SceneSwitcher/executable-switch.cpp
2018-07-13 22:29:01 +02:00

141 lines
3.1 KiB
C++

#include "advanced-scene-switcher.hpp"
int SceneSwitcher::executableFindByData(const QString& exe)
{
int count = ui->executables->count();
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->executables->item(i);
QString itemExe = item->data(Qt::UserRole).toString();
if (itemExe == exe)
return i;
}
return -1;
}
void SceneSwitcher::on_executables_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->executables->item(idx);
QString exec = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->executableSwitches)
{
if (exec.compare(s.mExe) == 0)
{
QString sceneName = GetWeakSourceName(s.mScene).c_str();
QString transitionName = GetWeakSourceName(s.mTransition).c_str();
ui->executableScenes->setCurrentText(sceneName);
ui->executable->setCurrentText(exec);
ui->executableTransitions->setCurrentText(transitionName);
ui->requiresFocusCheckBox->setChecked(s.mInFocus);
break;
}
}
}
void SceneSwitcher::on_executableAdd_clicked()
{
QString sceneName = ui->executableScenes->currentText();
QString exeName = ui->executable->currentText();
QString transitionName = ui->executableTransitions->currentText();
bool inFocus = ui->requiresFocusCheckBox->isChecked();
if (exeName.isEmpty() || sceneName.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QVariant v = QVariant::fromValue(exeName);
QString text = MakeSwitchNameExecutable(sceneName, exeName, transitionName, inFocus);
int idx = executableFindByData(exeName);
if (idx == -1)
{
lock_guard<mutex> lock(switcher->m);
switcher->executableSwitches.emplace_back(
source, transition, exeName.toUtf8().constData(), inFocus);
QListWidgetItem* item = new QListWidgetItem(text, ui->executables);
item->setData(Qt::UserRole, v);
}
else
{
QListWidgetItem* item = ui->executables->item(idx);
item->setText(text);
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->executableSwitches)
{
if (s.mExe == exeName)
{
s.mScene = source;
s.mTransition = transition;
s.mInFocus = inFocus;
break;
}
}
}
ui->executables->sortItems();
}
}
void SceneSwitcher::on_executableRemove_clicked()
{
QListWidgetItem* item = ui->executables->currentItem();
if (!item)
return;
QString exe = item->data(Qt::UserRole).toString();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->executableSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.mExe == exe)
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SwitcherData::checkExeSwitch(bool& match, OBSWeakSource& scene, OBSWeakSource& transition)
{
QStringList runningProcesses;
GetProcessList(runningProcesses);
for (ExecutableSceneSwitch& s : executableSwitches)
{
if (runningProcesses.contains(s.mExe))
{
scene = s.mScene;
transition = s.mTransition;
match = !s.mInFocus || (s.mInFocus && isInFocus(s.mExe));
break;
}
}
}