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https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-03-21 17:34:57 -05:00
The "core" macro conditions and actions have been extracted out to the "base" plugin. The library now mostly contains functionality which is required across all plugins and (e.g. definitions for macro segments). The goal is to reduce the complexity and cross-dependencies and group the source files in a better way. This should relsove the "library limit of 65535 objects exceeded" build issue occuring in some Windows build environments.
89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
/******************************************************************************
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Note: Long-term goal is to remove this tab / file.
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Most functionality shall be moved to the Macro tab instead.
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So if you plan to make changes here, please consider applying them to the
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corresponding macro tab functionality instead.
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******************************************************************************/
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#pragma once
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#include <QVBoxLayout>
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#include "switch-generic.hpp"
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#include "duration-control.hpp"
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namespace advss {
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constexpr auto round_trip_func = 1;
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struct SceneSequenceSwitch : SceneSwitcherEntry {
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static bool pause;
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SwitchTargetType startTargetType = SwitchTargetType::Scene;
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OBSWeakSource startScene = nullptr;
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Duration delay;
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bool interruptible = false;
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// nullptr marks start point and reaching end of extended sequence
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SceneSequenceSwitch *activeSequence = nullptr;
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std::unique_ptr<SceneSequenceSwitch> extendedSequence = nullptr;
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const char *getType() { return "sequence"; }
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bool initialized();
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bool valid();
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void save(obs_data_t *obj, bool saveExt = true);
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void load(obs_data_t *obj, bool saveExt = true);
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bool reduce();
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SceneSequenceSwitch *extend();
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bool checkMatch(int &linger, SceneSequenceSwitch *root = nullptr);
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bool checkDurationMatchInterruptible();
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void prepareUninterruptibleMatch(int &linger);
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void advanceActiveSequence();
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void logAdvanceSequence();
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void logSequenceCanceled();
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};
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class SequenceWidget : public SwitchWidget {
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Q_OBJECT
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public:
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SequenceWidget(QWidget *parent, SceneSequenceSwitch *s,
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bool extendSequence = false, bool editExtendMode = false,
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bool showExtendText = true);
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SceneSequenceSwitch *getSwitchData();
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void setSwitchData(SceneSequenceSwitch *s);
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static void swapSwitchData(SequenceWidget *s1, SequenceWidget *s2);
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void UpdateWidgetStatus(bool showExtendText);
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void setExtendedSequenceStartScene();
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private slots:
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void SceneChanged(const QString &text);
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void DelayChanged(const Duration &delay);
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void StartSceneChanged(const QString &text);
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void InterruptibleChanged(int state);
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void ExtendClicked();
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void ReduceClicked();
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protected:
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DurationSelection *delay;
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QComboBox *startScenes;
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QCheckBox *interruptible;
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QVBoxLayout *extendSequenceLayout;
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QPushButton *extend;
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QPushButton *reduce;
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// I would prefer having a list of only widgets of type editExtendMode
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// but I am not sure how to best implement that using a QListWidget.
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//
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// So use edit button to bring up edit widget and
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// add a label to disaplay current extended sequence state.
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QLabel *extendText;
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SceneSequenceSwitch *switchData;
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};
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} // namespace advss
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