SceneSwitcher/src/switch-generic.cpp
WarmUpTill 5496c256c0 Move functions not required in advanced-scene-switcher.hpp
Create header for platform specific functions.
Move some UI helper functions to utility.hpp.
2021-05-24 07:29:56 -07:00

323 lines
7.9 KiB
C++

#include "headers/advanced-scene-switcher.hpp"
#include "headers/utility.hpp"
static inline bool SceneGroupValid(SceneGroup *group)
{
if (group) {
return group->name != invalid_scene_group_name;
}
return false;
}
static inline SceneGroup *GetSceneGroupByName(const char *name)
{
if (!switcher) {
return nullptr;
}
for (SceneGroup &sg : switcher->sceneGroups) {
if (sg.name == name) {
return &sg;
}
}
return nullptr;
}
static inline SceneGroup *GetSceneGroupByQString(const QString &name)
{
return GetSceneGroupByName(name.toUtf8().constData());
}
bool SceneSwitcherEntry::initialized()
{
return (usePreviousScene || WeakSourceValid(scene) ||
SceneGroupValid(group)) &&
(useCurrentTransition || transition);
}
bool SceneSwitcherEntry::valid()
{
return !initialized() ||
((usePreviousScene || WeakSourceValid(scene) ||
SceneGroupValid(group)) &&
(useCurrentTransition || WeakSourceValid(transition)));
}
void SceneSwitcherEntry::logMatchScene()
{
std::string sceneName = previous_scene_name;
if (!usePreviousScene) {
sceneName = GetWeakSourceName(scene);
}
blog(LOG_INFO, "match for '%s' - switch to scene '%s'", getType(),
sceneName.c_str());
}
void SceneSwitcherEntry::logMatchSceneGroup()
{
if (group->scenes.empty()) {
blog(LOG_INFO,
"match for '%s' - but no scenes specified in '%s'",
getType(), group->name.c_str());
return;
}
std::string sceneName = GetWeakSourceName(group->getCurrentScene());
blog(LOG_INFO, "match for '%s' - switch to scene '%s' using '%s'",
getType(), sceneName.c_str(), group->name.c_str());
}
void SceneSwitcherEntry::logMatch()
{
if (targetType == SwitchTargetType::Scene) {
logMatchScene();
} else if (targetType == SwitchTargetType::SceneGroup) {
logMatchSceneGroup();
}
}
OBSWeakSource SceneSwitcherEntry::getScene()
{
if (targetType == SwitchTargetType::Scene) {
if (usePreviousScene && switcher) {
return switcher->previousScene;
}
return scene;
} else if (targetType == SwitchTargetType::SceneGroup) {
return group->getNextScene();
}
return nullptr;
}
void SceneSwitcherEntry::save(obs_data_t *obj, const char *targetTypeSaveName,
const char *targetSaveName,
const char *transitionSaveName)
{
obs_data_set_int(obj, targetTypeSaveName, static_cast<int>(targetType));
std::string targetName = "";
if (targetType == SwitchTargetType::Scene) {
if (usePreviousScene) {
targetName = previous_scene_name;
} else {
targetName = GetWeakSourceName(scene);
}
} else if (targetType == SwitchTargetType::SceneGroup) {
targetName = group->name.c_str();
}
obs_data_set_string(obj, targetSaveName, targetName.c_str());
std::string transitionName = current_transition_name;
if (!useCurrentTransition) {
transitionName = GetWeakSourceName(transition);
}
obs_data_set_string(obj, transitionSaveName, transitionName.c_str());
}
void SceneSwitcherEntry::load(obs_data_t *obj, const char *targetTypeLoadName,
const char *targetLoadName,
const char *transitionLoadName)
{
targetType = static_cast<SwitchTargetType>(
obs_data_get_int(obj, targetTypeLoadName));
const char *targetName = obs_data_get_string(obj, targetLoadName);
if (targetType == SwitchTargetType::Scene) {
usePreviousScene = strcmp(targetName, previous_scene_name) == 0;
if (!usePreviousScene) {
scene = GetWeakSourceByName(targetName);
}
} else if (targetType == SwitchTargetType::SceneGroup) {
group = GetSceneGroupByName(targetName);
}
usePreviousScene = strcmp(targetName, previous_scene_name) == 0;
const char *transitionName =
obs_data_get_string(obj, transitionLoadName);
transition = GetWeakTransitionByName(transitionName);
useCurrentTransition =
strcmp(transitionName, current_transition_name) == 0;
}
void SwitchWidget::SceneGroupAdd(const QString &name)
{
if (!scenes) {
return;
}
scenes->addItem(name);
