SceneSwitcher/lib/legacy/scene-trigger.cpp
2024-06-07 21:44:21 +02:00

582 lines
16 KiB
C++

#include "advanced-scene-switcher.hpp"
#include "layout-helpers.hpp"
#include "selection-helpers.hpp"
#include "source-helpers.hpp"
#include "switcher-data.hpp"
#include "ui-helpers.hpp"
#include "utility.hpp"
#include <obs-frontend-api.h>
#include <thread>
namespace advss {
bool SceneTrigger::pause = false;
static QObject *addPulse = nullptr;
void AdvSceneSwitcher::on_triggerAdd_clicked()
{
std::lock_guard<std::mutex> lock(switcher->m);
switcher->sceneTriggers.emplace_back();
listAddClicked(ui->sceneTriggers,
new SceneTriggerWidget(this,
&switcher->sceneTriggers.back()),
ui->triggerAdd, addPulse);
ui->triggerHelp->setVisible(false);
}
void AdvSceneSwitcher::on_triggerRemove_clicked()
{
QListWidgetItem *item = ui->sceneTriggers->currentItem();
if (!item) {
return;
}
{
std::lock_guard<std::mutex> lock(switcher->m);
int idx = ui->sceneTriggers->currentRow();
auto &switches = switcher->sceneTriggers;
switches.erase(switches.begin() + idx);
}
delete item;
}
void AdvSceneSwitcher::on_triggerUp_clicked()
{
int index = ui->sceneTriggers->currentRow();
if (!listMoveUp(ui->sceneTriggers)) {
return;
}
SceneTriggerWidget *s1 =
(SceneTriggerWidget *)ui->sceneTriggers->itemWidget(
ui->sceneTriggers->item(index));
SceneTriggerWidget *s2 =
(SceneTriggerWidget *)ui->sceneTriggers->itemWidget(
ui->sceneTriggers->item(index - 1));
SceneTriggerWidget::swapSwitchData(s1, s2);
std::lock_guard<std::mutex> lock(switcher->m);
std::swap(switcher->sceneTriggers[index],
switcher->sceneTriggers[index - 1]);
}
void AdvSceneSwitcher::on_triggerDown_clicked()
{
int index = ui->sceneTriggers->currentRow();
if (!listMoveDown(ui->sceneTriggers)) {
return;
}
SceneTriggerWidget *s1 =
(SceneTriggerWidget *)ui->sceneTriggers->itemWidget(
ui->sceneTriggers->item(index));
SceneTriggerWidget *s2 =
(SceneTriggerWidget *)ui->sceneTriggers->itemWidget(
ui->sceneTriggers->item(index + 1));
SceneTriggerWidget::swapSwitchData(s1, s2);
std::lock_guard<std::mutex> lock(switcher->m);
std::swap(switcher->sceneTriggers[index],
switcher->sceneTriggers[index + 1]);
}
void SceneTrigger::logMatch()
{
std::string sceneName = "";
std::string statusName = "";
std::string actionName = "";
switch (triggerType) {
case sceneTriggerType::NONE:
statusName = "NONE";
break;
case sceneTriggerType::SCENE_ACTIVE:
statusName = "SCENE ACTIVE";
break;
case sceneTriggerType::SCENE_INACTIVE:
statusName = "SCENE INACTIVE";
break;
case sceneTriggerType::SCENE_LEAVE:
statusName = "SCENE LEAVE";
break;
default:
break;
}
switch (triggerAction) {
case sceneTriggerAction::NONE:
actionName = "NONE";
break;
case sceneTriggerAction::START_RECORDING:
actionName = "START RECORDING";
break;
case sceneTriggerAction::PAUSE_RECORDING:
actionName = "PAUSE RECORDING";
break;
case sceneTriggerAction::UNPAUSE_RECORDING:
actionName = "UNPAUSE RECORDING";
break;
case sceneTriggerAction::STOP_RECORDING:
actionName = "STOP RECORDING";
break;
case sceneTriggerAction::START_STREAMING:
actionName = "START STREAMING";
break;
case sceneTriggerAction::STOP_STREAMING:
actionName = "STOP STREAMING";
break;
case sceneTriggerAction::START_REPLAY_BUFFER:
actionName = "START REPLAY BUFFER";
break;
case sceneTriggerAction::STOP_REPLAY_BUFFER:
actionName = "STOP REPLAY BUFFER";
break;
case sceneTriggerAction::MUTE_SOURCE:
actionName = "MUTE (" + GetWeakSourceName(audioSource) + ")";
break;
case sceneTriggerAction::UNMUTE_SOURCE:
actionName = "UNMUTE (" + GetWeakSourceName(audioSource) + ")";
break;
case sceneTriggerAction::START_SWITCHER:
actionName = "START SCENE SWITCHER";
break;
case sceneTriggerAction::STOP_SWITCHER:
actionName = "STOP SCENE SWITCHER";
break;
case sceneTriggerAction::START_VCAM:
actionName = "START VIRTUAL CAMERA";
