SceneSwitcher/scene-transitions.cpp
WarmUpTill 7049fafaaf Split in multiple files / bug fixes / other
Split into multiple files since it was impossible to maintain the code with a file for 3000+ lines.
Fixed bug with scene round trip freeze (missing condition variable wait)
Added option to sort switch functions by prioroty
Renamed Scene Round Trip to Scene Sequence to cause less confusion
2017-10-25 20:06:45 +02:00

298 lines
7.4 KiB
C++

#include "advanced-scene-switcher.hpp"
#if 1
#include <Windows.h>
std::wstring s2ws(const std::string& s)
{
int len;
int slength = (int)s.length() + 1;
len = MultiByteToWideChar(CP_ACP, 0, s.c_str(), slength, 0, 0);
wchar_t* buf = new wchar_t[len];
MultiByteToWideChar(CP_ACP, 0, s.c_str(), slength, buf, len);
std::wstring r(buf);
delete[] buf;
return r;
}
#endif
void SceneSwitcher::on_transitionsAdd_clicked()
{
QString scene1Name = ui->transitionsScene1->currentText();
QString scene2Name = ui->transitionsScene2->currentText();
QString transitionName = ui->transitionsTransitions->currentText();
if (scene1Name.isEmpty() || scene2Name.isEmpty())
return;
if (scene1Name == scene2Name)
return;
OBSWeakSource source1 = GetWeakSourceByQString(scene1Name);
OBSWeakSource source2 = GetWeakSourceByQString(scene2Name);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QString text = MakeSceneTransitionName(scene1Name, scene2Name, transitionName);
QVariant v = QVariant::fromValue(text);
int idx = SceneTransitionsFindByData(scene1Name, scene2Name);
if (idx == -1)
{
QListWidgetItem* item = new QListWidgetItem(text, ui->sceneTransitions);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->sceneTransitions.emplace_back(
source1, source2, transition, text.toUtf8().constData());
}
else
{
QListWidgetItem* item = ui->sceneTransitions->item(idx);
item->setText(text);
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->sceneTransitions)
{
if (s.scene1 == source1 && s.scene2 == source2)
{
s.transition = transition;
s.sceneTransitionStr = text.toUtf8().constData();
break;
}
}
}
ui->sceneTransitions->sortItems();
}
}
void SceneSwitcher::on_transitionsRemove_clicked()
{
QListWidgetItem* item = ui->sceneTransitions->currentItem();
if (!item)
return;
string text = item->data(Qt::UserRole).toString().toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->sceneTransitions;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.sceneTransitionStr == text)
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SceneSwitcher::on_defaultTransitionsAdd_clicked()
{
QString sceneName = ui->defaultTransitionsScene->currentText();
QString transitionName = ui->defaultTransitionsTransitions->currentText();
if (sceneName.isEmpty() || transitionName.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QString text = MakeDefaultSceneTransitionName(sceneName, transitionName);
QVariant v = QVariant::fromValue(text);
int idx = DefaultTransitionsFindByData(sceneName);
if (idx == -1)
{
QListWidgetItem* item = new QListWidgetItem(text, ui->defaultTransitions);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->defaultSceneTransitions.emplace_back(
source, transition, text.toUtf8().constData());
}
else
{
QListWidgetItem* item = ui->defaultTransitions->item(idx);
item->setText(text);
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->defaultSceneTransitions)
{
if (s.scene == source)
{
s.transition = transition;
s.sceneTransitionStr = text.toUtf8().constData();
break;
}
}
}
ui->defaultTransitions->sortItems();
}
}
void SceneSwitcher::on_defaultTransitionsRemove_clicked()
{
QListWidgetItem* item = ui->defaultTransitions->currentItem();
if (!item)
return;
string text = item->data(Qt::UserRole).toString().toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->defaultSceneTransitions;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.sceneTransitionStr == text)
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SwitcherData::setDefaultSceneTransitions(unique_lock<mutex>& lock)
{
obs_source_t* currentSource = obs_frontend_get_current_scene();
obs_weak_source_t* ws = obs_source_get_weak_source(currentSource);
for (DefaultSceneTransition& s : defaultSceneTransitions)
{
if (s.scene == ws)
{
obs_source_t* transition = obs_weak_source_get_source(s.transition);
//sleep planned but no fitting OBS event to measure transition time
obs_frontend_set_current_transition(transition);
obs_source_release(transition);
break;
}
}
obs_source_release(currentSource);
obs_weak_source_release(ws);
}
int SceneSwitcher::SceneTransitionsFindByData(const QString& scene1, const QString& scene2)
{
QRegExp rx(scene1 + " --- .* --> " + scene2);
int count = ui->sceneTransitions->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->sceneTransitions->item(i);
QString itemString = item->data(Qt::UserRole).toString();
if (rx.exactMatch(itemString))
{
idx = i;
break;
}
}
return idx;
}
int SceneSwitcher::DefaultTransitionsFindByData(const QString& scene)
{
QRegExp rx(scene + " --> .*");
int count = ui->defaultTransitions->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->defaultTransitions->item(i);
QString itemString = item->data(Qt::UserRole).toString();
if (rx.exactMatch(itemString))
{
idx = i;
break;
}
}
return idx;
}
void SceneSwitcher::on_sceneTransitions_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->sceneTransitions->item(idx);
QString sceneTransition = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->sceneTransitions)
{
if (sceneTransition.compare(s.sceneTransitionStr.c_str()) == 0)
{
string scene1 = GetWeakSourceName(s.scene1);
string scene2 = GetWeakSourceName(s.scene2);
string transitionName = GetWeakSourceName(s.transition);
ui->transitionsScene1->setCurrentText(scene1.c_str());
ui->transitionsScene2->setCurrentText(scene2.c_str());
ui->transitionsTransitions->setCurrentText(transitionName.c_str());
break;
}
}
}
void SceneSwitcher::on_defaultTransitions_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->defaultTransitions->item(idx);
QString sceneTransition = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->defaultSceneTransitions)
{
if (sceneTransition.compare(s.sceneTransitionStr.c_str()) == 0)
{
string scene = GetWeakSourceName(s.scene);
string transitionName = GetWeakSourceName(s.transition);
ui->defaultTransitionsScene->setCurrentText(scene.c_str());
ui->defaultTransitionsTransitions->setCurrentText(transitionName.c_str());
break;
}
}
}
obs_weak_source_t* getNextTransition(obs_weak_source_t* scene1, obs_weak_source_t* scene2)
{
obs_weak_source_t* ws = nullptr;
if (scene1 && scene2)
{
for (SceneTransition& t : switcher->sceneTransitions)
{
if (t.scene1 == scene1 && t.scene2 == scene2)
ws = t.transition;
}
obs_weak_source_addref(ws);
}
return ws;
}