SceneSwitcher/plugins/base/macro-action-studio-mode.cpp
WarmUpTill 7d0332dd0e Restructure library and plugins
The "core" macro conditions and actions have been extracted out to the
"base" plugin.

The library now mostly contains functionality which is required across
all plugins and (e.g. definitions for macro segments).

The goal is to reduce the complexity and cross-dependencies and group
the source files in a better way.

This should relsove the "library limit of 65535 objects exceeded" build
issue occuring in some Windows build environments.
2024-01-27 14:10:34 +01:00

186 lines
4.9 KiB
C++

#include "macro-action-studio-mode.hpp"
#include "utility.hpp"
namespace advss {
const std::string MacroActionSudioMode::id = "studio_mode";
bool MacroActionSudioMode::_registered = MacroActionFactory::Register(
MacroActionSudioMode::id,
{MacroActionSudioMode::Create, MacroActionSudioModeEdit::Create,
"AdvSceneSwitcher.action.studioMode"});
const static std::map<MacroActionSudioMode::Action, std::string> actionTypes = {
{MacroActionSudioMode::Action::SWAP_SCENE,
"AdvSceneSwitcher.action.studioMode.type.swap"},
{MacroActionSudioMode::Action::SET_SCENE,
"AdvSceneSwitcher.action.studioMode.type.setScene"},
{MacroActionSudioMode::Action::ENABLE_STUDIO_MODE,
"AdvSceneSwitcher.action.studioMode.type.enable"},
{MacroActionSudioMode::Action::DISABLE_STUDIO_MODE,
"AdvSceneSwitcher.action.studioMode.type.disable"},
};
// Calling obs_frontend_set_preview_program_mode() directly from a thread that
// is not the main OBS UI thread will lead to undefined behaviour, so we have
// to use this helper function instead - copied from obs-websocket plugin
static void enableStudioMode(bool enable)
{
if (obs_frontend_preview_program_mode_active() != enable) {
obs_queue_task(
OBS_TASK_UI,
[](void *param) {
auto studioModeEnabled = (bool *)param;
obs_frontend_set_preview_program_mode(
*studioModeEnabled);
},
&enable, true);
}
}
bool MacroActionSudioMode::PerformAction()
{
switch (_action) {
case Action::SWAP_SCENE:
obs_frontend_preview_program_trigger_transition();
break;
case Action::SET_SCENE: {
auto s = obs_weak_source_get_source(_scene.GetScene());
obs_frontend_set_current_preview_scene(s);
obs_source_release(s);
break;
}
case Action::ENABLE_STUDIO_MODE:
enableStudioMode(true);
break;
case Action::DISABLE_STUDIO_MODE:
enableStudioMode(false);
break;
default:
break;
}
return true;
}
void MacroActionSudioMode::LogAction() const
{
auto it = actionTypes.find(_action);
if (it != actionTypes.end()) {
vblog(LOG_INFO, "performed action \"%s\" with scene \"%s\"",
it->second.c_str(), _scene.ToString(true).c_str());
} else {
blog(LOG_WARNING, "ignored unknown studio mode action %d",
static_cast<int>(_action));
}
}
bool MacroActionSudioMode::Save(obs_data_t *obj) const
{
MacroAction::Save(obj);
obs_data_set_int(obj, "action", static_cast<int>(_action));
_scene.Save(obj);
return true;
}
bool MacroActionSudioMode::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
_action = static_cast<Action>(obs_data_get_int(obj, "action"));
_scene.Load(obj);
return true;
}
std::string MacroActionSudioMode::GetShortDesc() const
{
if (_action == Action::SET_SCENE) {
return _scene.ToString();
}
return "";
}
static inline void populateActionSelection(QComboBox *list)
{
for (const auto &[id, name] : actionTypes) {
list->addItem(obs_module_text(name.c_str()),
static_cast<int>(id));
}
}
MacroActionSudioModeEdit::MacroActionSudioModeEdit(
QWidget *parent, std::shared_ptr<MacroActionSudioMode> entryData)
: QWidget(parent),
_actions(new QComboBox()),
_scenes(new SceneSelectionWidget(window(), true, true, true, true))
{
populateActionSelection(_actions);
QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ActionChanged(int)));
QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
this, SLOT(SceneChanged(const SceneSelection &)));
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{actions}}", _actions},
{"{{scenes}}", _scenes},
};
QHBoxLayout *mainLayout = new QHBoxLayout;
PlaceWidgets(
obs_module_text("AdvSceneSwitcher.action.studioMode.entry"),
mainLayout, widgetPlaceholders);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionSudioModeEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_actions->setCurrentIndex(
_actions->findData(static_cast<int>(_entryData->_action)));
_scenes->SetScene(_entryData->_scene);
SetWidgetVisibility();
}
void MacroActionSudioModeEdit::SceneChanged(const SceneSelection &s)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_scene = s;
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}
void MacroActionSudioModeEdit::SetWidgetVisibility()
{
_scenes->setVisible(_entryData->_action ==
MacroActionSudioMode::Action::SET_SCENE);
if (_entryData->_action != MacroActionSudioMode::Action::SET_SCENE) {
_actions->removeItem(_actions->findData(static_cast<int>(
MacroActionSudioMode::Action::SET_SCENE)));
}
}
void MacroActionSudioModeEdit::ActionChanged(int index)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_action = static_cast<MacroActionSudioMode::Action>(
_actions->itemData(index).toInt());
SetWidgetVisibility();
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}
} // namespace advss