SceneSwitcher/switcher.cpp

155 lines
4.3 KiB
C++

#pragma once
#include "stdafx.h"
#include "settings.h"
#include <iostream>
#include <map>
#include <windows.h>
#include <string>
#include <chrono>
#include <obs.h>
#include <thread>
using namespace std;
//is the thread running? see below :D
//static bool isRunning = true;
class Switcher {
public:
bool getIsRunning();
void load();
void start();
void stop();
thread switcherThread;
private:
bool isRunning = true;
Settings settings;
map<string, string> settingsMap;
void switcherThreadFunc();
bool isWindowFullscreen();
string GetActiveWindowTitle();
};
//scene switching is done in here
void Switcher::switcherThreadFunc() {
string windowname = "";
while (isRunning) {
//get active window title
windowname = GetActiveWindowTitle();
//do we know the window title or is a fullscreen/backup Scene set?
if (!(settingsMap.find("Backup Scene Name") == settingsMap.end())||!(settingsMap.find(windowname) == settingsMap.end())){
string name = "";
if (!(settingsMap.find(windowname) == settingsMap.end())) {
name = settingsMap.find(windowname)->second;
}
else if (!(settingsMap.find("Fullscreen Scene Name") == settingsMap.end()) && isWindowFullscreen()) {
name = settingsMap.find("Fullscreen Scene Name")->second;
}
else if (!(settingsMap.find("Backup Scene Name") == settingsMap.end())) {
name = settingsMap.find("Backup Scene Name")->second;
}
obs_source_t * transitionUsed = obs_get_output_source(0);
obs_source_t * sceneUsed = obs_transition_get_active_source(transitionUsed);
const char *sceneUsedName = obs_source_get_name(sceneUsed);
//check if current scene is already the desired scene
if ((sceneUsedName) && strcmp(sceneUsedName, name.c_str()) != 0) {
//switch scene
obs_source_t *source = obs_get_source_by_name(name.c_str());
if (source == NULL)
{
//warn("Source not found: \"%s\"", name);
;
}
else if (obs_scene_from_source(source) == NULL)
{
//warn("\"%s\" is not a scene", name);
;
}
else {
//create transition to new scene (otherwise UI wont work anymore)
//OBS_TRANSITION_MODE_AUTO uses the obs user settings for transitions
obs_transition_start(transitionUsed, OBS_TRANSITION_MODE_AUTO, 300, source);
}
obs_source_release(source);
}
obs_source_release(sceneUsed);
obs_source_release(transitionUsed);
}
//sleep for a bit
this_thread::sleep_for(std::chrono::milliseconds(1000));
}
}
//load the settings needed to start the thread
void Switcher::load() {
string settingsFilePath = "..\\..\\data\\obs-plugins\\SceneSwitcher\\settings.txt";
settings.load(settingsFilePath);
settingsMap = settings.getMap();
string message = "The following settings were found for Scene Switcher:\n";
for (auto it = settingsMap.cbegin(); it != settingsMap.cend(); ++it)
{
message += (it->first) + " -> " + it->second + "\n";
}
MessageBox(0, message.c_str(), "Scene Switcher", 0);
}
void Switcher::start()
{
//start thread
isRunning = true;
switcherThread = thread(&Switcher::switcherThreadFunc, this);
}
//checks if active window is in fullscreen
bool Switcher::isWindowFullscreen() {
RECT appBounds;
RECT rc;
GetWindowRect(GetDesktopWindow(), &rc);
HWND hwnd = GetForegroundWindow();
//return (GetWindowLong(hwnd, GWL_STYLE) & WS_POPUP != 0);
//Check we haven't picked up the desktop or the shell
if (hwnd != GetDesktopWindow() || hwnd != GetShellWindow())
{
GetWindowRect(hwnd, &appBounds);
//determine if window is fullscreen
if (rc.bottom == appBounds.bottom && rc.top == appBounds.top && rc.left == appBounds.left && rc.right == appBounds.right)
{
return true;
}
}
return false;
}
//reads the title of the currently active window
string Switcher::GetActiveWindowTitle()
{
char wnd_title[256];
HWND hwnd = GetForegroundWindow(); // get handle of currently active window
GetWindowTextA(hwnd, wnd_title, sizeof(wnd_title));
return wnd_title;
}
//tell the thread to stop
void Switcher::stop() {
isRunning = false; //isRunning seems to be called randomly and disables the plugin (?)
switcherThread.join();
return;
}
bool Switcher::getIsRunning()
{
return isRunning;
}