SceneSwitcher/lib/advanced-scene-switcher.cpp
WarmUpTill 7d0332dd0e Restructure library and plugins
The "core" macro conditions and actions have been extracted out to the
"base" plugin.

The library now mostly contains functionality which is required across
all plugins and (e.g. definitions for macro segments).

The goal is to reduce the complexity and cross-dependencies and group
the source files in a better way.

This should relsove the "library limit of 65535 objects exceeded" build
issue occuring in some Windows build environments.
2024-01-27 14:10:34 +01:00

794 lines
19 KiB
C++

#include "advanced-scene-switcher.hpp"
#include "switcher-data.hpp"
#include "macro-helpers.hpp"
#include "obs-module-helper.hpp"
#include "status-control.hpp"
#include "scene-switch-helpers.hpp"
#include "curl-helper.hpp"
#include "platform-funcs.hpp"
#include "utility.hpp"
#include "version.h"
#include <QMainWindow>
#include <QAction>
#include <QFileDialog>
#include <QTextStream>
#include <QDirIterator>
#include <regex>
#include <filesystem>
#include <obs-frontend-api.h>
namespace advss {
AdvSceneSwitcher *AdvSceneSwitcher::window = nullptr;
/******************************************************************************
* Create the Advanced Scene Switcher settings window
******************************************************************************/
AdvSceneSwitcher::AdvSceneSwitcher(QWidget *parent)
: QDialog(parent), ui(new Ui_AdvSceneSwitcher)
{
switcher->settingsWindowOpened = true;
ui->setupUi(this);
std::lock_guard<std::mutex> lock(switcher->m);
switcher->Prune();
LoadUI();
}
AdvSceneSwitcher::~AdvSceneSwitcher()
{
if (switcher) {
switcher->settingsWindowOpened = false;
switcher->lastOpenedTab = ui->tabWidget->currentIndex();
}
}
static bool translationAvailable()
{
return !!strcmp(obs_module_text("AdvSceneSwitcher.pluginName"),
"AdvSceneSwitcher.pluginName");
}
static void DisplayMissingDependencyWarning()
{
if (!switcher->warnPluginLoadFailure ||
switcher->loadFailureLibs.isEmpty()) {
return;
}
QString failedLibsString = "<ul>";
for (const auto &lib : switcher->loadFailureLibs) {
failedLibsString += "<li>" + lib + "</li>";
}
failedLibsString += "</ul>";
QString warning(obs_module_text(
"AdvSceneSwitcher.generalTab.generalBehavior.warnPluginLoadFailureMessage"));
DisplayMessage(warning.arg(failedLibsString));
}
static void DisplayMissingDataDirWarning()
{
if (translationAvailable()) {
return;
}
QString msg = "Failed to find plug-in's 'data' directory.\n"
"Please check installation instructions!\n\n"
"Data most likely expected at:\n\n";
#ifdef _WIN32
msg += QString::fromStdString(
(std::filesystem::current_path().string()));
msg += "/";
#endif
msg += obs_get_module_data_path(obs_current_module());
DisplayMessage(msg);
}
void AdvSceneSwitcher::LoadUI()
{
DisplayMissingDataDirWarning();
DisplayMissingDependencyWarning();
SetupGeneralTab();
SetupTitleTab();
SetupExecutableTab();
SetupRegionTab();
SetupPauseTab();
SetupSequenceTab();
SetupTransitionsTab();
SetupIdleTab();
SetupRandomTab();
SetupMediaTab();
SetupFileTab();
SetupTimeTab();
SetupAudioTab();
SetupVideoTab();
SetupNetworkTab();
SetupSceneGroupTab();
SetupTriggerTab();
SetupMacroTab();
SetDeprecationWarnings();
SetTabOrder();
SetCurrentTab();
RestoreWindowGeo();
CheckFirstTimeSetup();
loading = false;
}
bool AdvSceneSwitcher::eventFilter(QObject *obj, QEvent *event)
{
auto eventType = event->type();
if (obj == ui->macroElseActions && eventType == QEvent::Resize) {
QResizeEvent *resizeEvent = static_cast<QResizeEvent *>(event);
if (resizeEvent->size().height() == 0) {
SetElseActionsStateToHidden();
return QDialog::eventFilter(obj, event);
}
SetElseActionsStateToVisible();
}
return QDialog::eventFilter(obj, event);
}
/******************************************************************************
