SceneSwitcher/src/macro-condition-scene-order.cpp

340 lines
9.0 KiB
C++

#include "headers/macro-condition-edit.hpp"
#include "headers/macro-condition-scene-order.hpp"
#include "headers/utility.hpp"
#include "headers/advanced-scene-switcher.hpp"
const std::string MacroConditionSceneOrder::id = "scene_order";
bool MacroConditionSceneOrder::_registered = MacroConditionFactory::Register(
MacroConditionSceneOrder::id,
{MacroConditionSceneOrder::Create, MacroConditionSceneOrderEdit::Create,
"AdvSceneSwitcher.condition.sceneOrder"});
static std::map<SceneOrderCondition, std::string> sceneOrderConditionTypes = {
{SceneOrderCondition::ABOVE,
"AdvSceneSwitcher.condition.sceneOrder.type.above"},
{SceneOrderCondition::BELOW,
"AdvSceneSwitcher.condition.sceneOrder.type.below"},
{SceneOrderCondition::POSITION,
"AdvSceneSwitcher.condition.sceneOrder.type.position"},
};
struct PosInfo2 {
obs_scene_item *item;
int pos = -1;
int curPos = 0;
};
static bool getSceneItemPositionHelper(obs_scene_t *, obs_sceneitem_t *item,
void *ptr)
{
PosInfo2 *posInfo = reinterpret_cast<PosInfo2 *>(ptr);
if (posInfo->item == item) {
posInfo->pos = posInfo->curPos;
return false;
}
if (obs_sceneitem_is_group(item)) {
obs_scene_t *scene = obs_sceneitem_group_get_scene(item);
obs_scene_enum_items(scene, getSceneItemPositionHelper, ptr);
}
posInfo->curPos += 1;
return true;
}
PosInfo2 getSceneItemPos(obs_scene_item *item, obs_scene *scene)
{
PosInfo2 pos{item};
obs_scene_enum_items(scene, getSceneItemPositionHelper, &pos);
return pos;
}
std::vector<int> getSceneItemPositions(std::vector<obs_scene_item *> &items,
obs_scene *scene)
{
std::vector<int> positions;
for (auto item : items) {
auto pos = getSceneItemPos(item, scene);
if (pos.pos != -1) {
positions.emplace_back(pos.pos);
}
}
return positions;
}
static bool isAbove(std::vector<int> &pos1, std::vector<int> &pos2)
{
if (pos1.empty() || pos2.empty()) {
return false;
}
for (int i : pos1) {
for (int j : pos2) {
if (i <= j) {
return false;
}
}
}
return true;
}
static bool isBelow(std::vector<int> &pos1, std::vector<int> &pos2)
{
if (pos1.empty() || pos2.empty()) {
return false;
}
for (int i : pos1) {
for (int j : pos2) {
if (i >= j) {
return false;
}
}
}
return true;
}
bool MacroConditionSceneOrder::CheckCondition()
{
auto items1 = _source.GetSceneItems(_scene);
if (items1.empty()) {
return false;
}
auto items2 = _source2.GetSceneItems(_scene);
auto s = obs_weak_source_get_source(_scene.GetScene(false));
auto scene = obs_scene_from_source(s);
auto positions1 = getSceneItemPositions(items1, scene);
auto positions2 = getSceneItemPositions(items2, scene);
for (auto i : items1) {
obs_sceneitem_release(i);
}
for (auto i : items2) {
obs_sceneitem_release(i);
}
bool ret = false;
switch (_condition) {
case SceneOrderCondition::ABOVE:
ret = isAbove(positions1, positions2);
break;
case SceneOrderCondition::BELOW:
ret = isBelow(positions1, positions2);
break;
case SceneOrderCondition::POSITION:
for (int p : positions1) {
if (p == _position)
ret = true;
}
break;
default:
break;
}
obs_source_release(s);
return ret;
}
bool MacroConditionSceneOrder::Save(obs_data_t *obj)
{
MacroCondition::Save(obj);
_scene.Save(obj);
_source.Save(obj);
_source2.Save(obj, "sceneItem2", "sceneItemTarget2", "sceneItemIdx2");
obs_data_set_int(obj, "condition", static_cast<int>(_condition));
obs_data_set_int(obj, "position", _position);
return true;
}
bool MacroConditionSceneOrder::Load(obs_data_t *obj)
{
// Convert old data format
// TODO: Remove in future version
if (obs_data_has_user_value(obj, "source")) {
auto sourceName = obs_data_get_string(obj, "source");
obs_data_set_string(obj, "sceneItem", sourceName);
auto sourceName2 = obs_data_get_string(obj, "source2");
obs_data_set_string(obj, "sceneItem2", sourceName2);
}
MacroCondition::Load(obj);
_scene.Load(obj);
_source.Load(obj);
_source2.Load(obj, "sceneItem2", "sceneItemTarget2", "sceneItemIdx2");
_condition = static_cast<SceneOrderCondition>(
obs_data_get_int(obj, "condition"));
_position = obs_data_get_int(obj, "position");
return true;
}
std::string MacroConditionSceneOrder::GetShortDesc()
{
if (_source.ToString().empty()) {
return "";
}
std::string header = _scene.ToString() + " - " + _source.ToString();
