SceneSwitcher/src/macro-action-wait.cpp

216 lines
5.5 KiB
C++

#include "headers/macro-action-wait.hpp"
#include "headers/advanced-scene-switcher.hpp"
#include "headers/utility.hpp"
#include <random>
const std::string MacroActionWait::id = "wait";
bool MacroActionWait::_registered = MacroActionFactory::Register(
MacroActionWait::id,
{MacroActionWait::Create, MacroActionWaitEdit::Create,
"AdvSceneSwitcher.action.wait"});
static std::map<WaitType, std::string> waitTypes = {
{WaitType::FIXED, "AdvSceneSwitcher.action.wait.type.fixed"},
{WaitType::RANDOM, "AdvSceneSwitcher.action.wait.type.random"},
};
static std::random_device rd;
static std::default_random_engine re(rd());
bool MacroActionWait::PerformAction()
{
double sleepDuration;
if (_waitType == WaitType::FIXED) {
sleepDuration = _duration.seconds;
} else {
double min = (_duration.seconds < _duration2.seconds)
? _duration.seconds
: _duration2.seconds;
double max = (_duration.seconds < _duration2.seconds)
? _duration2.seconds
: _duration.seconds;
std::uniform_real_distribution<double> unif(min, max);
sleepDuration = unif(re);
}
vblog(LOG_INFO, "perform action wait with duration of %f",
sleepDuration);
auto time = std::chrono::high_resolution_clock::now() +
std::chrono::milliseconds((int)(sleepDuration * 1000));
auto macro = GetMacro();
switcher->abortMacroWait = false;
std::unique_lock<std::mutex> lock(switcher->m);
while (!switcher->abortMacroWait && !macro->GetStop()) {
if (switcher->macroWaitCv.wait_until(lock, time) ==
std::cv_status::timeout) {
break;
}
}
return !switcher->abortMacroWait;
}
bool MacroActionWait::Save(obs_data_t *obj)
{
MacroAction::Save(obj);
_duration.Save(obj);
_duration2.Save(obj, "seconds2", "displayUnit2");
obs_data_set_int(obj, "waitType", static_cast<int>(_waitType));
return true;
}
bool MacroActionWait::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
_duration.Load(obj);
_duration2.Load(obj, "seconds2", "displayUnit2");
_waitType = static_cast<WaitType>(obs_data_get_int(obj, "waitType"));
return true;
}
static inline void populateTypeSelection(QComboBox *list)
{
for (auto entry : waitTypes) {
list->addItem(obs_module_text(entry.second.c_str()));
}
}
MacroActionWaitEdit::MacroActionWaitEdit(
QWidget *parent, std::shared_ptr<MacroActionWait> entryData)
: QWidget(parent)
{
_duration = new DurationSelection();
_duration2 = new DurationSelection();
_waitType = new QComboBox();
populateTypeSelection(_waitType);
QWidget::connect(_duration, SIGNAL(DurationChanged(double)), this,
SLOT(DurationChanged(double)));
QWidget::connect(_duration, SIGNAL(UnitChanged(DurationUnit)), this,
SLOT(DurationUnitChanged(DurationUnit)));
QWidget::connect(_duration2, SIGNAL(DurationChanged(double)), this,
SLOT(Duration2Changed(double)));
QWidget::connect(_duration2, SIGNAL(UnitChanged(DurationUnit)), this,
SLOT(Duration2UnitChanged(DurationUnit)));
QWidget::connect(_waitType, SIGNAL(currentIndexChanged(int)), this,
SLOT(TypeChanged(int)));
_mainLayout = new QHBoxLayout;
setLayout(_mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionWaitEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
if (_entryData->_waitType == WaitType::FIXED) {
SetupFixedDurationEdit();
} else {
SetupRandomDurationEdit();
}
_duration->SetDuration(_entryData->_duration);
_duration2->SetDuration(_entryData->_duration2);
_waitType->setCurrentIndex(static_cast<int>(_entryData->_waitType));
}
void MacroActionWaitEdit::SetupFixedDurationEdit()
{
_mainLayout->removeWidget(_duration);
_mainLayout->removeWidget(_duration2);
_mainLayout->removeWidget(_waitType);
clearLayout(_mainLayout);
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{duration}}", _duration},
{"{{waitType}}", _waitType},
};
placeWidgets(
obs_module_text("AdvSceneSwitcher.action.wait.entry.fixed"),
_mainLayout, widgetPlaceholders);
_duration2->hide();
}
void MacroActionWaitEdit::SetupRandomDurationEdit()
{
_mainLayout->removeWidget(_duration);
_mainLayout->removeWidget(_duration2);
_mainLayout->removeWidget(_waitType);
clearLayout(_mainLayout);
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{duration}}", _duration},
{"{{duration2}}", _duration2},
{"{{waitType}}", _waitType},
};
placeWidgets(
obs_module_text("AdvSceneSwitcher.action.wait.entry.random"),
_mainLayout, widgetPlaceholders);
_duration2->show();
}
void MacroActionWaitEdit::TypeChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
WaitType type = static_cast<WaitType>(value);
if (type == WaitType::FIXED) {
SetupFixedDurationEdit();
} else {
SetupRandomDurationEdit();
}
_entryData->_waitType = type;
}
void MacroActionWaitEdit::DurationChanged(double seconds)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_duration.seconds = seconds;
}
void MacroActionWaitEdit::DurationUnitChanged(DurationUnit unit)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_duration.displayUnit = unit;
}
void MacroActionWaitEdit::Duration2Changed(double seconds)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_duration2.seconds = seconds;
}
void MacroActionWaitEdit::Duration2UnitChanged(DurationUnit unit)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_duration2.displayUnit = unit;
}