SceneSwitcher/src/switcher-data-structs.hpp

362 lines
11 KiB
C++

#pragma once
#include <condition_variable>
#include <vector>
#include <deque>
#include <mutex>
#include <QDateTime>
#include <QThread>
#include <curl/curl.h>
#include <unordered_map>
#include <scene-group.hpp>
#include <scene-trigger.hpp>
#include <switch-audio.hpp>
#include <switch-executable.hpp>
#include <switch-file.hpp>
#include <switch-idle.hpp>
#include <switch-media.hpp>
#include <switch-pause.hpp>
#include <switch-random.hpp>
#include <switch-screen-region.hpp>
#include <switch-time.hpp>
#include <switch-transitions.hpp>
#include <switch-window.hpp>
#include <switch-sequence.hpp>
#include <switch-video.hpp>
#include <switch-network.hpp>
#include <macro.hpp>
#include <macro-properties.hpp>
#include <duration-control.hpp>
#include <connection-manager.hpp>
#include <curl-helper.hpp>
constexpr auto default_interval = 300;
constexpr auto previous_scene_name = "Previous Scene";
constexpr auto current_transition_name = "Current Transition";
constexpr auto tab_count = 18;
constexpr auto default_priority_0 = macro_func;
constexpr auto default_priority_1 = read_file_func;
constexpr auto default_priority_2 = idle_func;
constexpr auto default_priority_3 = audio_func;
constexpr auto default_priority_4 = media_func;
constexpr auto default_priority_5 = video_func;
constexpr auto default_priority_6 = time_func;
constexpr auto default_priority_7 = screen_region_func;
constexpr auto default_priority_8 = round_trip_func;
constexpr auto default_priority_9 = window_title_func;
constexpr auto default_priority_10 = exe_func;
typedef enum { NO_SWITCH = 0, SWITCH = 1, RANDOM_SWITCH = 2 } NoMatch;
typedef enum { PERSIST = 0, START = 1, STOP = 2 } StartupBehavior;
typedef const char *(*translateFunc)(const char *);
enum class AutoStartEvent {
NEVER,
RECORDING,
STREAMING,
RECORINDG_OR_STREAMING,
};
typedef struct sceneSwitchInfo {
OBSWeakSource scene;
OBSWeakSource transition;
int duration = 0;
} sceneSwitchInfo;
typedef struct transitionData {
std::string name = "";
int duration = 0;
} transitionData;
class Item;
class SwitcherThread;
/********************************************************************************
* SwitcherData
********************************************************************************/
struct SwitcherData {
SwitcherThread *th = nullptr;
obs_module_t *modulePtr = nullptr;
translateFunc translate = nullptr;
bool settingsWindowOpened = false;
int lastOpenedTab = -1;
std::string lastImportPath;
bool firstBoot = true;
std::condition_variable cv;
std::mutex m;
std::unique_lock<std::mutex> *mainLoopLock = nullptr;
bool transitionActive = false;
bool waitForTransition = false;
bool stop = false;
bool sceneColletionStop = false;
bool verbose = false;
bool disableHints = false;
bool hideLegacyTabs = true;
bool showSystemTrayNotifications = false;
bool showFrame = false;
bool transitionOverrideOverride = false;
bool adjustActiveTransitionType = true;
int interval = default_interval;
obs_source_t *waitScene = nullptr;
OBSWeakSource currentScene = nullptr;
OBSWeakSource previousScene = nullptr;
std::chrono::high_resolution_clock::time_point lastSceneChangeTime{};
std::chrono::high_resolution_clock::time_point lastTransitionEndTime{};
std::chrono::high_resolution_clock::time_point lastStreamStartingTime{};
std::chrono::high_resolution_clock::time_point lastStreamStoppingTime{};
OBSWeakSource lastRandomScene;
SceneGroup *lastRandomSceneGroup = nullptr;
OBSWeakSource nonMatchingScene;
NoMatch switchIfNotMatching = NO_SWITCH;
Duration noMatchDelay;
StartupBehavior startupBehavior = PERSIST;
AutoStartEvent autoStartEvent = AutoStartEvent::NEVER;
struct AudioFadeInfo {
std::atomic_bool active = {false};
std::atomic_int id = {0};
};
AudioFadeInfo masterAudioFade;
