SceneSwitcher/src/macro-condition-scene-visibility.cpp

193 lines
4.9 KiB
C++

#include "headers/macro-condition-edit.hpp"
#include "headers/macro-condition-scene-visibility.hpp"
#include "headers/utility.hpp"
#include "headers/advanced-scene-switcher.hpp"
#include <regex>
const std::string MacroConditionSceneVisibility::id = "scene_visibility";
bool MacroConditionSceneVisibility::_registered =
MacroConditionFactory::Register(
MacroConditionSceneVisibility::id,
{MacroConditionSceneVisibility::Create,
MacroConditionSceneVisibilityEdit::Create,
"AdvSceneSwitcher.condition.sceneVisibility"});
static std::map<SceneVisibilityCondition, std::string>
SceneVisibilityConditionTypes = {
{SceneVisibilityCondition::SHOWN,
"AdvSceneSwitcher.condition.sceneVisibility.type.shown"},
{SceneVisibilityCondition::HIDDEN,
"AdvSceneSwitcher.condition.sceneVisibility.type.hidden"},
};
bool areAllSceneItemsShown(std::vector<obs_scene_item *> &items)
{
bool ret = true;
for (auto item : items) {
if (!obs_sceneitem_visible(item)) {
ret = false;
}
obs_sceneitem_release(item);
}
return ret;
}
bool areAllSceneItemsHidden(std::vector<obs_scene_item *> &items)
{
bool ret = true;
for (auto item : items) {
if (obs_sceneitem_visible(item)) {
ret = false;
}
obs_sceneitem_release(item);
}
return ret;
}
bool MacroConditionSceneVisibility::CheckCondition()
{
auto items = _source.GetSceneItems(_scene);
if (items.empty()) {
return false;
}
switch (_condition) {
case SceneVisibilityCondition::SHOWN:
return areAllSceneItemsShown(items);
case SceneVisibilityCondition::HIDDEN:
return areAllSceneItemsHidden(items);
break;
default:
break;
}
return false;
}
bool MacroConditionSceneVisibility::Save(obs_data_t *obj)
{
MacroCondition::Save(obj);
_scene.Save(obj);
_source.Save(obj);
obs_data_set_int(obj, "condition", static_cast<int>(_condition));
return true;
}
bool MacroConditionSceneVisibility::Load(obs_data_t *obj)
{
// Convert old data format
// TODO: Remove in future version
if (obs_data_has_user_value(obj, "source")) {
auto sourceName = obs_data_get_string(obj, "source");
obs_data_set_string(obj, "sceneItem", sourceName);
}
MacroCondition::Load(obj);
_scene.Load(obj);
_source.Load(obj);
_condition = static_cast<SceneVisibilityCondition>(
obs_data_get_int(obj, "condition"));
return true;
}
std::string MacroConditionSceneVisibility::GetShortDesc()
{
if (_source.ToString().empty()) {
return "";
}
return _scene.ToString() + " - " + _source.ToString();
}
static inline void populateConditionSelection(QComboBox *list)
{
for (auto entry : SceneVisibilityConditionTypes) {
list->addItem(obs_module_text(entry.second.c_str()));
}
}
MacroConditionSceneVisibilityEdit::MacroConditionSceneVisibilityEdit(
QWidget *parent,
std::shared_ptr<MacroConditionSceneVisibility> entryData)
: QWidget(parent)
{
_scenes = new SceneSelectionWidget(window(), false, true, true);
_sources = new SceneItemSelectionWidget(parent);
_conditions = new QComboBox();
populateConditionSelection(_conditions);
QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
this, SLOT(SceneChanged(const SceneSelection &)));
QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
_sources, SLOT(SceneChanged(const SceneSelection &)));
QWidget::connect(_sources,
SIGNAL(SceneItemChanged(const SceneItemSelection &)),
this, SLOT(SourceChanged(const SceneItemSelection &)));
QWidget::connect(_conditions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ConditionChanged(int)));
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{sources}}", _sources},
{"{{scenes}}", _scenes},
{"{{conditions}}", _conditions},
};
QHBoxLayout *mainLayout = new QHBoxLayout;
placeWidgets(
obs_module_text(
"AdvSceneSwitcher.condition.sceneVisibility.entry"),
mainLayout, widgetPlaceholders);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroConditionSceneVisibilityEdit::SourceChanged(
const SceneItemSelection &item)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_source = item;
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}
void MacroConditionSceneVisibilityEdit::SceneChanged(const SceneSelection &s)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_scene = s;
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}
void MacroConditionSceneVisibilityEdit::ConditionChanged(int index)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_condition = static_cast<SceneVisibilityCondition>(index);
}
void MacroConditionSceneVisibilityEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_conditions->setCurrentIndex(static_cast<int>(_entryData->_condition));
_scenes->SetScene(_entryData->_scene);
_sources->SetSceneItem(_entryData->_source);
}