SceneSwitcher/plugins/base/macro-condition-hotkey.cpp
WarmUpTill 7d0332dd0e Restructure library and plugins
The "core" macro conditions and actions have been extracted out to the
"base" plugin.

The library now mostly contains functionality which is required across
all plugins and (e.g. definitions for macro segments).

The goal is to reduce the complexity and cross-dependencies and group
the source files in a better way.

This should relsove the "library limit of 65535 objects exceeded" build
issue occuring in some Windows build environments.
2024-01-27 14:10:34 +01:00

115 lines
3.0 KiB
C++

#include "macro-condition-hotkey.hpp"
#include "utility.hpp"
namespace advss {
const std::string MacroConditionHotkey::id = "hotkey";
bool MacroConditionHotkey::_registered = MacroConditionFactory::Register(
MacroConditionHotkey::id,
{MacroConditionHotkey::Create, MacroConditionHotkeyEdit::Create,
"AdvSceneSwitcher.condition.hotkey"});
static uint32_t count = 1;
MacroConditionHotkey::MacroConditionHotkey(Macro *m) : MacroCondition(m)
{
auto name = obs_module_text("AdvSceneSwitcher.condition.hotkey.name") +
std::string(" ") + std::to_string(count);
_hotkey = Hotkey::GetHotkey(name, true);
count++;
}
bool MacroConditionHotkey::CheckCondition()
{
bool ret = _hotkey->GetPressed() ||
_hotkey->GetLastPressed() > _lastCheck;
_lastCheck = std::chrono::high_resolution_clock::now();
return ret;
}
bool MacroConditionHotkey::Save(obs_data_t *obj) const
{
MacroCondition::Save(obj);
_hotkey->Save(obj);
return true;
}
bool MacroConditionHotkey::Load(obs_data_t *obj)
{
MacroCondition::Load(obj);
if (!_hotkey->Load(obj)) {
auto description = obs_data_get_string(obj, "desc");
_hotkey = Hotkey::GetHotkey(description);
vblog(LOG_WARNING,
"hotkey name conflict for \"%s\" - using previous key bind",
description);
}
return true;
}
MacroConditionHotkeyEdit::MacroConditionHotkeyEdit(
QWidget *parent, std::shared_ptr<MacroConditionHotkey> entryData)
: QWidget(parent)
{
_name = new QLineEdit();
QLabel *line1 = new QLabel(obs_module_text(
"AdvSceneSwitcher.condition.hotkey.entry.line1"));
QLabel *hint = new QLabel(
obs_module_text("AdvSceneSwitcher.condition.hotkey.tip"));
QWidget::connect(_name, SIGNAL(editingFinished()), this,
SLOT(NameChanged()));
QHBoxLayout *switchLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{name}}", _name},
};
PlaceWidgets(obs_module_text(
"AdvSceneSwitcher.condition.hotkey.entry.line2"),
switchLayout, widgetPlaceholders);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(line1);
mainLayout->addLayout(switchLayout);
mainLayout->addWidget(hint);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroConditionHotkeyEdit::NameChanged()
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
const auto name = _name->text().toStdString();
// In case a hotkey is used by multiple conditions create a new hotkey
// with the new description or get an existing hotkey matching this
// description.
// If the hotkey is only used by this single condition instance try to
// update the description.
// If updating the description runs into a conflict with an existing
// hotkey use its settings instead.
if (_entryData->_hotkey.use_count() > 1 ||
!_entryData->_hotkey->UpdateDescription(name)) {
_entryData->_hotkey = Hotkey::GetHotkey(name);
}
}
void MacroConditionHotkeyEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_name->setText(
QString::fromStdString(_entryData->_hotkey->GetDescription()));
}
} // namespace advss