mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-03-21 17:34:57 -05:00
126 lines
3.7 KiB
C++
126 lines
3.7 KiB
C++
#pragma once
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#include "macro-action.hpp"
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#include "macro-condition.hpp"
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#include "macro-ref.hpp"
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#include <QString>
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#include <string>
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#include <deque>
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#include <memory>
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#include <map>
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#include <thread>
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#include <obs.hpp>
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#include <obs-module.h>
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constexpr auto macro_func = 10;
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class Macro {
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public:
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Macro(const std::string &name = "", const bool addHotkey = false);
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virtual ~Macro();
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bool CeckMatch();
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bool PerformActions(bool forceParallel = false,
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bool ignorePause = false);
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bool Matched() { return _matched; }
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int64_t MsSinceLastCheck();
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std::string Name() { return _name; }
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void SetName(const std::string &name);
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void SetRunInParallel(bool parallel) { _runInParallel = parallel; }
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bool RunInParallel() { return _runInParallel; }
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void SetPaused(bool pause = true);
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bool Paused() { return _paused; }
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void SetMatchOnChange(bool onChange) { _matchOnChange = onChange; }
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bool MatchOnChange() { return _matchOnChange; }
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int RunCount() { return _runCount; };
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void ResetRunCount() { _runCount = 0; };
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void AddHelperThread(std::thread &&);
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bool GetStop() { return _stop; }
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void Stop();
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std::deque<std::shared_ptr<MacroCondition>> &Conditions()
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{
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return _conditions;
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}
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std::deque<std::shared_ptr<MacroAction>> &Actions() { return _actions; }
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void UpdateActionIndices();
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void UpdateConditionIndices();
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// Group controls
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static std::shared_ptr<Macro>
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CreateGroup(const std::string &name,
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std::vector<std::shared_ptr<Macro>> &children);
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static void RemoveGroup(std::shared_ptr<Macro>);
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static void PrepareMoveToGroup(Macro *group,
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std::shared_ptr<Macro> item);
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static void PrepareMoveToGroup(std::shared_ptr<Macro> group,
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std::shared_ptr<Macro> item);
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bool IsGroup() { return _isGroup; }
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uint32_t GroupSize() { return _groupSize; }
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bool IsSubitem() { return !!_parent; }
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void SetCollapsed(bool val) { _isCollapsed = val; }
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bool IsCollapsed() { return _isCollapsed; }
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void SetParent(Macro *m) { _parent = m; }
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Macro *Parent() { return _parent; }
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bool Save(obs_data_t *obj) const;
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bool Load(obs_data_t *obj);
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// Some macros can refer to other macros, which are not yet loaded.
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// Use this function to set these references after loading is complete.
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void ResolveMacroRef();
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// Helper function for plugin state condition regarding scene change
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bool SwitchesScene();
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// UI helpers for the macro tab
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bool WasExecutedRecently();
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bool OnChangePreventedActionsRecently();
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void ResetUIHelpers();
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void EnablePauseHotkeys(bool);
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bool PauseHotkeysEnabled();
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void ResetTimers();
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private:
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void SetupHotkeys();
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void ClearHotkeys();
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void SetHotkeysDesc();
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void RunActions(bool &ret, bool ignorePause);
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void RunActions(bool ignorePause);
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void SetOnChangeHighlight();
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std::string _name = "";
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std::deque<std::shared_ptr<MacroCondition>> _conditions;
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std::deque<std::shared_ptr<MacroAction>> _actions;
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Macro *_parent = nullptr;
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uint32_t _groupSize = 0;
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bool _runInParallel = false;
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bool _matched = false;
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bool _lastMatched = false;
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bool _matchOnChange = false;
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bool _paused = false;
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int _runCount = 0;
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bool _registerHotkeys = true;
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obs_hotkey_id _pauseHotkey = OBS_INVALID_HOTKEY_ID;
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obs_hotkey_id _unpauseHotkey = OBS_INVALID_HOTKEY_ID;
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obs_hotkey_id _togglePauseHotkey = OBS_INVALID_HOTKEY_ID;
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// UI helpers for the macro tab
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bool _isGroup = false;
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bool _isCollapsed = false;
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bool _wasExecutedRecently = false;
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bool _onChangeTriggered = false;
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std::chrono::high_resolution_clock::time_point _lastCheckTime{};
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bool _die = false;
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bool _stop = false;
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bool _done = true;
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std::thread _backgroundThread;
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std::vector<std::thread> _helperThreads;
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};
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Macro *GetMacroByName(const char *name);
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Macro *GetMacroByQString(const QString &name);
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