mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-03-22 01:44:49 -05:00
534 lines
12 KiB
C++
534 lines
12 KiB
C++
#include <QMainWindow>
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#include <QAction>
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#include <QFileDialog>
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#include <obs-module.h>
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#include <obs-frontend-api.h>
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#include "headers/advanced-scene-switcher.hpp"
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#include "headers/curl-helper.hpp"
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#include "headers/utility.hpp"
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#include "headers/version.h"
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SwitcherData *switcher = nullptr;
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/******************************************************************************
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* Create the Advanced Scene Switcher settings window
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******************************************************************************/
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AdvSceneSwitcher::AdvSceneSwitcher(QWidget *parent)
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: QDialog(parent), ui(new Ui_AdvSceneSwitcher)
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{
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ui->setupUi(this);
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std::lock_guard<std::mutex> lock(switcher->m);
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switcher->Prune();
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loadUI();
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}
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bool translationAvailable()
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{
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return !!strcmp(obs_module_text("AdvSceneSwitcher.pluginName"),
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"AdvSceneSwitcher.pluginName");
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}
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void AdvSceneSwitcher::loadUI()
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{
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if (!translationAvailable()) {
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(void)DisplayMessage(
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"Failed to find plug-in's 'data' directory.\n"
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"Please check installation instructions!");
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}
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#if __APPLE__
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setMinimumHeight(700);
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#endif
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setupGeneralTab();
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setupTitleTab();
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setupExecutableTab();
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setupRegionTab();
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setupPauseTab();
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setupSequenceTab();
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setupTransitionsTab();
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setupIdleTab();
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setupRandomTab();
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setupMediaTab();
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setupFileTab();
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setupTimeTab();
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setupAudioTab();
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setupVideoTab();
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setupNetworkTab();
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setupSceneGroupTab();
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setupTriggerTab();
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setupMacroTab();
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setTabOrder();
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restoreWindowGeo();
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loading = false;
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}
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/******************************************************************************
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* Saving and loading
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******************************************************************************/
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void AskBackup(obs_data_t *obj)
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{
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bool backupSettings = DisplayMessage(
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obs_module_text("AdvSceneSwitcher.askBackup"), true);
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if (!backupSettings) {
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return;
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}
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QString directory = QFileDialog::getSaveFileName(
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nullptr,
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obs_module_text(
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"AdvSceneSwitcher.generalTab.saveOrLoadsettings.importWindowTitle"),
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QDir::currentPath(),
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obs_module_text(
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"AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType"));
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if (directory.isEmpty()) {
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return;
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}
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QFile file(directory);
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if (!file.open(QIODevice::WriteOnly | QIODevice::Text)) {
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return;
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}
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obs_data_save_json(obj, file.fileName().toUtf8().constData());
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}
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static void SaveSceneSwitcher(obs_data_t *save_data, bool saving, void *)
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{
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if (saving) {
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std::lock_guard<std::mutex> lock(switcher->m);
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switcher->Prune();
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obs_data_t *obj = obs_data_create();
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switcher->saveSettings(obj);
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obs_data_set_obj(save_data, "advanced-scene-switcher", obj);
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obs_data_release(obj);
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} else {
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switcher->m.lock();
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obs_data_t *obj =
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obs_data_get_obj(save_data, "advanced-scene-switcher");
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if (!obj) {
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obj = obs_data_create();
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}
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if (switcher->versionChanged(obj, g_GIT_SHA1)) {
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AskBackup(obj);
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}
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switcher->loadSettings(obj);
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obs_data_release(obj);
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switcher->m.unlock();
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// Stop the scene switcher at least once to
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// avoid scene duplication issues with scene collection changes
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bool start = !switcher->stop;
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switcher->Stop();
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if (start) {
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switcher->Start();
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}
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}
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}
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/******************************************************************************
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* Main switcher thread
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******************************************************************************/
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void SwitcherData::Thread()
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{
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blog(LOG_INFO, "started");
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int sleep = 0;
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int linger = 0;
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std::chrono::milliseconds duration;
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auto startTime = std::chrono::high_resolution_clock::now();
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auto endTime = std::chrono::high_resolution_clock::now();
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while (true) {
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std::unique_lock<std::mutex> lock(m);
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bool match = false;
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OBSWeakSource scene;
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OBSWeakSource transition;
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// The previous scene might have changed during the linger duration,
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// if a longer transition is used than the configured check interval
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bool setPrevSceneAfterLinger = false;
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bool macroMatch = false;
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macroSceneSwitched = false;
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endTime = std::chrono::high_resolution_clock::now();
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auto runTime =
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std::chrono::duration_cast<std::chrono::milliseconds>(
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endTime - startTime);
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if (sleep) {
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duration = std::chrono::milliseconds(sleep);
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} else {
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duration = std::chrono::milliseconds(interval) +
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std::chrono::milliseconds(linger) - runTime;
