SceneSwitcher/lib/utils/sync-helpers.cpp
WarmUpTill ba38b8bf27
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Don't block UI while executing long runnig actions
The previous approach had the problem of losing any action internal
state changes in the created copy.

Revert "Fix temp var values of actions not being accessible"
This reverts commit df42538319.
Revert "Don't block UI while running actions"
This reverts commit a01d26e25d.
2026-04-04 21:14:05 +02:00

81 lines
1.3 KiB
C++

#include "sync-helpers.hpp"
namespace advss {
#ifdef UNIT_TEST
std::mutex *GetSwitcherMutex()
{
static std::mutex m;
return &m;
}
std::unique_lock<std::mutex> *GetSwitcherLoopLock()
{
static std::mutex m;
static std::unique_lock<std::mutex> lock(m);
return &lock;
}
#else
std::mutex *GetSwitcherMutex();
std::unique_lock<std::mutex> *GetSwitcherLoopLock();
#endif
std::mutex *GetMutex()
{
return GetSwitcherMutex();
}
std::lock_guard<std::mutex> LockContext()
{
return std::lock_guard<std::mutex>(*GetSwitcherMutex());
}
std::unique_lock<std::mutex> *GetLoopLock()
{
return GetSwitcherLoopLock();
}
PerInstanceMutex::PerInstanceMutex() {}
PerInstanceMutex::~PerInstanceMutex(){};
PerInstanceMutex::PerInstanceMutex(const PerInstanceMutex &) {}
PerInstanceMutex &PerInstanceMutex::operator=(const PerInstanceMutex &)
{
return *this;
}
PerInstanceMutex::operator std::mutex &()
{
return _mtx;
}
PerInstanceMutex::operator const std::mutex &() const
{
return _mtx;
}
std::lock_guard<std::mutex> Lockable::Lock()
{
return std::lock_guard<std::mutex>(_mtx);
}
void Lockable::WithLock(const std::function<void()> &func)
{
const auto lock = Lock();
func();
}
SuspendLock::SuspendLock(Lockable &lockable)
: _mtx(static_cast<std::mutex &>(lockable._mtx))
{
_mtx.unlock();
}
SuspendLock::~SuspendLock()
{
_mtx.lock();
}
} // namespace advss