SceneSwitcher/plugins/base/macro-action-replay-buffer.cpp
WarmUpTill 7d0332dd0e Restructure library and plugins
The "core" macro conditions and actions have been extracted out to the
"base" plugin.

The library now mostly contains functionality which is required across
all plugins and (e.g. definitions for macro segments).

The goal is to reduce the complexity and cross-dependencies and group
the source files in a better way.

This should relsove the "library limit of 65535 objects exceeded" build
issue occuring in some Windows build environments.
2024-01-27 14:10:34 +01:00

129 lines
3.3 KiB
C++

#include "macro-action-replay-buffer.hpp"
#include "utility.hpp"
namespace advss {
const std::string MacroActionReplayBuffer::id = "replay_buffer";
bool MacroActionReplayBuffer::_registered = MacroActionFactory::Register(
MacroActionReplayBuffer::id,
{MacroActionReplayBuffer::Create, MacroActionReplayBufferEdit::Create,
"AdvSceneSwitcher.action.replay"});
const static std::map<ReplayBufferAction, std::string> actionTypes = {
{ReplayBufferAction::STOP, "AdvSceneSwitcher.action.replay.type.stop"},
{ReplayBufferAction::START,
"AdvSceneSwitcher.action.replay.type.start"},
{ReplayBufferAction::SAVE, "AdvSceneSwitcher.action.replay.type.save"},
};
bool MacroActionReplayBuffer::PerformAction()
{
switch (_action) {
case ReplayBufferAction::STOP:
if (obs_frontend_replay_buffer_active()) {
obs_frontend_replay_buffer_stop();
}
break;
case ReplayBufferAction::START:
if (!obs_frontend_replay_buffer_active()) {
obs_frontend_replay_buffer_start();
}
break;
case ReplayBufferAction::SAVE:
if (obs_frontend_replay_buffer_active()) {
obs_frontend_replay_buffer_save();
}
break;
default:
break;
}
return true;
}
void MacroActionReplayBuffer::LogAction() const
{
auto it = actionTypes.find(_action);
if (it != actionTypes.end()) {
vblog(LOG_INFO, "performed action \"%s\"", it->second.c_str());
} else {
blog(LOG_WARNING, "ignored unknown replay buffer action %d",
static_cast<int>(_action));
}
}
bool MacroActionReplayBuffer::Save(obs_data_t *obj) const
{
MacroAction::Save(obj);
obs_data_set_int(obj, "action", static_cast<int>(_action));
return true;
}
bool MacroActionReplayBuffer::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
_action = static_cast<ReplayBufferAction>(
obs_data_get_int(obj, "action"));
return true;
}
static inline void populateActionSelection(QComboBox *list)
{
for (auto entry : actionTypes) {
list->addItem(obs_module_text(entry.second.c_str()));
}
}
MacroActionReplayBufferEdit::MacroActionReplayBufferEdit(
QWidget *parent, std::shared_ptr<MacroActionReplayBuffer> entryData)
: QWidget(parent),
_actions(new QComboBox()),
_saveWarning(new QLabel(
obs_module_text("AdvSceneSwitcher.action.replay.saveWarn")))
{
populateActionSelection(_actions);
QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ActionChanged(int)));
QHBoxLayout *layout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{actions}}", _actions},
};
PlaceWidgets(obs_module_text("AdvSceneSwitcher.action.replay.entry"),
layout, widgetPlaceholders);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(layout);
mainLayout->addWidget(_saveWarning);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionReplayBufferEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
_saveWarning->setVisible(_entryData->_action ==
ReplayBufferAction::SAVE);
}
void MacroActionReplayBufferEdit::ActionChanged(int value)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_action = static_cast<ReplayBufferAction>(value);
_saveWarning->setVisible(_entryData->_action ==
ReplayBufferAction::SAVE);
adjustSize();
}
} // namespace advss