From 05f01414e6b6c96411c7da0cef841b6019cc30d2 Mon Sep 17 00:00:00 2001 From: WarmUpTill Date: Wed, 4 May 2022 11:50:57 +0200 Subject: [PATCH] Created Automatically switch scene if a game capture's target window no longer exists (markdown) --- ...e-if-a-game-capture's-target-window-no-longer-exists.md | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 Automatically-switch-scene-if-a-game-capture's-target-window-no-longer-exists.md diff --git a/Automatically-switch-scene-if-a-game-capture's-target-window-no-longer-exists.md b/Automatically-switch-scene-if-a-game-capture's-target-window-no-longer-exists.md new file mode 100644 index 0000000..eb4ae0d --- /dev/null +++ b/Automatically-switch-scene-if-a-game-capture's-target-window-no-longer-exists.md @@ -0,0 +1,7 @@ +To automatically switch scene if a game capture's target window no longer exists (e.g. to avoid accidentally recording an empty scene) you can use [macro](Macros) containing the "[Video](Video-condition)" condition and the "Switch scene" action. + +The [video condition](Video-condition) supports to check whether or not a given video source has any valid video output. +This can be used in combination with the "Switch scene" action to switch to your desired scene to fall back to in this case. + +![NoOutput](https://user-images.githubusercontent.com/19472752/166659344-d524d023-5f2a-4cd1-8da1-3eff7572e849.PNG) +