SceneSwitcher/plugins/scripting/macro-action-script-inline.hpp
WarmUpTill daeb9275a3 Add support for inline scripts
* Script can be defined in the macro segment or loaded from a file
* Supports both LUA and Python
* Can be used for actions and conditions
* obs_script_create and obs_script_destroy are resolved at runtime
  (Let's hope the API remains stable)
2025-06-09 14:20:44 +02:00

40 lines
912 B
C++

#pragma once
#include "macro-action-edit.hpp"
#include "macro-segment-script-inline.hpp"
namespace advss {
class MacroActionScriptInline : public MacroAction,
public MacroSegmentScriptInline {
public:
MacroActionScriptInline(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction() const;
bool Save(obs_data_t *obj) const;
bool Load(obs_data_t *obj);
std::string GetId() const { return _id; };
static std::shared_ptr<MacroAction> Create(Macro *m);
std::shared_ptr<MacroAction> Copy() const;
void ResolveVariablesToFixedValues();
private:
static bool _registered;
static const std::string _id;
};
class MacroActionScriptInlineEdit : public MacroSegmentScriptInlineEdit {
Q_OBJECT
public:
MacroActionScriptInlineEdit(
QWidget *, std::shared_ptr<MacroActionScriptInline> = nullptr);
static QWidget *Create(QWidget *, std::shared_ptr<MacroAction>);
};
} // namespace advss