legacy tab entries to macros (markdown)
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Converting-legacy-tab-entries-to-macros.md
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Converting-legacy-tab-entries-to-macros.md
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This page will describe how to convert functionality of legacy tabs to macros.
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# Scene Triggers
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Assuming you have the following entry on the Scene Triggers tab ...
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Then you can use a macro like this to achieve the very same:
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Note that "Run macro in parallel to other macros" as well as "Perform actions only on condition change" should be enabled.
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The different triggers ...
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* is active [...]
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* is not active [...]
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* switched away from [...]
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Can each be represented by the "Scene" condition type as ...
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* Current scene is [...]
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* Current scene is not [...]
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* Previous scene is [...]
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Each of the possible scene trigger actions can be represented by macro actions:
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* The recording related trigger actions can be found in the "Recording" macro action type.
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* The streaming related trigger actions can be found in the "Streaming" macro action type.
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* The replay buffer related trigger actions can be found in the "Replay buffer" macro action type.
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* The virtual camera related trigger actions can be found in the "Virtual camera" macro action type.
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* The un-/mute related trigger actions can be found in the "Audio" macro action type.
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* The trigger action to stop the advanced scene switcher can be found in the "Plugin state" macro action type, although I would recommend to pause the relevant macros instead of completely stopping the plugin.
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# Network
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The network tab offered the functionality to synchronize the currently active scene between multiple OBS instances running the Advanced Scene Switcher plugin.
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It assumed the scenes have the same name on each OBS instance.
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The same can be achieved by using [Variables](https://github.com/WarmUpTill/SceneSwitcher/wiki/Variables) and the [Websocket](https://github.com/WarmUpTill/SceneSwitcher/wiki/Websockets) condition and action type.
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The "Server" OBS instance will have to use a macro like this:
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This macro sets the value of the variable `Scene Name` to the name of the currently active scene whenever the current scene changes.
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This value of the `Scene Name` variable is then sent out to all connected clients, just like it would have been when using the Network tab.
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You can [import](https://github.com/WarmUpTill/SceneSwitcher/wiki/Exporting-and-importing-individual-macros) this server side example macro using this code:
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```
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```
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The client side would have to configure a macro like this:
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When any websocket message is received from the specified server (configured as "My connection" in this example) the value of the message will be read and assigned to the variable `Scene Name`.
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Afterwards the plugin will switch to the scene with the name `Scene Name` with the currently active transition type.
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You can [import](https://github.com/WarmUpTill/SceneSwitcher/wiki/Exporting-and-importing-individual-macros) the client side example macro using this code:
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```
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```
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