SceneSwitcher/switcher-data-structs.hpp
2016-11-24 15:40:25 +01:00

107 lines
2.1 KiB
C++

using namespace std;
struct SceneSwitch
{
OBSWeakSource scene;
string window;
OBSWeakSource transition;
bool fullscreen;
inline SceneSwitch(
OBSWeakSource scene_, const char* window_, OBSWeakSource transition_, bool fullscreen_)
: scene(scene_)
, window(window_)
, transition(transition_)
, fullscreen(fullscreen_)
{
}
};
struct ExecutableSceneSwitch
{
OBSWeakSource mScene;
OBSWeakSource mTransition;
QString mExe;
bool mInFocus;
inline ExecutableSceneSwitch(
OBSWeakSource scene, OBSWeakSource transition, const QString& exe, bool inFocus)
: mScene(scene)
, mTransition(transition)
, mExe(exe)
, mInFocus(inFocus)
{
}
};
struct ScreenRegionSwitch
{
OBSWeakSource scene;
OBSWeakSource transition;
int minX, minY, maxX, maxY;
string regionStr;
inline ScreenRegionSwitch(OBSWeakSource scene_, OBSWeakSource transition_, int minX_, int minY_,
int maxX_, int maxY_, string regionStr_)
: scene(scene_)
, transition(transition_)
, minX(minX_)
, minY(minY_)
, maxX(maxX_)
, maxY(maxY_)
, regionStr(regionStr_)
{
}
};
struct SceneRoundTripSwitch
{
OBSWeakSource scene1;
OBSWeakSource scene2;
OBSWeakSource transition;
int delay;
string sceneRoundTripStr;
inline SceneRoundTripSwitch(OBSWeakSource scene1_, OBSWeakSource scene2_,
OBSWeakSource transition_, int delay_, string str)
: scene1(scene1_)
, scene2(scene2_)
, transition(transition_)
, delay(delay_)
, sceneRoundTripStr(str)
{
}
};
struct SceneTransition
{
OBSWeakSource scene1;
OBSWeakSource scene2;
OBSWeakSource transition;
string sceneTransitionStr;
inline SceneTransition(OBSWeakSource scene1_, OBSWeakSource scene2_, OBSWeakSource transition_,
string sceneTransitionStr_)
: scene1(scene1_)
, scene2(scene2_)
, transition(transition_)
, sceneTransitionStr(sceneTransitionStr_)
{
}
};
struct FileIOData
{
bool readEnabled;
string readPath;
bool writeEnabled;
string writePath;
};
struct IdleData
{
bool idleEnable;
int time;
OBSWeakSource scene;
OBSWeakSource transition;
};