std::unordered_map<std::string, AudioFadeInfo> activeAudioFades;
Duration cooldown;
std::chrono::high_resolution_clock::time_point lastMatchTime;
MacroProperties macroProperties;
std::deque<std::shared_ptr<Macro>> macros;
std::condition_variable macroWaitCv;
std::atomic_bool abortMacroWait = {false};
std::condition_variable macroTransitionCv;
bool macroSceneSwitched = false;
bool replayBufferSaved = false;
bool obsIsShuttingDown = false;
bool firstInterval = true;
bool firstIntervalAfterStop = true;
int shutdownConditionCount = 0;
Curlhelper curl;
std::deque<std::shared_ptr<Item>> connections;
std::vector<std::string> websocketMessages;
std::deque<std::shared_ptr<Item>> variables;
std::deque<WindowSwitch> windowSwitches;
std::vector<std::string> ignoreIdleWindows;
std::string lastTitle;
std::string currentTitle;
std::string currentForegroundProcess;
std::deque<ScreenRegionSwitch> screenRegionSwitches;
std::pair<int, int> lastCursorPos = {0, 0};
bool cursorPosChanged = false;
std::vector<std::string> ignoreWindowsSwitches;
bool uninterruptibleSceneSequenceActive = false;
std::deque<SceneSequenceSwitch> sceneSequenceSwitches;
std::deque<RandomSwitch> randomSwitches;
IdleData idleData;
FileIOData fileIO;
std::deque<FileSwitch> fileSwitches;
std::deque<ExecutableSwitch> executableSwitches;
std::deque<SceneTrigger> sceneTriggers;
std::deque<SceneTransition> sceneTransitions;
std::deque<DefaultSceneTransition> defaultSceneTransitions;
std::deque<MediaSwitch> mediaSwitches;
std::deque<PauseEntry> pauseEntries;
std::deque<TimeSwitch> timeSwitches;
QDateTime liveTime;
std::deque<AudioSwitch> audioSwitches;
AudioSwitchFallback audioFallback;
WSServer server;
ServerStatus serverStatus = ServerStatus::NOT_RUNNING;
WSClient client;
ClientStatus clientStatus = ClientStatus::DISCONNECTED;
NetworkConfig networkConfig;
std::deque<VideoSwitch> videoSwitches;
std::deque<SceneGroup> sceneGroups;
std::vector<int> functionNamesByPriority = std::vector<int>{
default_priority_0, default_priority_1, default_priority_2,
default_priority_3, default_priority_4, default_priority_5,
default_priority_6, default_priority_7, default_priority_8,
default_priority_9, default_priority_10};
struct ThreadPrio {
std::string name;
std::string description;
uint32_t value;
};
std::vector<ThreadPrio> threadPriorities{
{"Idle",
"scheduled only when no other threads are running (lowest CPU load)",
QThread::IdlePriority},
{"Lowest", "scheduled less often than LowPriority",
QThread::LowestPriority},
{"Low", "scheduled less often than NormalPriority",
QThread::LowPriority},
{"Normal", "the default priority of the operating system",
QThread::NormalPriority},
{"High", "scheduled more often than NormalPriority",
QThread::HighPriority},
{"Highest", "scheduled more often than HighPriority",
QThread::HighestPriority},
{"Time critical",
"scheduled as often as possible (highest CPU load)",
QThread::TimeCriticalPriority},
};
uint32_t threadPriority = QThread::NormalPriority;
std::vector<int> tabOrder = std::vector<int>(tab_count);
bool hotkeysRegistered = false;
obs_hotkey_id startHotkey = OBS_INVALID_HOTKEY_ID;
obs_hotkey_id stopHotkey = OBS_INVALID_HOTKEY_ID;
obs_hotkey_id toggleHotkey = OBS_INVALID_HOTKEY_ID;
obs_hotkey_id upMacroSegment = OBS_INVALID_HOTKEY_ID;
obs_hotkey_id downMacroSegment = OBS_INVALID_HOTKEY_ID;
obs_hotkey_id removeMacroSegment = OBS_INVALID_HOTKEY_ID;
bool saveWindowGeo = false;
QPoint windowPos = {};
QSize windowSize = {};
QList<int> macroActionConditionSplitterPosition;
QList<int> macroListMacroEditSplitterPosition;
bool versionChanged(obs_data_t *obj, std::string currentVersion);
void Thread();
void Start();
void Stop();
std::unique_lock<std::mutex> *GetLock() { return mainLoopLock; }
void setWaitScene();
