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The order of operations was incorrect. First the signal that a variable was removed was propagated before the variable was actually selected. So e.g. scene item selections would receive the signal that a variable was deleted but when repopulating the scene item selection the variable still exists resulting in the list of available entries not to change. |
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| .. | ||
| legacy | ||
| linux | ||
| macro | ||
| osx | ||
| utils | ||
| variables | ||
| win | ||
| advanced-scene-switcher.cpp | ||
| advanced-scene-switcher.hpp | ||
| general.cpp | ||
| platform-funcs.hpp | ||
| switcher-data.cpp | ||
| switcher-data.hpp | ||
| version.h | ||