}
void SwitchWidget::SceneGroupRemove(const QString &name)
{
if (!scenes) {
return;
}
int idx = scenes->findText(name);
if (idx == -1) {
return;
}
scenes->removeItem(idx);
if (switchData && switchData->group == GetSceneGroupByQString(name)) {
std::lock_guard<std::mutex> lock(switcher->m);
switchData->targetType = SwitchTargetType::Scene;
switchData->scene = nullptr;
}
scenes->setCurrentIndex(0);
}
void SwitchWidget::SceneGroupRename(const QString &oldName,
const QString &newName)
{
if (!scenes) {
return;
}
bool renameSelected = scenes->currentText() == oldName;
int idx = scenes->findText(oldName);
if (idx == -1) {
return;
}
scenes->removeItem(idx);
scenes->insertItem(idx, newName);
if (renameSelected) {
scenes->setCurrentIndex(scenes->findText(newName));
}
}
SwitchWidget::SwitchWidget(QWidget *parent, SceneSwitcherEntry *s,
bool usePreviousScene, bool addSceneGroup,
bool addCurrentTransition)
{
scenes = new QComboBox();
transitions = new QComboBox();
// Depending on selected OBS theme some widgets might have a different
// background color than the listwidget and might look out of place
setStyleSheet("QLabel { background-color: transparent; }\
QSlider { background-color: transparent; }\
QCheckBox { background-color: transparent; }");
QWidget::connect(scenes, SIGNAL(currentTextChanged(const QString &)),
this, SLOT(SceneChanged(const QString &)));
QWidget::connect(transitions,
SIGNAL(currentTextChanged(const QString &)), this,
SLOT(TransitionChanged(const QString &)));
QWidget::connect(parent, SIGNAL(SceneGroupAdded(const QString &)), this,
SLOT(SceneGroupAdd(const QString &)));
QWidget::connect(parent, SIGNAL(SceneGroupRemoved(const QString &)),
this, SLOT(SceneGroupRemove(const QString &)));
QWidget::connect(
parent,
SIGNAL(SceneGroupRenamed(const QString &, const QString &)),
this, SLOT(SceneGroupRename(const QString &, const QString &)));
populateSceneSelection(scenes, usePreviousScene, addSceneGroup,
&switcher->sceneGroups);
populateTransitionSelection(transitions, addCurrentTransition);
switchData = s;
showSwitchData();
}
SceneSwitcherEntry *SwitchWidget::getSwitchData()
{
return switchData;
}
void SwitchWidget::setSwitchData(SceneSwitcherEntry *s)
{
switchData = s;
}
void SwitchWidget::showSwitchData()
{
if (!switchData) {
return;
}
transitions->setCurrentText(
GetWeakSourceName(switchData->transition).c_str());
if (switchData->useCurrentTransition) {
transitions->setCurrentText(
obs_module_text("AdvSceneSwitcher.currentTransition"));
}
if (switchData->usePreviousScene) {
scenes->setCurrentText(obs_module_text(
"AdvSceneSwitcher.selectPreviousScene"));
return;
}
scenes->setCurrentText(GetWeakSourceName(switchData->scene).c_str());
if (switchData->group &&
switchData->targetType == SwitchTargetType::SceneGroup) {
scenes->setCurrentText(
QString::fromStdString(switchData->group->name));
}
}
void SwitchWidget::swapSwitchData(SwitchWidget *s1, SwitchWidget *s2)
{
SceneSwitcherEntry *t = s1->getSwitchData();
s1->setSwitchData(s2->getSwitchData());
s2->setSwitchData(t);
}
bool isPreviousScene(const QString &text)
{
return text.compare(obs_module_text(
"AdvSceneSwitcher.selectPreviousScene")) == 0;
}
void SwitchWidget::SceneChanged(const QString &text)
{
if (loading || !switchData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switchData->usePreviousScene = isPreviousScene(text);
if (switchData->usePreviousScene) {
switchData->targetType = SwitchTargetType::Scene;
return;
}
switchData->scene = GetWeakSourceByQString(text);
switchData->targetType = SwitchTargetType::Scene;
if (!switchData->scene) {
switchData->group = GetSceneGroupByQString(text);
switchData->targetType = SwitchTargetType::SceneGroup;
}
}
void SwitchWidget::TransitionChanged(const QString &text)
{
if (loading || !switchData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switchData->transition = GetWeakTransitionByQString(text);
switchData->useCurrentTransition = switchData->transition == nullptr;
}