break;
case sceneTriggerAction::STOP_VCAM:
actionName = "STOP VIRTUAL CAMERA";
break;
default:
actionName = "UNKNOWN";
break;
}
blog(LOG_INFO,
"scene '%s' in status '%s' triggering action '%s' after %f seconds",
GetWeakSourceName(scene).c_str(), statusName.c_str(),
actionName.c_str(), duration.Seconds());
}
void frontEndActionThread(sceneTriggerAction action, double delay)
{
long long mil = delay * 1000;
std::this_thread::sleep_for(std::chrono::milliseconds(mil));
switch (action) {
case sceneTriggerAction::NONE:
break;
case sceneTriggerAction::START_RECORDING:
obs_frontend_recording_start();
break;
case sceneTriggerAction::PAUSE_RECORDING:
obs_frontend_recording_pause(true);
break;
case sceneTriggerAction::UNPAUSE_RECORDING:
obs_frontend_recording_pause(false);
break;
case sceneTriggerAction::STOP_RECORDING:
obs_frontend_recording_stop();
break;
case sceneTriggerAction::START_STREAMING:
obs_frontend_streaming_start();
break;
case sceneTriggerAction::STOP_STREAMING:
obs_frontend_streaming_stop();
break;
#if LIBOBS_API_VER >= MAKE_SEMANTIC_VERSION(26, 0, 0)
case sceneTriggerAction::START_REPLAY_BUFFER:
obs_frontend_replay_buffer_start();
break;
case sceneTriggerAction::STOP_REPLAY_BUFFER:
obs_frontend_replay_buffer_stop();
break;
#endif
#if LIBOBS_API_VER >= MAKE_SEMANTIC_VERSION(27, 0, 0)
case sceneTriggerAction::START_VCAM:
obs_frontend_start_virtualcam();
break;
case sceneTriggerAction::STOP_VCAM:
obs_frontend_stop_virtualcam();
break;
#endif
default:
blog(LOG_WARNING, "ignoring unexpected frontend action '%d'",
static_cast<int>(action));
break;
}
}
void muteThread(OBSWeakSource source, double delay, bool mute)
{
long long mil = delay * 1000;
std::this_thread::sleep_for(std::chrono::milliseconds(mil));
auto s = obs_weak_source_get_source(source);
obs_source_set_muted(s, mute);
obs_source_release(s);
}
void statusThread(double delay, bool stop)
{
long long mil = delay * 1000;
std::this_thread::sleep_for(std::chrono::milliseconds(mil));
if (stop) {
switcher->Stop();
} else {
switcher->Start();
}
}
bool isFrontendAction(sceneTriggerAction triggerAction)
{
return triggerAction == sceneTriggerAction::START_RECORDING ||
triggerAction == sceneTriggerAction::PAUSE_RECORDING ||
triggerAction == sceneTriggerAction::UNPAUSE_RECORDING ||
triggerAction == sceneTriggerAction::STOP_RECORDING ||
triggerAction == sceneTriggerAction::START_STREAMING ||
triggerAction == sceneTriggerAction::STOP_STREAMING ||
triggerAction == sceneTriggerAction::START_REPLAY_BUFFER ||
triggerAction == sceneTriggerAction::STOP_REPLAY_BUFFER ||
triggerAction == sceneTriggerAction::START_VCAM ||
triggerAction == sceneTriggerAction::STOP_VCAM;
}
bool isAudioAction(sceneTriggerAction t)
{
return t == sceneTriggerAction::MUTE_SOURCE ||
t == sceneTriggerAction::UNMUTE_SOURCE;
}
bool isSwitcherStatusAction(sceneTriggerAction t)
{
return t == sceneTriggerAction::START_SWITCHER ||
t == sceneTriggerAction::STOP_SWITCHER;
}
void SceneTrigger::performAction()
{
if (triggerAction == sceneTriggerAction::NONE) {
return;
}
std::thread t;
if (isFrontendAction(triggerAction)) {
t = std::thread(frontEndActionThread, triggerAction,
duration.Seconds());
} else if (isAudioAction(triggerAction)) {
bool mute = triggerAction == sceneTriggerAction::MUTE_SOURCE;
t = std::thread(muteThread, audioSource, duration.Seconds(),
mute);
} else if (isSwitcherStatusAction(triggerAction)) {
bool stop = triggerAction == sceneTriggerAction::STOP_SWITCHER;
t = std::thread(statusThread, duration.Seconds(), stop);
} else {
blog(LOG_WARNING, "ignoring unknown action '%d'",
static_cast<int>(triggerAction));
}
t.detach();
}
bool SceneTrigger::checkMatch(OBSWeakSource currentScene,
OBSWeakSource previousScene)
{
switch (triggerType) {
case sceneTriggerType::NONE:
return false;
