SceneSwitcher/plugins/base/macro-action-scene-switch.hpp

78 lines
2.0 KiB
C++

#pragma once
#include "macro-action-edit.hpp"
#include "scene-selection.hpp"
#include "transition-selection.hpp"
#include "duration-control.hpp"
#include <QCheckBox>
namespace advss {
class MacroActionSwitchScene : public MacroAction {
public:
MacroActionSwitchScene(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction() const;
bool Save(obs_data_t *obj) const;
bool Load(obs_data_t *obj);
std::string GetShortDesc() const;
std::string GetId() const { return id; };
static std::shared_ptr<MacroAction> Create(Macro *m);
std::shared_ptr<MacroAction> Copy() const;
void ResolveVariablesToFixedValues();
enum class SceneType { PROGRAM, PREVIEW };
SceneType _sceneType = SceneType::PROGRAM;
SceneSelection _scene;
TransitionSelection _transition;
Duration _duration;
bool _blockUntilTransitionDone = true;
private:
bool WaitForTransition(OBSWeakSource &scene, OBSWeakSource &transition);
static bool _registered;
static const std::string id;
};
class MacroActionSwitchSceneEdit : public QWidget {
Q_OBJECT
public:
MacroActionSwitchSceneEdit(
QWidget *parent,
std::shared_ptr<MacroActionSwitchScene> entryData = nullptr);
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSwitchSceneEdit(
parent,
std::dynamic_pointer_cast<MacroActionSwitchScene>(
action));
}
private slots:
void SceneChanged(const SceneSelection &);
void TransitionChanged(const TransitionSelection &);
void DurationChanged(const Duration &seconds);
void BlockUntilTransitionDoneChanged(int state);
void SceneTypeChanged(int);
signals:
void HeaderInfoChanged(const QString &);
private:
void SetWidgetVisibility();
SceneSelectionWidget *_scenes;
TransitionSelectionWidget *_transitions;
DurationSelection *_duration;
QCheckBox *_blockUntilTransitionDone;
QComboBox *_sceneTypes;
QHBoxLayout *_entryLayout;
std::shared_ptr<MacroActionSwitchScene> _entryData;
bool _loading = true;
};
} // namespace advss