* Saving and loading
******************************************************************************/
static void AskForBackup(const QString &json);
static void SaveSceneSwitcher(obs_data_t *save_data, bool saving, void *)
{
if (!switcher) {
return;
}
if (saving) {
std::lock_guard<std::mutex> lock(switcher->m);
switcher->Prune();
obs_data_t *obj = obs_data_create();
switcher->SaveSettings(obj);
obs_data_set_obj(save_data, "advanced-scene-switcher", obj);
obs_data_release(obj);
} else {
// Stop the scene switcher at least once to
// avoid scene duplication issues with scene collection changes
switcher->Stop();
switcher->m.lock();
OBSDataAutoRelease obj =
obs_data_get_obj(save_data, "advanced-scene-switcher");
if (!obj) {
obj = obs_data_create();
}
if (switcher->VersionChanged(obj, g_GIT_SHA1)) {
auto json = obs_data_get_json(obj);
static QString jsonQString = json ? json : "";
std::thread t([]() {
obs_queue_task(
OBS_TASK_UI,
[](void *) {
AskForBackup(jsonQString);
},
nullptr, false);
});
t.detach();
}
switcher->LoadSettings(obj);
switcher->m.unlock();
if (!switcher->stop) {
switcher->Start();
}
}
}
static void AskForBackup(const QString &json)
{
const bool backupWasConfirmed = DisplayMessage(
obs_module_text("AdvSceneSwitcher.askBackup"), true, false);
if (!backupWasConfirmed) {
return;
}
QString path = QFileDialog::getSaveFileName(
nullptr,
obs_module_text(
"AdvSceneSwitcher.generalTab.saveOrLoadsettings.exportWindowTitle"),
GetDefaultSettingsSaveLocation(),
obs_module_text(
"AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType"));
if (path.isEmpty()) {
return;
}
QFile file(path);
if (!file.open(QIODevice::WriteOnly | QIODevice::Text)) {
return;
}
auto out = QTextStream(&file);
out << json;
}
/******************************************************************************
* Main switcher thread
******************************************************************************/
void SwitcherData::Thread()
{
blog(LOG_INFO, "started");
int sleep = 0;
int linger = 0;
std::chrono::milliseconds duration;
auto startTime = std::chrono::high_resolution_clock::now();
auto endTime = std::chrono::high_resolution_clock::now();
switcher->firstIntervalAfterStop = true;
while (true) {
std::unique_lock<std::mutex> lock(m);
mainLoopLock = &lock;
bool match = false;
OBSWeakSource scene;
OBSWeakSource transition;
// The previous scene might have changed during the linger duration,
// if a longer transition is used than the configured check interval
bool setPrevSceneAfterLinger = false;
bool macroMatch = false;
endTime = std::chrono::high_resolution_clock::now();
auto runTime =
std::chrono::duration_cast<std::chrono::milliseconds>(
endTime - startTime);
if (sleep) {
duration = std::chrono::milliseconds(sleep);
} else {
duration = std::chrono::milliseconds(interval) +
std::chrono::milliseconds(linger) - runTime;
if (duration.count() < 1) {
blog(LOG_INFO,
"detected busy loop - refusing to sleep less than 1ms");
duration = std::chrono::milliseconds(50);
}
}
vblog(LOG_INFO, "try to sleep for %ld", duration.count());
SetWaitScene();
cv.wait_for(lock, duration);
startTime = std::chrono::high_resolution_clock::now();
sleep = 0;
linger = 0;
Prune();
if (stop) {
break;
}
if (checkPause()) {
continue;
}
SetPreconditions();
match = CheckForMatch(scene, transition, linger,
setPrevSceneAfterLinger, macroMatch);
if (stop) {
break;
}
CheckNoMatchSwitch(match, scene, transition, sleep);
checkSwitchCooldown(match);
if (linger) {
duration = std::chrono::milliseconds(linger);
vblog(LOG_INFO, "sleep for %ld before switching scene",
duration.count());
SetWaitScene();
cv.wait_for(lock, duration);
if (stop) {
break;
}
if (SceneChangedDuringWait()) {
vblog(LOG_INFO,
"scene was changed manually - ignoring match");
match = false;
linger = 0;
