SceneSwitcher/plugins/scripting/macro-action-script.cpp
WarmUpTill ba38b8bf27
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Don't block UI while executing long runnig actions
The previous approach had the problem of losing any action internal
state changes in the created copy.

Revert "Fix temp var values of actions not being accessible"
This reverts commit df42538319.
Revert "Don't block UI while running actions"
This reverts commit a01d26e25d.
2026-04-04 21:14:05 +02:00

121 lines
3.0 KiB
C++

#include "macro-action-script.hpp"
#include "layout-helpers.hpp"
#include "macro-helpers.hpp"
#include "sync-helpers.hpp"
namespace advss {
MacroActionScript::MacroActionScript(
Macro *m, const std::string &id, const OBSData &defaultSettings,
const std::string &propertiesSignalName,
const std::string &triggerSignalName,
const std::string &completionSignalName,
const std::string &newInstanceSignalName,
const std::string &deletedInstanceSignalName)
: MacroAction(m),
MacroSegmentScript(defaultSettings, propertiesSignalName,
triggerSignalName, completionSignalName,
newInstanceSignalName, deletedInstanceSignalName),
_id(id)
{
}
MacroActionScript::MacroActionScript(const advss::MacroActionScript &other)
: MacroAction(other.GetMacro()),
MacroSegmentScript(other),
_id(other._id)
{
}
bool MacroActionScript::PerformAction()
{
if (!ScriptHandler::ActionIdIsValid(_id)) {
blog(LOG_WARNING, "skipping unknown script action \"%s\"",
_id.c_str());
return true;
}
SuspendLock suspendLock(static_cast<MacroAction &>(*this));
(void)SendTriggerSignal();
return true;
}
void MacroActionScript::LogAction() const
{
ablog(LOG_INFO, "performing script action \"%s\"", GetId().c_str());
}
bool MacroActionScript::Save(obs_data_t *obj) const
{
MacroAction::Save(obj);
MacroSegmentScript::Save(obj);
return true;
}
bool MacroActionScript::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
MacroSegmentScript::Load(obj);
return true;
}
std::shared_ptr<MacroAction> MacroActionScript::Copy() const
{
return std::make_shared<MacroActionScript>(*this);
}
void MacroActionScript::WaitForCompletion() const
{
using namespace std::chrono_literals;
auto start = std::chrono::high_resolution_clock::now();
auto timePassed = std::chrono::duration_cast<std::chrono::milliseconds>(
start - start);
const auto timeoutMs = GetTimeoutSeconds() * 1000.0;
std::unique_lock<std::mutex> lock(*GetMutex());
while (!TriggerIsCompleted()) {
if (MacroWaitShouldAbort() || MacroIsStopped(GetMacro())) {
break;
}
if ((double)timePassed.count() > timeoutMs) {
blog(LOG_INFO, "script action timeout (%s)",
_id.c_str());
break;
}
GetMacroWaitCV().wait_for(lock, 10ms);
const auto now = std::chrono::high_resolution_clock::now();
timePassed =
std::chrono::duration_cast<std::chrono::milliseconds>(
now - start);
}
}
void MacroActionScript::RegisterTempVarHelper(const std::string &variableId,
const std::string &name,
const std::string &helpText)
{
AddTempvar(variableId, name, helpText);
}
void MacroActionScript::DeregisterAllTempVarsHelper()
{
MacroSegment::SetupTempVars();
}
void MacroActionScript::SetTempVarValueHelper(const std::string &variableId,
const std::string &value)
{
MacroAction::SetTempVarValue(variableId, value);
}
void MacroActionScript::SetupTempVars()
{
// This just exists so MacroSegment::SetupTempVars() is not called.
// We want the ScriptHandler to handle the registration and clearing of
// the temp vars.
}
} // namespace advss