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https://github.com/WarmUpTill/SceneSwitcher.git
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75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
#pragma once
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#include "source-selection.hpp"
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namespace advss {
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class FilterSelection {
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public:
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void Save(obs_data_t *obj, const char *name = "filter") const;
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void Load(obs_data_t *obj, const SourceSelection &source,
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const char *name = "filter");
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enum class Type {
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SOURCE,
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VARIABLE,
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};
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Type GetType() const { return _type; }
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OBSWeakSource GetFilter(const SourceSelection &source) const;
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std::string ToString(bool resolve = false) const;
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private:
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// TODO: Remove in future version
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// Used for backwards compatability to older settings versions
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void LoadFallback(obs_data_t *obj, const SourceSelection &source,
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const char *name);
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OBSWeakSource _filter;
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// Storing the name separately as depending on the source selection
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// the filter source might not be available at the moment.
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std::string _filterName = "";
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std::weak_ptr<Variable> _variable;
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Type _type = Type::SOURCE;
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friend class FilterSelectionWidget;
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};
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class FilterSelectionWidget : public QComboBox {
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Q_OBJECT
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public:
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FilterSelectionWidget(QWidget *parent, SourceSelectionWidget *sources,
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bool addVariables = true);
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void SetFilter(const SourceSelection &, const FilterSelection &);
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signals:
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void FilterChanged(const FilterSelection &);
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public slots:
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void SourceChanged(const SourceSelection &);
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private slots:
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void SelectionChanged(const QString &name);
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void ItemAdd(const QString &name);
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void ItemRemove(const QString &name);
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void ItemRename(const QString &oldName, const QString &newName);
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private:
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void Reset();
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FilterSelection CurrentSelection();
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void PopulateSelection();
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bool NameUsed(const QString &name);
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bool _addVariables;
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FilterSelection _currentSelection;
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SourceSelection _source;
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// Order of entries
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// 1. "select entry" entry
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// 2. Variables
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// 3. Regular filters
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const int _selectIdx = 0;
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int _variablesEndIdx = -1;
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int _filterEndIdx = -1;
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};
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} // namespace advss
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