} else if (setPrevSceneAfterLinger) {
scene = previousScene;
}
}
ResetForNextInterval();
if (match) {
if (macroMatch) {
RunMacros();
} else {
SwitchScene({scene, transition, 0});
}
}
writeSceneInfoToFile();
switcher->firstInterval = false;
switcher->firstIntervalAfterStop = false;
}
mainLoopLock = nullptr;
blog(LOG_INFO, "stopped");
}
void SwitcherData::SetPreconditions()
{
// Window title
lastTitle = currentTitle;
std::string title;
GetCurrentWindowTitle(title);
for (auto &window : ignoreWindowsSwitches) {
bool equals = (title == window);
bool matches = false;
if (!equals) {
try {
std::regex expr(window);
matches = std::regex_match(title, expr);
} catch (const std::regex_error &) {
}
}
if (equals || matches) {
title = lastTitle;
break;
}
}
currentTitle = title;
// Process name
GetForegroundProcessName(currentForegroundProcess);
// Macro
InvalidateMacroTempVarValues();
}
void SwitcherData::ResetForNextInterval()
{
// Plugin reset functions
for (const auto &func : resetIntervalSteps) {
func();
}
}
bool SwitcherData::CheckForMatch(OBSWeakSource &scene,
OBSWeakSource &transition, int &linger,
bool &setPrevSceneAfterLinger,
bool &macroMatch)
{
bool match = false;
if (uninterruptibleSceneSequenceActive) {
match = checkSceneSequence(scene, transition, linger,
setPrevSceneAfterLinger);
if (match) {
return match;
}
}
for (int switchFuncName : functionNamesByPriority) {
switch (switchFuncName) {
case read_file_func:
match = checkSwitchInfoFromFile(scene, transition) ||
checkFileContent(scene, transition);
break;
case idle_func:
match = checkIdleSwitch(scene, transition);
break;
case exe_func:
match = checkExeSwitch(scene, transition);
break;
case screen_region_func:
match = checkScreenRegionSwitch(scene, transition);
break;
case window_title_func:
match = checkWindowTitleSwitch(scene, transition);
break;
case round_trip_func:
match = checkSceneSequence(scene, transition, linger,
setPrevSceneAfterLinger);
break;
case media_func:
match = checkMediaSwitch(scene, transition);
break;
case time_func:
match = checkTimeSwitch(scene, transition);
break;
case audio_func:
match = checkAudioSwitch(scene, transition);
break;
case video_func:
match = checkVideoSwitch(scene, transition);
break;
case macro_func:
if (CheckMacros()) {
match = true;
macroMatch = true;
}
break;
}
if (stop) {
return false;
}
if (match) {
break;
}
}
return match;
}
static void ResetMacros()
{
for (auto &m : GetMacros()) {
ResetMacroRunCount(m.get());
ResetMacroConditionTimers(m.get());
}
}
void AutoStartActionQueues();
void SwitcherData::Start()
{
if (!(th && th->isRunning())) {
ResetForNextInterval();
ResetMacros();
AutoStartActionQueues();
stop = false;
th = new SwitcherThread();
th->start((QThread::Priority)threadPriority);
// Will be overwritten quickly but might be useful
writeToStatusFile("Advanced Scene Switcher running");
}
if (networkConfig.ServerEnabled) {
server.start(networkConfig.ServerPort,
networkConfig.LockToIPv4);
}
if (networkConfig.ClientEnabled) {
client.connect(networkConfig.GetClientUri());
}
if (showSystemTrayNotifications) {
DisplayTrayMessage(
obs_module_text("AdvSceneSwitcher.pluginName"),
obs_module_text("AdvSceneSwitcher.running"));
}
}
bool CloseAllInputDialogs();
void StopAndClearAllActionQueues();
void SwitcherData::Stop()
{
if (th && th->isRunning()) {
stop = true;
cv.notify_all();
SetMacroAbortWait(true);
GetMacroWaitCV().notify_all();
GetMacroTransitionCV().notify_all();
StopAndClearAllActionQueues();
// Not waiting if a dialog was closed is a workaround to avoid
// deadlocks when a variable input dialog is opened while Stop()
// is called.
//
// The QEventLoop handling the dialog would not exit until Stop()
// would return, which itself would wait for the switcher thread
// to complete, which itself is blocked by the variable input
// dialog.
