mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-03-21 17:34:57 -05:00
116 lines
2.7 KiB
C++
116 lines
2.7 KiB
C++
#pragma once
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#include "stdafx.h"
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#include "switcher.h"
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#include <obs-module.h>
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#include <obs-ui.h>
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#include <obs-data.h>
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#include <fstream>
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using namespace std;
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//Swicthing done in here
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Switcher *switcher = new Switcher();
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//Hotkey
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obs_hotkey_id hotkeyId;
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obs_data_array_t *hotkeyData;
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//path to config folder where to save the hotkeybinding (probably later the settings file)
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string configPath;
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OBS_DECLARE_MODULE()
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void SceneSwitcherHotkey(void *data, obs_hotkey_id id, obs_hotkey_t *hotkey, bool pressed)
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{
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UNUSED_PARAMETER(id);
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UNUSED_PARAMETER(hotkey);
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if (pressed)
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{
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Switcher *switcher = static_cast<Switcher *>(data);
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if (switcher->getIsRunning())
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{
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switcher->stop();
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}
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else
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{
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switcher->start();
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}
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}
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//save the keybinding here since it is currently not possible in obs_module_unload
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hotkeyData = obs_hotkey_save(hotkeyId);
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}
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bool obs_module_load(void)
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{
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//set config path
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configPath = obs_module_config_path("");
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//register hotkey
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hotkeyId = obs_hotkey_register_frontend("Scene Switcher", "Toggle automatic scene switching", SceneSwitcherHotkey, switcher);
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//load hotkey binding if set already (ONLY WORKING FOR A SINGLE HOTKEY AT THE MOMENT! CAREFUL!)
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ifstream file(obs_module_config_path("hotkey.txt"));
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if (file.is_open())
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{
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string temp;
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file.seekg(0, std::ios::end);
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temp.reserve(file.tellg());
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file.seekg(0, std::ios::beg);
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temp.assign((std::istreambuf_iterator<char>(file)),std::istreambuf_iterator<char>());
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hotkeyData = obs_data_array_create();
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obs_data_array_insert(hotkeyData, 0,obs_data_create_from_json(temp.c_str()));
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obs_hotkey_load(hotkeyId, hotkeyData);
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}
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//load settings file
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switcher->load();
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//start the switching thread
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switcher->start();
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return true;
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}
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void obs_module_unload(void) {
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//save settings (the only hotkey for now)
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wstring stemp = wstring(configPath.begin(), configPath.end());
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LPCWSTR sw = stemp.c_str();
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//check if config dir exists
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if (CreateDirectory(sw, NULL) ||
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ERROR_ALREADY_EXISTS == GetLastError())
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{
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//save hotkey data
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fstream file;
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file.open(obs_module_config_path("hotkey.txt"), fstream::out);
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//doesnt seem to work in obs_module_unload (hotkey data freed already (<- Jim))
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//hotkeyData = obs_hotkey_save(hotkeyId);
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int num = obs_data_array_count(hotkeyData);
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for (int i = 0; i < num; i++) {
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string temp = obs_data_get_json(obs_data_array_item(hotkeyData, i));
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file << temp;
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}
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file.close();
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}
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}
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const char *obs_module_author(void)
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{
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return "WarmUpTill";
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}
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const char *obs_module_name(void)
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{
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return "Scene Switcher";
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}
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const char *obs_module_description(void)
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{
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return "Automatic scene switching";
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}
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