case sceneTriggerType::SCENE_ACTIVE:
return currentScene == scene;
case sceneTriggerType::SCENE_INACTIVE:
return currentScene != scene;
case sceneTriggerType::SCENE_LEAVE:
return previousScene == scene;
}
return false;
}
void SwitcherData::checkTriggers()
{
if (SceneTrigger::pause) {
return;
}
for (auto &t : sceneTriggers) {
if (stop && !isSwitcherStatusAction(t.triggerAction)) {
continue;
}
if (t.checkMatch(currentScene, previousScene)) {
t.logMatch();
t.performAction();
}
}
}
void SwitcherData::saveSceneTriggers(obs_data_t *obj)
{
obs_data_array_t *triggerArray = obs_data_array_create();
for (auto &s : sceneTriggers) {
obs_data_t *array_obj = obs_data_create();
s.save(array_obj);
obs_data_array_push_back(triggerArray, array_obj);
obs_data_release(array_obj);
}
obs_data_set_array(obj, "triggers", triggerArray);
obs_data_array_release(triggerArray);
}
void SwitcherData::loadSceneTriggers(obs_data_t *obj)
{
sceneTriggers.clear();
obs_data_array_t *triggerArray = obs_data_get_array(obj, "triggers");
size_t count = obs_data_array_count(triggerArray);
for (size_t i = 0; i < count; i++) {
obs_data_t *array_obj = obs_data_array_item(triggerArray, i);
sceneTriggers.emplace_back();
sceneTriggers.back().load(array_obj);
obs_data_release(array_obj);
}
obs_data_array_release(triggerArray);
}
void AdvSceneSwitcher::SetupTriggerTab()
{
for (auto &s : switcher->sceneTriggers) {
QListWidgetItem *item;
item = new QListWidgetItem(ui->sceneTriggers);
ui->sceneTriggers->addItem(item);
SceneTriggerWidget *sw = new SceneTriggerWidget(this, &s);
item->setSizeHint(sw->minimumSizeHint());
ui->sceneTriggers->setItemWidget(item, sw);
}
if (switcher->sceneTriggers.size() == 0) {
if (!switcher->disableHints) {
addPulse = HighlightWidget(ui->triggerAdd,
QColor(Qt::green));
}
ui->triggerHelp->setVisible(true);
} else {
ui->triggerHelp->setVisible(false);
}
}
void SceneTrigger::save(obs_data_t *obj)
{
obs_data_set_string(obj, "scene", GetWeakSourceName(scene).c_str());
obs_data_set_int(obj, "triggerType", static_cast<int>(triggerType));
obs_data_set_int(obj, "triggerAction", static_cast<int>(triggerAction));
duration.Save(obj, "duration");
obs_data_set_string(obj, "audioSource",
GetWeakSourceName(audioSource).c_str());
}
void SceneTrigger::load(obs_data_t *obj)
{
const char *sceneName = obs_data_get_string(obj, "scene");
scene = GetWeakSourceByName(sceneName);
triggerType = static_cast<sceneTriggerType>(
obs_data_get_int(obj, "triggerType"));
triggerAction = static_cast<sceneTriggerAction>(
obs_data_get_int(obj, "triggerAction"));
duration.Load(obj, "duration");
const char *audioSourceName = obs_data_get_string(obj, "audioSource");
audioSource = GetWeakSourceByName(audioSourceName);
}
static inline void populateTriggers(QComboBox *list)
{
AddSelectionEntry(
list,
obs_module_text(
"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.none"));
list->addItem(obs_module_text(
"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneActive"));
list->addItem(obs_module_text(
"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneInactive"));
list->addItem(obs_module_text(
"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneLeave"));
}
inline void populateActions(QComboBox *list)
{
AddSelectionEntry(
list,
obs_module_text(
"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.none"));
list->addItem(obs_module_text(
"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startRecording"));
list->addItem(obs_module_text(
"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.pauseRecording"));
list->addItem(obs_module_text(
"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unpauseRecording"));
list->addItem(obs_module_text(
"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopRecording"));
list->addItem(obs_module_text(