//
// Must be reworked in the future, as this will not go well when
// OBS is shutting down and a dialog is still opened.
if (!CloseAllInputDialogs()) {
th->wait();
delete th;
th = nullptr;
}
writeToStatusFile("Advanced Scene Switcher stopped");
}
server.stop();
client.disconnect();
if (showSystemTrayNotifications) {
DisplayTrayMessage(
obs_module_text("AdvSceneSwitcher.pluginName"),
obs_module_text("AdvSceneSwitcher.stopped"));
}
}
void SwitcherData::SetWaitScene()
{
waitScene = obs_frontend_get_current_scene();
obs_source_release(waitScene);
}
bool SwitcherData::SceneChangedDuringWait()
{
obs_source_t *currentSource = obs_frontend_get_current_scene();
if (!currentSource) {
return true;
}
obs_source_release(currentSource);
return (waitScene && currentSource != waitScene);
}
// Relies on the fact that switcher->currentScene will only be updated on event
// OBS_FRONTEND_EVENT_SCENE_CHANGED but obs_frontend_get_current_scene() will
// already return the scene to be transitioned to.
bool SwitcherData::AnySceneTransitionStarted()
{
auto currentSceneSrouce = obs_frontend_get_current_scene();
auto currentScene = obs_source_get_weak_source(currentSceneSrouce);
bool ret = switcher->currentScene != currentScene;
obs_weak_source_release(currentScene);
obs_source_release(currentSceneSrouce);
return ret;
}
/******************************************************************************
* OBS module setup
******************************************************************************/
extern "C" EXPORT void FreeSceneSwitcher()
{
PlatformCleanup();
for (const auto &cleanupStep : switcher->pluginCleanupSteps) {
cleanupStep();
}
delete switcher;
switcher = nullptr;
}
static void handleSceneChange()
{
// Stop waiting if scene was changed
if (switcher->SceneChangedDuringWait()) {
switcher->cv.notify_one();
}
// Set current and previous scene
obs_source_t *source = obs_frontend_get_current_scene();
obs_weak_source_t *ws = obs_source_get_weak_source(source);
if (ws && ws != switcher->currentScene) {
switcher->previousScene = switcher->currentScene;
switcher->currentScene = ws;
vblog(LOG_INFO, "current scene: %s",
GetWeakSourceName(switcher->currentScene).c_str());
vblog(LOG_INFO, "previous scene: %s",
GetWeakSourceName(switcher->previousScene).c_str());
}
obs_source_release(source);
obs_weak_source_release(ws);
switcher->checkTriggers();
switcher->checkDefaultSceneTransitions();
if (switcher->networkConfig.ShouldSendFrontendSceneChange()) {
switcher->server.sendMessage({ws, nullptr, 0});
}
}
static void setLiveTime()
{
switcher->liveTime = QDateTime::currentDateTime();
}
static void resetLiveTime()
{
switcher->liveTime = QDateTime();
}
static void checkAutoStartRecording()
{
if (switcher->autoStartEvent == SwitcherData::AutoStart::RECORDING ||
switcher->autoStartEvent ==
SwitcherData::AutoStart::RECORINDG_OR_STREAMING)
switcher->Start();
}
static void checkAutoStartStreaming()
{
if (switcher->autoStartEvent == SwitcherData::AutoStart::STREAMING ||
switcher->autoStartEvent ==
SwitcherData::AutoStart::RECORINDG_OR_STREAMING)
switcher->Start();
}
static void handlePeviewSceneChange()
{
if (switcher->networkConfig.ShouldSendPrviewSceneChange()) {
auto source = obs_frontend_get_current_preview_scene();
auto weak = obs_source_get_weak_source(source);
switcher->server.sendMessage({weak, nullptr, 0}, true);
obs_weak_source_release(weak);
obs_source_release(source);
}
}
static void handleTransitionEnd()
{
GetMacroTransitionCV().notify_all();
}
static void handleShutdown()
{
if (!switcher) {
return;
}
switcher->obsIsShuttingDown = true;
if (ShutdownCheckIsNecessary()) {
switcher->Stop();
CheckMacros();
RunMacros();
// Unfortunately this will not work as OBS will now allow saving
// the scene collection data at this point, So any OBS specific