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if (duration.count() < 1) {
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blog(LOG_INFO,
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"detected busy loop - refusing to sleep less than 1ms");
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duration = std::chrono::milliseconds(50);
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}
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}
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vblog(LOG_INFO, "try to sleep for %ld", duration.count());
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setWaitScene();
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cv.wait_for(lock, duration);
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startTime = std::chrono::high_resolution_clock::now();
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sleep = 0;
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linger = 0;
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Prune();
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if (stop) {
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break;
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}
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if (checkPause()) {
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continue;
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}
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match = checkForMatch(scene, transition, linger,
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setPrevSceneAfterLinger, macroMatch);
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if (stop) {
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break;
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}
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checkNoMatchSwitch(match, scene, transition, sleep);
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checkSwitchCooldown(match);
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if (linger) {
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duration = std::chrono::milliseconds(linger);
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vblog(LOG_INFO, "sleep for %ld before switching scene",
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duration.count());
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setWaitScene();
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cv.wait_for(lock, duration);
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if (stop) {
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break;
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}
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if (sceneChangedDuringWait()) {
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vblog(LOG_INFO,
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"scene was changed manually - ignoring match");
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match = false;
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linger = 0;
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} else if (setPrevSceneAfterLinger) {
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scene = previousScene;
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}
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}
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// After this point we will call frontend functions
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// obs_frontend_set_current_scene() and
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// obs_frontend_set_current_transition()
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//
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// During this time SaveSceneSwitcher() could be called
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// leading to a deadlock, so we have to unlock()
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lock.unlock();
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if (match) {
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if (macroMatch) {
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runMacros();
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} else {
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switchScene({scene, transition, 0});
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}
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}
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writeSceneInfoToFile();
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}
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blog(LOG_INFO, "stopped");
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}
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bool SwitcherData::checkForMatch(OBSWeakSource &scene,
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OBSWeakSource &transition, int &linger,
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bool &setPrevSceneAfterLinger,
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bool ¯oMatch)
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{
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bool match = false;
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if (uninterruptibleSceneSequenceActive) {
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match = checkSceneSequence(scene, transition, linger,
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setPrevSceneAfterLinger);
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if (match) {
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return match;
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}
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}
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for (int switchFuncName : functionNamesByPriority) {
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switch (switchFuncName) {
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case read_file_func:
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match = checkSwitchInfoFromFile(scene, transition) ||
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checkFileContent(scene, transition);
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break;
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case idle_func:
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match = checkIdleSwitch(scene, transition);
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break;
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case exe_func:
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match = checkExeSwitch(scene, transition);
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break;
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case screen_region_func:
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match = checkScreenRegionSwitch(scene, transition);
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break;
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case window_title_func:
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match = checkWindowTitleSwitch(scene, transition);
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break;
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case round_trip_func:
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match = checkSceneSequence(scene, transition, linger,
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setPrevSceneAfterLinger);
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break;
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case media_func:
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match = checkMediaSwitch(scene, transition);
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break;
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case time_func:
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match = checkTimeSwitch(scene, transition);
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break;
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case audio_func:
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match = checkAudioSwitch(scene, transition);
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break;
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case video_func:
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match = checkVideoSwitch(scene, transition);
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break;
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case macro_func:
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if (checkMacros()) {
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match = true;
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macroMatch = true;
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}
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break;
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}
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if (stop) {
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return false;
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}
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if (match) {
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break;
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}
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}
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return match;
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}
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void switchScene(const sceneSwitchInfo &sceneSwitch)
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{
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if (!sceneSwitch.scene && switcher->verbose) {
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blog(LOG_INFO, "nothing to switch to");
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return;
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}
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obs_source_t *source = obs_weak_source_get_source(sceneSwitch.scene);
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obs_source_t *currentSource = obs_frontend_get_current_scene();
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if (source && source != currentSource) {
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transitionData currentTransitionData;
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setNextTransition(sceneSwitch, currentSource,
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currentTransitionData);
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obs_frontend_set_current_scene(source);
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if (switcher->transitionOverrideOverride) {
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restoreTransitionOverride(source,
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currentTransitionData);
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}
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if (switcher->verbose) {
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blog(LOG_INFO, "switched scene");
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}
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if (switcher->networkConfig.ServerEnabled) {
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switcher->server.sendMessage(sceneSwitch);
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}
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}
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obs_source_release(currentSource);
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obs_source_release(source);
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}
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void SwitcherData::Start()
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{
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if (!(th && th->isRunning())) {
