SceneSwitcher/lib/utils/scene-switch-helpers.hpp
WarmUpTill 7d0332dd0e Restructure library and plugins
The "core" macro conditions and actions have been extracted out to the
"base" plugin.

The library now mostly contains functionality which is required across
all plugins and (e.g. definitions for macro segments).

The goal is to reduce the complexity and cross-dependencies and group
the source files in a better way.

This should relsove the "library limit of 65535 objects exceeded" build
issue occuring in some Windows build environments.
2024-01-27 14:10:34 +01:00

43 lines
1.1 KiB
C++

#pragma once
#include "export-symbol-helper.hpp"
#include <obs.hpp>
#include <chrono>
#include <string>
namespace advss {
struct SceneSwitchInfo {
OBSWeakSource scene;
OBSWeakSource transition;
int duration = 0;
};
struct TransitionData {
std::string name = "";
int duration = 0;
};
EXPORT void SwitchScene(const SceneSwitchInfo &, bool force = false);
void SwitchPreviewScene(const OBSWeakSource &scene);
EXPORT std::chrono::high_resolution_clock::time_point
GetLastTransitionEndTime();
EXPORT std::chrono::high_resolution_clock::time_point GetLastSceneChangeTime();
EXPORT OBSWeakSource GetCurrentScene();
EXPORT OBSWeakSource GetPreviousScene();
EXPORT bool ShouldModifyTransitionOverrides();
bool ShouldModifyActiveTransition();
void OverwriteTransitionOverride(const SceneSwitchInfo &, TransitionData &);
void RestoreTransitionOverride(obs_source_t *scene, const TransitionData &);
EXPORT bool AnySceneTransitionStarted();
// TODO: Remove at some point
void SetNextTransition(const SceneSwitchInfo &, obs_source_t *currentSource,
TransitionData &);
} // namespace advss