SceneSwitcher/lib/utils/message-buffer.hpp
2024-02-24 16:48:52 +01:00

50 lines
955 B
C++

#pragma once
#include <deque>
#include <mutex>
#include <optional>
namespace advss {
template<class T> class MessageBuffer {
public:
bool Empty();
void Clear();
void AppendMessage(const T &);
std::optional<T> ConsumeMessage();
private:
std::deque<T> _buffer;
std::mutex _mutex;
};
template<class T> inline bool MessageBuffer<T>::Empty()
{
std::lock_guard<std::mutex> lock(_mutex);
return _buffer.empty();
}
template<class T> inline void MessageBuffer<T>::Clear()
{
std::lock_guard<std::mutex> lock(_mutex);
_buffer.clear();
}
template<class T> inline void MessageBuffer<T>::AppendMessage(const T &message)
{
std::lock_guard<std::mutex> lock(_mutex);
_buffer.emplace_back(message);
}
template<class T> inline std::optional<T> MessageBuffer<T>::ConsumeMessage()
{
std::lock_guard<std::mutex> lock(_mutex);
if (_buffer.empty()) {
return {};
}
T message = _buffer.at(0);
_buffer.pop_front();
return message;
}
} // namespace advss