if (!_source2.ToString().empty() &&
_condition != SceneOrderCondition::POSITION) {
header += " - " + _source2.ToString();
}
return header;
}
static inline void populateConditionSelection(QComboBox *list)
{
for (auto entry : sceneOrderConditionTypes) {
list->addItem(obs_module_text(entry.second.c_str()));
}
}
MacroConditionSceneOrderEdit::MacroConditionSceneOrderEdit(
QWidget *parent, std::shared_ptr<MacroConditionSceneOrder> entryData)
: QWidget(parent)
{
_scenes = new SceneSelectionWidget(window(), false, false, true);
_sources = new SceneItemSelectionWidget(parent);
_sources2 = new SceneItemSelectionWidget(parent);
_conditions = new QComboBox();
_position = new QSpinBox();
_posInfo = new QLabel(obs_module_text(
"AdvSceneSwitcher.condition.sceneOrder.positionInfo"));
populateConditionSelection(_conditions);
if (entryData.get()) {
if (entryData->_condition == SceneOrderCondition::POSITION) {
_sources->SetShowAllSelectionType(
SceneItemSelectionWidget::AllSelectionType::ANY);
} else {
_sources->SetShowAllSelectionType(
SceneItemSelectionWidget::AllSelectionType::ALL);
}
}
QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
this, SLOT(SceneChanged(const SceneSelection &)));
QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
_sources, SLOT(SceneChanged(const SceneSelection &)));
QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
_sources2, SLOT(SceneChanged(const SceneSelection &)));
QWidget::connect(_sources,
SIGNAL(SceneItemChanged(const SceneItemSelection &)),
this, SLOT(SourceChanged(const SceneItemSelection &)));
QWidget::connect(_sources2,
SIGNAL(SceneItemChanged(const SceneItemSelection &)),
this,
SLOT(Source2Changed(const SceneItemSelection &)));
QWidget::connect(_conditions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ConditionChanged(int)));
QWidget::connect(_position, SIGNAL(valueChanged(int)), this,
SLOT(PositionChanged(int)));
auto entryLayout = new QHBoxLayout();
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{scenes}}", _scenes}, {"{{sources}}", _sources},
{"{{sources2}}", _sources2}, {"{{conditions}}", _conditions},
{"{{position}}", _position},
};
placeWidgets(
obs_module_text("AdvSceneSwitcher.condition.sceneOrder.entry"),
entryLayout, widgetPlaceholders);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(entryLayout);
mainLayout->addWidget(_posInfo);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroConditionSceneOrderEdit::SceneChanged(const SceneSelection &s)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_scene = s;
}
void MacroConditionSceneOrderEdit::SourceChanged(const SceneItemSelection &item)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_source = item;
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}
void MacroConditionSceneOrderEdit::Source2Changed(const SceneItemSelection &item)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_source2 = item;
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}
void MacroConditionSceneOrderEdit::ConditionChanged(int index)
{
if (_loading || !_entryData) {
return;
}
{
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_condition =
static_cast<SceneOrderCondition>(index);
}
SetWidgetVisibility(_entryData->_condition ==
SceneOrderCondition::POSITION);
if (_entryData->_condition == SceneOrderCondition::POSITION) {
_sources->SetShowAllSelectionType(
SceneItemSelectionWidget::AllSelectionType::ANY);
} else {
_sources->SetShowAllSelectionType(
SceneItemSelectionWidget::AllSelectionType::ALL);
}
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}
void MacroConditionSceneOrderEdit::PositionChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_position = value;
}
void MacroConditionSceneOrderEdit::SetWidgetVisibility(bool showPos)
{
_sources2->setVisible(!showPos);
_position->setVisible(showPos);
_posInfo->setVisible(showPos);
adjustSize();
}
void MacroConditionSceneOrderEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_scenes->SetScene(_entryData->_scene);
_sources->SetSceneItem(_entryData->_source);
_sources2->SetSceneItem(_entryData->_source2);
_position->setValue(_entryData->_position);
_conditions->setCurrentIndex(static_cast<int>(_entryData->_condition));
SetWidgetVisibility(_entryData->_condition ==
SceneOrderCondition::POSITION);
}