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stop = false;
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th = new SwitcherThread();
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th->start((QThread::Priority)threadPriority);
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// Will be overwritten quickly but might be useful
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writeToStatusFile("Advanced Scene Switcher running");
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}
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if (networkConfig.ServerEnabled) {
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server.start(networkConfig.ServerPort,
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networkConfig.LockToIPv4);
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}
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if (networkConfig.ClientEnabled) {
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client.connect(networkConfig.GetClientUri());
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}
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}
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void SwitcherData::Stop()
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{
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if (th && th->isRunning()) {
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stop = true;
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transitionCv.notify_one();
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cv.notify_one();
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th->wait();
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delete th;
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th = nullptr;
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writeToStatusFile("Advanced Scene Switcher stopped");
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}
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server.stop();
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client.disconnect();
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}
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void SwitcherData::setWaitScene()
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{
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waitScene = obs_frontend_get_current_scene();
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obs_source_release(waitScene);
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}
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bool SwitcherData::sceneChangedDuringWait()
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{
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obs_source_t *currentSource = obs_frontend_get_current_scene();
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if (!currentSource) {
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return true;
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}
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obs_source_release(currentSource);
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return (waitScene && currentSource != waitScene);
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}
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/******************************************************************************
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* OBS module setup
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******************************************************************************/
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extern "C" void FreeSceneSwitcher()
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{
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if (loaded_curl_lib) {
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if (switcher->curl && f_curl_cleanup) {
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f_curl_cleanup(switcher->curl);
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}
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delete loaded_curl_lib;
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loaded_curl_lib = nullptr;
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}
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delete switcher;
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switcher = nullptr;
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}
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void handleSceneChange()
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{
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// Stop waiting if scene was changed
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if (switcher->sceneChangedDuringWait()) {
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switcher->cv.notify_one();
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}
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// Set previous scene
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obs_source_t *source = obs_frontend_get_current_scene();
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obs_weak_source_t *ws = obs_source_get_weak_source(source);
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obs_source_release(source);
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obs_weak_source_release(ws);
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if (source && switcher->previousSceneHelper != ws) {
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switcher->previousScene = switcher->previousSceneHelper;
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switcher->previousSceneHelper = ws;
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}
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switcher->checkTriggers();
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switcher->checkDefaultSceneTransitions();
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if (switcher->networkConfig.ServerEnabled &&
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switcher->networkConfig.SendAll) {
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switcher->server.sendMessage({ws, nullptr, 0});
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}
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}
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void setLiveTime()
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{
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switcher->liveTime = QDateTime::currentDateTime();
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}
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void resetLiveTime()
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{
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switcher->liveTime = QDateTime();
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}
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void checkAutoStartRecording()
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{
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if (switcher->autoStartEvent == AutoStartEvent::RECORDING ||
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switcher->autoStartEvent == AutoStartEvent::RECORINDG_OR_STREAMING)
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switcher->Start();
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}
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void checkAutoStartStreaming()
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{
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if (switcher->autoStartEvent == AutoStartEvent::STREAMING ||
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switcher->autoStartEvent == AutoStartEvent::RECORINDG_OR_STREAMING)
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switcher->Start();
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}
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// Note to future self:
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// be careful using switcher->m here as there is potential for deadlocks when using
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// frontend functions such as obs_frontend_set_current_scene()
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static void OBSEvent(enum obs_frontend_event event, void *switcher)
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{
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if (!switcher) {
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return;
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}
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switch (event) {
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case OBS_FRONTEND_EVENT_EXIT:
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FreeSceneSwitcher();
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break;
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case OBS_FRONTEND_EVENT_SCENE_CHANGED:
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handleSceneChange();
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break;
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case OBS_FRONTEND_EVENT_RECORDING_STARTED:
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setLiveTime();
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checkAutoStartRecording();
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break;
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case OBS_FRONTEND_EVENT_STREAMING_STARTED:
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setLiveTime();
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checkAutoStartStreaming();
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break;
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case OBS_FRONTEND_EVENT_RECORDING_STOPPED:
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case OBS_FRONTEND_EVENT_STREAMING_STOPPED:
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resetLiveTime();
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break;
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default:
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break;
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}
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}
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extern "C" void InitSceneSwitcher()
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{
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blog(LOG_INFO, "version: %s", g_GIT_SHA1);
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QAction *action = (QAction *)obs_frontend_add_tools_menu_qaction(
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obs_module_text("AdvSceneSwitcher.pluginName"));
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switcher = new SwitcherData;
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if (loadCurl() && f_curl_init) {
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switcher->curl = f_curl_init();
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}
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auto cb = []() {
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QMainWindow *window =
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(QMainWindow *)obs_frontend_get_main_window();
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AdvSceneSwitcher ss(window);
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ss.exec();
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};
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obs_frontend_add_save_callback(SaveSceneSwitcher, nullptr);
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obs_frontend_add_event_callback(OBSEvent, switcher);
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action->connect(action, &QAction::triggered, cb);
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}
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