SceneSwitcher/plugins/base/macro-condition-replay-buffer.cpp
WarmUpTill 7d0332dd0e Restructure library and plugins
The "core" macro conditions and actions have been extracted out to the
"base" plugin.

The library now mostly contains functionality which is required across
all plugins and (e.g. definitions for macro segments).

The goal is to reduce the complexity and cross-dependencies and group
the source files in a better way.

This should relsove the "library limit of 65535 objects exceeded" build
issue occuring in some Windows build environments.
2024-01-27 14:10:34 +01:00

133 lines
3.5 KiB
C++

#include "macro-condition-replay-buffer.hpp"
#include "utility.hpp"
namespace advss {
const std::string MacroConditionReplayBuffer::id = "replay_buffer";
bool MacroConditionReplayBuffer::_registered = MacroConditionFactory::Register(
MacroConditionReplayBuffer::id, {MacroConditionReplayBuffer::Create,
MacroConditionReplayBufferEdit::Create,
"AdvSceneSwitcher.condition.replay"});
const static std::map<MacroConditionReplayBuffer::Condition, std::string>
conditions = {
{MacroConditionReplayBuffer::Condition::STOP,
"AdvSceneSwitcher.condition.replay.state.stopped"},
{MacroConditionReplayBuffer::Condition::START,
"AdvSceneSwitcher.condition.replay.state.started"},
{MacroConditionReplayBuffer::Condition::SAVE,
"AdvSceneSwitcher.condition.replay.state.saved"},
};
static bool replayBufferSaved = false;
static std::chrono::high_resolution_clock::time_point replayBufferSaveTime{};
static bool setupReplayBufferEventHandler();
static bool replayBufferEventHandlerIsSetup = setupReplayBufferEventHandler();
static bool setupReplayBufferEventHandler()
{
static auto handleReplayBufferEvent = [](enum obs_frontend_event event,
void *) {
switch (event) {
case OBS_FRONTEND_EVENT_REPLAY_BUFFER_SAVED:
replayBufferSaveTime =
std::chrono::high_resolution_clock::now();
break;
default:
break;
};
};
obs_frontend_add_event_callback(handleReplayBufferEvent, nullptr);
return true;
}
bool MacroConditionReplayBuffer::ReplayBufferWasSaved()
{
bool timersAreInitialized =
_saveTime.time_since_epoch().count() != 0 &&
replayBufferSaveTime.time_since_epoch().count() != 0;
bool newSaveOccurred = timersAreInitialized &&
_saveTime != replayBufferSaveTime;
_saveTime = replayBufferSaveTime;
return newSaveOccurred;
}
bool MacroConditionReplayBuffer::CheckCondition()
{
switch (_state) {
case Condition::STOP:
return !obs_frontend_replay_buffer_active();
case Condition::START:
return obs_frontend_replay_buffer_active();
case Condition::SAVE:
return ReplayBufferWasSaved();
default:
break;
}
return false;
}
bool MacroConditionReplayBuffer::Save(obs_data_t *obj) const
{
MacroCondition::Save(obj);
obs_data_set_int(obj, "state", static_cast<int>(_state));
return true;
}
bool MacroConditionReplayBuffer::Load(obs_data_t *obj)
{
MacroCondition::Load(obj);
_state = static_cast<Condition>(obs_data_get_int(obj, "state"));
return true;
}
static inline void populateStateSelection(QComboBox *list)
{
for (const auto &entry : conditions) {
list->addItem(obs_module_text(entry.second.c_str()));
}
}
MacroConditionReplayBufferEdit::MacroConditionReplayBufferEdit(
QWidget *parent, std::shared_ptr<MacroConditionReplayBuffer> entryData)
: QWidget(parent), _state(new QComboBox())
{
QWidget::connect(_state, SIGNAL(currentIndexChanged(int)), this,
SLOT(StateChanged(int)));
populateStateSelection(_state);
auto layout = new QHBoxLayout;
PlaceWidgets(obs_module_text("AdvSceneSwitcher.condition.replay.entry"),
layout, {{"{{state}}", _state}});
setLayout(layout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroConditionReplayBufferEdit::StateChanged(int value)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_state =
static_cast<MacroConditionReplayBuffer::Condition>(value);
}
void MacroConditionReplayBufferEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_state->setCurrentIndex(static_cast<int>(_entryData->_state));
}
} // namespace advss