SceneSwitcher/src/macro-action-scene-order.cpp

212 lines
5.9 KiB
C++

#include "headers/macro-action-scene-order.hpp"
#include "headers/advanced-scene-switcher.hpp"
#include "headers/utility.hpp"
const std::string MacroActionSceneOrder::id = "scene_order";
bool MacroActionSceneOrder::_registered = MacroActionFactory::Register(
MacroActionSceneOrder::id,
{MacroActionSceneOrder::Create, MacroActionSceneOrderEdit::Create,
"AdvSceneSwitcher.action.sceneOrder"});
const static std::map<SceneOrderAction, std::string> actionTypes = {
{SceneOrderAction::MOVE_UP,
"AdvSceneSwitcher.action.sceneOrder.type.moveUp"},
{SceneOrderAction::MOVE_DOWN,
"AdvSceneSwitcher.action.sceneOrder.type.moveDown"},
{SceneOrderAction::MOVE_TOP,
"AdvSceneSwitcher.action.sceneOrder.type.moveTop"},
{SceneOrderAction::MOVE_BOTTOM,
"AdvSceneSwitcher.action.sceneOrder.type.moveBottom"},
{SceneOrderAction::POSITION,
"AdvSceneSwitcher.action.sceneOrder.type.movePosition"},
};
bool MacroActionSceneOrder::PerformAction()
{
auto s = obs_weak_source_get_source(_scene);
auto scene = obs_scene_from_source(s);
auto name = GetWeakSourceName(_source);
auto items = getSceneItemsWithName(scene, name);
for (auto &i : items) {
switch (_action) {
case SceneOrderAction::MOVE_UP:
obs_sceneitem_set_order(i, OBS_ORDER_MOVE_UP);
break;
case SceneOrderAction::MOVE_DOWN:
obs_sceneitem_set_order(i, OBS_ORDER_MOVE_DOWN);
break;
case SceneOrderAction::MOVE_TOP:
obs_sceneitem_set_order(i, OBS_ORDER_MOVE_TOP);
break;
case SceneOrderAction::MOVE_BOTTOM:
obs_sceneitem_set_order(i, OBS_ORDER_MOVE_BOTTOM);
break;
case SceneOrderAction::POSITION:
obs_sceneitem_set_order_position(i, _position);
break;
default:
break;
}
obs_sceneitem_release(i);
}
obs_source_release(s);
return true;
}
void MacroActionSceneOrder::LogAction()
{
auto it = actionTypes.find(_action);
if (it != actionTypes.end()) {
vblog(LOG_INFO,
"performed order action \"%s\" for source \"%s\" on scene \"%s\"",
it->second.c_str(), GetWeakSourceName(_scene).c_str(),
GetWeakSourceName(_scene).c_str());
} else {
blog(LOG_WARNING, "ignored unknown scene order action %d",
static_cast<int>(_action));
}
}
bool MacroActionSceneOrder::Save(obs_data_t *obj)
{
MacroAction::Save(obj);
obs_data_set_string(obj, "scene", GetWeakSourceName(_scene).c_str());
obs_data_set_string(obj, "source", GetWeakSourceName(_source).c_str());
obs_data_set_int(obj, "action", static_cast<int>(_action));
obs_data_set_int(obj, "position", _position);
return true;
}
bool MacroActionSceneOrder::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
const char *sceneName = obs_data_get_string(obj, "scene");
_scene = GetWeakSourceByName(sceneName);
const char *sourceName = obs_data_get_string(obj, "source");
_source = GetWeakSourceByName(sourceName);
_action =
static_cast<SceneOrderAction>(obs_data_get_int(obj, "action"));
_position = obs_data_get_int(obj, "position");
return true;
}
std::string MacroActionSceneOrder::GetShortDesc()
{
if (_scene && _source) {
return GetWeakSourceName(_scene) + " - " +
GetWeakSourceName(_source);
}
return "";
}
static inline void populateActionSelection(QComboBox *list)
{
for (auto entry : actionTypes) {
list->addItem(obs_module_text(entry.second.c_str()));
}
}
MacroActionSceneOrderEdit::MacroActionSceneOrderEdit(
QWidget *parent, std::shared_ptr<MacroActionSceneOrder> entryData)
: QWidget(parent)
{
_scenes = new QComboBox();
_sources = new QComboBox();
_actions = new QComboBox();
_position = new QSpinBox();
populateActionSelection(_actions);
populateSceneSelection(_scenes);
QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ActionChanged(int)));
QWidget::connect(_scenes, SIGNAL(currentTextChanged(const QString &)),
this, SLOT(SceneChanged(const QString &)));
QWidget::connect(_sources, SIGNAL(currentTextChanged(const QString &)),
this, SLOT(SourceChanged(const QString &)));
QWidget::connect(_position, SIGNAL(valueChanged(int)), this,
SLOT(PositionChanged(int)));
QHBoxLayout *mainLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{scenes}}", _scenes},
{"{{sources}}", _sources},
{"{{actions}}", _actions},
{"{{position}}", _position},
};
placeWidgets(
obs_module_text("AdvSceneSwitcher.action.sceneOrder.entry"),
mainLayout, widgetPlaceholders);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionSceneOrderEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
_scenes->setCurrentText(GetWeakSourceName(_entryData->_scene).c_str());
populateSceneItemSelection(_sources, _entryData->_scene);
_sources->setCurrentText(
GetWeakSourceName(_entryData->_source).c_str());
_position->setValue(_entryData->_position);
_position->setVisible(_entryData->_action ==
SceneOrderAction::POSITION);
}
void MacroActionSceneOrderEdit::SceneChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
{
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_scene = GetWeakSourceByQString(text);
}
_sources->clear();
populateSceneItemSelection(_sources, _entryData->_scene);
}
void MacroActionSceneOrderEdit::SourceChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_source = GetWeakSourceByQString(text);
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}
void MacroActionSceneOrderEdit::ActionChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_action = static_cast<SceneOrderAction>(value);
_position->setVisible(_entryData->_action ==
SceneOrderAction::POSITION);
}
void MacroActionSceneOrderEdit::PositionChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_position = value;
}