"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startStreaming"));
list->addItem(obs_module_text(
"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopStreaming"));
list->addItem(obs_module_text(
"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startReplayBuffer"));
list->addItem(obs_module_text(
"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopReplayBuffer"));
list->addItem(obs_module_text(
"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.muteSource"));
list->addItem(obs_module_text(
"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unmuteSource"));
list->addItem(obs_module_text(
"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startSwitcher"));
list->addItem(obs_module_text(
"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopSwitcher"));
list->addItem(obs_module_text(
"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startVirtualCamera"));
list->addItem(obs_module_text(
"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopVirtualCamera"));
}
SceneTriggerWidget::SceneTriggerWidget(QWidget *parent, SceneTrigger *s)
: SwitchWidget(parent, s, false, false)
{
triggers = new QComboBox();
actions = new QComboBox();
duration = new DurationSelection();
audioSources = new QComboBox();
QWidget::connect(triggers, SIGNAL(currentIndexChanged(int)), this,
SLOT(TriggerTypeChanged(int)));
QWidget::connect(actions, SIGNAL(currentIndexChanged(int)), this,
SLOT(TriggerActionChanged(int)));
QWidget::connect(duration, SIGNAL(DurationChanged(const Duration &)),
this, SLOT(DurationChanged(const Duration &)));
QWidget::connect(audioSources,
SIGNAL(currentTextChanged(const QString &)), this,
SLOT(AudioSourceChanged(const QString &)));
populateTriggers(triggers);
populateActions(actions);
PopulateAudioSelection(audioSources);
if (s) {
triggers->setCurrentIndex(static_cast<int>(s->triggerType));
actions->setCurrentIndex(static_cast<int>(s->triggerAction));
duration->SetDuration(s->duration);
audioSources->setCurrentText(
GetWeakSourceName(s->audioSource).c_str());
if (isAudioAction(s->triggerAction)) {
audioSources->show();
} else {
audioSources->hide();
}
}
QHBoxLayout *mainLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{triggers}}", triggers},
{"{{actions}}", actions},
{"{{audioSources}}", audioSources},
{"{{duration}}", duration},
{"{{scenes}}", scenes}};
PlaceWidgets(obs_module_text("AdvSceneSwitcher.sceneTriggerTab.entry"),
mainLayout, widgetPlaceholders);
setLayout(mainLayout);
switchData = s;
loading = false;
}
SceneTrigger *SceneTriggerWidget::getSwitchData()
{
return switchData;
}
void SceneTriggerWidget::setSwitchData(SceneTrigger *s)
{
switchData = s;
}
void SceneTriggerWidget::swapSwitchData(SceneTriggerWidget *s1,
SceneTriggerWidget *s2)
{
SwitchWidget::swapSwitchData(s1, s2);
SceneTrigger *t = s1->getSwitchData();
s1->setSwitchData(s2->getSwitchData());
s2->setSwitchData(t);
}
void SceneTriggerWidget::TriggerTypeChanged(int index)
{
if (loading || !switchData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switchData->triggerType = static_cast<sceneTriggerType>(index);
}
void SceneTriggerWidget::TriggerActionChanged(int index)
{
if (loading || !switchData) {
return;
}
{
std::lock_guard<std::mutex> lock(switcher->m);
switchData->triggerAction =
static_cast<sceneTriggerAction>(index);
}
if (isAudioAction(switchData->triggerAction)) {
audioSources->show();
} else {
audioSources->hide();
}
}
void SceneTriggerWidget::DurationChanged(const Duration &duration)
{
if (loading || !switchData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switchData->duration = duration;
}
void SceneTriggerWidget::AudioSourceChanged(const QString &text)
{
if (loading || !switchData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switchData->audioSource = GetWeakSourceByQString(text);
}
} // namespace advss