bool sceneChangedDuringWait();
bool anySceneTransitionStarted();
bool prioFuncsValid();
bool tabOrderValid();
void resetTabOrder();
void writeSceneInfoToFile();
void writeToStatusFile(const QString &msg);
void setPreconditions();
bool checkForMatch(OBSWeakSource &scene, OBSWeakSource &transition,
int &linger, bool &setPreviousSceneAsMatch,
bool &macroMatch);
bool checkMacros();
bool runMacros();
bool checkSceneSequence(OBSWeakSource &scene, OBSWeakSource &transition,
int &linger, bool &setPrevSceneAfterLinger);
bool checkIdleSwitch(OBSWeakSource &scene, OBSWeakSource &transition);
bool checkWindowTitleSwitch(OBSWeakSource &scene,
OBSWeakSource &transition);
bool checkExeSwitch(OBSWeakSource &scene, OBSWeakSource &transition);
bool checkScreenRegionSwitch(OBSWeakSource &scene,
OBSWeakSource &transition);
bool checkSwitchInfoFromFile(OBSWeakSource &scene,
OBSWeakSource &transition);
bool checkFileContent(OBSWeakSource &scene, OBSWeakSource &transition);
bool checkRandom(OBSWeakSource &scene, OBSWeakSource &transition,
int &delay);
bool checkMediaSwitch(OBSWeakSource &scene, OBSWeakSource &transition);
bool checkTimeSwitch(OBSWeakSource &scene, OBSWeakSource &transition);
bool checkAudioSwitch(OBSWeakSource &scene, OBSWeakSource &transition);
void checkAudioSwitchFallback(OBSWeakSource &scene,
OBSWeakSource &transition);
bool checkVideoSwitch(OBSWeakSource &scene, OBSWeakSource &transition);
void checkNoMatchSwitch(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition, int &sleep);
void checkSwitchCooldown(bool &match);
void checkTriggers();
bool checkPause();
void checkDefaultSceneTransitions();
void saveSettings(obs_data_t *obj);
void saveMacros(obs_data_t *obj);
void saveConnections(obs_data_t *obj);
void saveVariables(obs_data_t *obj);
void saveWindowTitleSwitches(obs_data_t *obj);
void saveScreenRegionSwitches(obs_data_t *obj);
void savePauseSwitches(obs_data_t *obj);
void saveSceneSequenceSwitches(obs_data_t *obj);
void saveSceneTransitions(obs_data_t *obj);
void saveIdleSwitches(obs_data_t *obj);
void saveExecutableSwitches(obs_data_t *obj);
void saveRandomSwitches(obs_data_t *obj);
void saveFileSwitches(obs_data_t *obj);
void saveMediaSwitches(obs_data_t *obj);
void saveTimeSwitches(obs_data_t *obj);
void saveAudioSwitches(obs_data_t *obj);
void saveSceneGroups(obs_data_t *obj);
void saveSceneTriggers(obs_data_t *obj);
void saveVideoSwitches(obs_data_t *obj);
void saveNetworkSwitches(obs_data_t *obj);
void saveGeneralSettings(obs_data_t *obj);
void saveHotkeys(obs_data_t *obj);
void saveUISettings(obs_data_t *obj);
void saveVersion(obs_data_t *obj, const std::string &currentVersion);
void loadSettings(obs_data_t *obj);
void loadMacros(obs_data_t *obj);
void loadConnections(obs_data_t *obj);
void loadVariables(obs_data_t *obj);
void loadWindowTitleSwitches(obs_data_t *obj);
void loadScreenRegionSwitches(obs_data_t *obj);
void loadPauseSwitches(obs_data_t *obj);
void loadSceneSequenceSwitches(obs_data_t *obj);
void loadSceneTransitions(obs_data_t *obj);
void loadIdleSwitches(obs_data_t *obj);
void loadExecutableSwitches(obs_data_t *obj);
void loadRandomSwitches(obs_data_t *obj);
void loadFileSwitches(obs_data_t *obj);
void loadMediaSwitches(obs_data_t *obj);
void loadTimeSwitches(obs_data_t *obj);
void loadAudioSwitches(obs_data_t *obj);
void loadSceneGroups(obs_data_t *obj);
void loadSceneTriggers(obs_data_t *obj);
void loadVideoSwitches(obs_data_t *obj);
void loadNetworkSettings(obs_data_t *obj);
void loadGeneralSettings(obs_data_t *obj);
void loadHotkeys(obs_data_t *obj);
void loadUISettings(obs_data_t *obj);
void Prune();
inline ~SwitcherData() { Stop(); }
};
extern SwitcherData *switcher;
class SwitcherThread : public QThread {
public:
explicit SwitcherThread(){};
void run() { switcher->Thread(); };
};