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https://github.com/WarmUpTill/SceneSwitcher.git
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The "core" macro conditions and actions have been extracted out to the "base" plugin. The library now mostly contains functionality which is required across all plugins and (e.g. definitions for macro segments). The goal is to reduce the complexity and cross-dependencies and group the source files in a better way. This should relsove the "library limit of 65535 objects exceeded" build issue occuring in some Windows build environments.
43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
/******************************************************************************
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Note: Long-term goal is to remove this tab / file.
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Most functionality shall be moved to the Macro tab instead.
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So if you plan to make changes here, please consider applying them to the
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corresponding macro tab functionality instead.
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******************************************************************************/
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#pragma once
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#include "switch-generic.hpp"
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namespace advss {
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constexpr auto default_idle_time = 60;
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constexpr auto idle_func = 2;
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struct IdleData : SceneSwitcherEntry {
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static bool pause;
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bool idleEnable = false;
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int time = default_idle_time;
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bool alreadySwitched = false;
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const char *getType() { return "idle"; }
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void save(obs_data_t *obj);
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void load(obs_data_t *obj);
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};
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class IdleWidget : public SwitchWidget {
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Q_OBJECT
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public:
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IdleWidget(QWidget *parent, IdleData *s);
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private slots:
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void DurationChanged(int dur);
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private:
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QSpinBox *duration;
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IdleData *switchData;
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};
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} // namespace advss
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