SceneSwitcher/plugins/base/utils/source-properties-button.cpp

79 lines
2.2 KiB
C++

#include "source-properties-button.hpp"
#include "log-helper.hpp"
#include "obs-module-helper.hpp"
namespace advss {
bool SourceSettingButton::Save(obs_data_t *obj) const
{
OBSDataAutoRelease data = obs_data_create();
obs_data_set_string(data, "id", id.c_str());
obs_data_set_string(data, "description", description.c_str());
obs_data_set_obj(obj, "sourceSettingButton", data);
return true;
}
bool SourceSettingButton::Load(obs_data_t *obj)
{
OBSDataAutoRelease data = obs_data_get_obj(obj, "sourceSettingButton");
id = obs_data_get_string(data, "id");
description = obs_data_get_string(data, "description");
return true;
}
std::string SourceSettingButton::ToString() const
{
if (id.empty()) {
return "";
}
return "[" + id + "] " + description;
}
std::vector<SourceSettingButton> GetSourceButtons(OBSWeakSource source)
{
OBSSourceAutoRelease s = obs_weak_source_get_source(source);
std::vector<SourceSettingButton> buttons;
obs_properties_t *sourceProperties = obs_source_properties(s);
auto it = obs_properties_first(sourceProperties);
do {
if (!it || obs_property_get_type(it) != OBS_PROPERTY_BUTTON) {
continue;
}
SourceSettingButton button = {obs_property_name(it),
obs_property_description(it)};
buttons.emplace_back(button);
} while (obs_property_next(&it));
obs_properties_destroy(sourceProperties);
return buttons;
}
void PressSourceButton(const SourceSettingButton &button, obs_source_t *source)
{
obs_properties_t *sourceProperties = obs_source_properties(source);
obs_property_t *property =
obs_properties_get(sourceProperties, button.id.c_str());
if (!obs_property_button_clicked(property, source)) {
blog(LOG_WARNING, "Failed to press settings button '%s' for %s",
button.id.c_str(), obs_source_get_name(source));
}
obs_properties_destroy(sourceProperties);
}
void PopulateSourceButtonSelection(QComboBox *list, OBSWeakSource source)
{
list->clear();
auto buttons = GetSourceButtons(source);
if (buttons.empty()) {
list->addItem(
obs_module_text("AdvSceneSwitcher.noSettingsButtons"));
}
for (const auto &button : buttons) {
QVariant value;
value.setValue(button);
list->addItem(QString::fromStdString(button.ToString()), value);
}
}
} // namespace advss