mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-03-22 01:44:49 -05:00
The "core" macro conditions and actions have been extracted out to the "base" plugin. The library now mostly contains functionality which is required across all plugins and (e.g. definitions for macro segments). The goal is to reduce the complexity and cross-dependencies and group the source files in a better way. This should relsove the "library limit of 65535 objects exceeded" build issue occuring in some Windows build environments.
129 lines
3.3 KiB
C++
129 lines
3.3 KiB
C++
#include "macro-action-replay-buffer.hpp"
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#include "utility.hpp"
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namespace advss {
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const std::string MacroActionReplayBuffer::id = "replay_buffer";
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bool MacroActionReplayBuffer::_registered = MacroActionFactory::Register(
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MacroActionReplayBuffer::id,
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{MacroActionReplayBuffer::Create, MacroActionReplayBufferEdit::Create,
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"AdvSceneSwitcher.action.replay"});
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const static std::map<ReplayBufferAction, std::string> actionTypes = {
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{ReplayBufferAction::STOP, "AdvSceneSwitcher.action.replay.type.stop"},
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{ReplayBufferAction::START,
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"AdvSceneSwitcher.action.replay.type.start"},
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{ReplayBufferAction::SAVE, "AdvSceneSwitcher.action.replay.type.save"},
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};
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bool MacroActionReplayBuffer::PerformAction()
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{
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switch (_action) {
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case ReplayBufferAction::STOP:
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if (obs_frontend_replay_buffer_active()) {
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obs_frontend_replay_buffer_stop();
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}
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break;
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case ReplayBufferAction::START:
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if (!obs_frontend_replay_buffer_active()) {
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obs_frontend_replay_buffer_start();
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}
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break;
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case ReplayBufferAction::SAVE:
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if (obs_frontend_replay_buffer_active()) {
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obs_frontend_replay_buffer_save();
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}
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break;
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default:
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break;
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}
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return true;
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}
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void MacroActionReplayBuffer::LogAction() const
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{
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auto it = actionTypes.find(_action);
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if (it != actionTypes.end()) {
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vblog(LOG_INFO, "performed action \"%s\"", it->second.c_str());
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} else {
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blog(LOG_WARNING, "ignored unknown replay buffer action %d",
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static_cast<int>(_action));
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}
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}
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bool MacroActionReplayBuffer::Save(obs_data_t *obj) const
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{
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MacroAction::Save(obj);
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obs_data_set_int(obj, "action", static_cast<int>(_action));
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return true;
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}
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bool MacroActionReplayBuffer::Load(obs_data_t *obj)
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{
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MacroAction::Load(obj);
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_action = static_cast<ReplayBufferAction>(
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obs_data_get_int(obj, "action"));
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return true;
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}
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static inline void populateActionSelection(QComboBox *list)
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{
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for (auto entry : actionTypes) {
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list->addItem(obs_module_text(entry.second.c_str()));
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}
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}
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MacroActionReplayBufferEdit::MacroActionReplayBufferEdit(
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QWidget *parent, std::shared_ptr<MacroActionReplayBuffer> entryData)
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: QWidget(parent),
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_actions(new QComboBox()),
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_saveWarning(new QLabel(
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obs_module_text("AdvSceneSwitcher.action.replay.saveWarn")))
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{
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populateActionSelection(_actions);
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QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
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SLOT(ActionChanged(int)));
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QHBoxLayout *layout = new QHBoxLayout;
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std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
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{"{{actions}}", _actions},
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};
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PlaceWidgets(obs_module_text("AdvSceneSwitcher.action.replay.entry"),
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layout, widgetPlaceholders);
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->addLayout(layout);
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mainLayout->addWidget(_saveWarning);
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setLayout(mainLayout);
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_entryData = entryData;
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UpdateEntryData();
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_loading = false;
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}
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void MacroActionReplayBufferEdit::UpdateEntryData()
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{
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if (!_entryData) {
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return;
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}
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_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
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_saveWarning->setVisible(_entryData->_action ==
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ReplayBufferAction::SAVE);
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}
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void MacroActionReplayBufferEdit::ActionChanged(int value)
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{
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if (_loading || !_entryData) {
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return;
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}
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auto lock = LockContext();
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_entryData->_action = static_cast<ReplayBufferAction>(value);
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_saveWarning->setVisible(_entryData->_action ==
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ReplayBufferAction::SAVE);
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adjustSize();
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}
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} // namespace advss
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