// changes done during shutdown will be lost
//
// TODO: Look for a way to possibly resolve this
obs_frontend_save();
}
}
static void handleSceneCollectionChanging()
{
if (switcher->settingsWindowOpened) {
AdvSceneSwitcher::window->close();
}
if (!switcher->stop) {
switcher->sceneColletionStop = true;
switcher->Stop();
}
}
// Note to future self:
// be careful using switcher->m here as there is potential for deadlocks when using
// frontend functions such as obs_frontend_set_current_scene()
static void OBSEvent(enum obs_frontend_event event, void *switcher)
{
if (!switcher) {
return;
}
switch (event) {
case OBS_FRONTEND_EVENT_SCRIPTING_SHUTDOWN:
// Note: We are intentionally not listening for
// OBS_FRONTEND_EVENT_EXIT here as at that point all scene
// collection data will already have been cleared and thus all
// macros will have already been cleared
handleShutdown();
break;
case OBS_FRONTEND_EVENT_SCENE_CHANGED:
handleSceneChange();
break;
case OBS_FRONTEND_EVENT_PREVIEW_SCENE_CHANGED:
handlePeviewSceneChange();
break;
case OBS_FRONTEND_EVENT_RECORDING_STARTED:
setLiveTime();
checkAutoStartRecording();
break;
case OBS_FRONTEND_EVENT_STREAMING_STARTED:
setLiveTime();
checkAutoStartStreaming();
break;
case OBS_FRONTEND_EVENT_RECORDING_STOPPED:
case OBS_FRONTEND_EVENT_STREAMING_STOPPED:
resetLiveTime();
break;
case OBS_FRONTEND_EVENT_TRANSITION_STOPPED:
handleTransitionEnd();
break;
#if LIBOBS_API_VER >= MAKE_SEMANTIC_VERSION(27, 2, 0)
case OBS_FRONTEND_EVENT_SCENE_COLLECTION_CHANGING:
handleSceneCollectionChanging();
break;
case OBS_FRONTEND_EVENT_SCENE_COLLECTION_CLEANUP:
SaveSceneSwitcher(nullptr, false, nullptr);
break;
#endif
default:
break;
}
}
static void LoadPlugins()
{
QFileInfo libPath(
QString(obs_get_module_binary_path(obs_current_module())));
QString pluginDir(libPath.absolutePath() + "/adv-ss-plugins");
#ifdef _WIN32
QString libPattern = "*.dll";
SetDllDirectory(pluginDir.toStdWString().c_str());
#else
QString libPattern = "*.so";
#endif
QDirIterator it(pluginDir, QStringList() << libPattern, QDir::Files);
while (it.hasNext()) {
auto file = it.next();
blog(LOG_INFO, "attempting to load \"%s\"",
file.toStdString().c_str());
auto lib = new QLibrary(file, nullptr);
if (lib->load()) {
blog(LOG_INFO, "successfully loaded \"%s\"",
file.toStdString().c_str());
} else {
blog(LOG_WARNING, "failed to load \"%s\": %s",
file.toStdString().c_str(),
lib->errorString().toStdString().c_str());
switcher->loadFailureLibs << file;
}
}
}
void OpenSettingsWindow()
{
if (switcher->settingsWindowOpened) {
AdvSceneSwitcher::window->show();
AdvSceneSwitcher::window->raise();
AdvSceneSwitcher::window->activateWindow();
} else {
AdvSceneSwitcher::window =
new AdvSceneSwitcher(static_cast<QMainWindow *>(
obs_frontend_get_main_window()));
AdvSceneSwitcher::window->setAttribute(Qt::WA_DeleteOnClose);
AdvSceneSwitcher::window->show();
}
}
QWidget *GetSettingsWindow()
{
return SettingsWindowIsOpened() ? AdvSceneSwitcher::window : nullptr;
}
void SetupActionQueues();
extern "C" EXPORT void RunPostLoadSteps()
{
for (const auto &postLoadStep : switcher->pluginPostLoadSteps) {
postLoadStep();
}
}
extern "C" EXPORT void InitSceneSwitcher(obs_module_t *module,
translateFunc translate)
{
blog(LOG_INFO, "version: %s", g_GIT_TAG);
blog(LOG_INFO, "version: %s", g_GIT_SHA1);
switcher = new SwitcherData(module, translate);
PlatformInit();
LoadPlugins();
SetupDock();
SetupActionQueues();
for (const auto &initStep : switcher->pluginInitSteps) {
initStep();
}
obs_frontend_add_save_callback(SaveSceneSwitcher, nullptr);
obs_frontend_add_event_callback(OBSEvent, switcher);
QAction *action = (QAction *)obs_frontend_add_tools_menu_qaction(
obs_module_text("AdvSceneSwitcher.pluginName"));
action->connect(action, &QAction::triggered, OpenSettingsWindow);
}
} // namespace advss