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https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-04-24 06:48:24 -05:00
The "core" macro conditions and actions have been extracted out to the "base" plugin. The library now mostly contains functionality which is required across all plugins and (e.g. definitions for macro segments). The goal is to reduce the complexity and cross-dependencies and group the source files in a better way. This should relsove the "library limit of 65535 objects exceeded" build issue occuring in some Windows build environments.
75 lines
1.7 KiB
C++
75 lines
1.7 KiB
C++
#pragma once
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#include "channel-selection.hpp"
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#include "token.hpp"
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#include <filter-combo-box.hpp>
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#include <obs-data.h>
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#include <string>
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namespace advss {
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struct TwitchPointsReward {
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void Load(obs_data_t *obj);
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void Save(obs_data_t *obj) const;
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std::string id = "-";
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std::string title = "-";
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};
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class TwitchPointsRewardSelection : public FilterComboBox {
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Q_OBJECT
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public:
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TwitchPointsRewardSelection(QWidget *parent, bool allowAny = true);
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void SetPointsReward(const TwitchPointsReward &pointsReward);
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void SetChannel(const TwitchChannel &channel);
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void SetToken(const std::weak_ptr<TwitchToken> &token);
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protected:
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void DisplayErrorMessage(const char *errorMessage);
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void HideErrorMessage();
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std::optional<TwitchChannel> _channel = {};
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std::weak_ptr<TwitchToken> _token;
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private:
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void AddPredefinedItems();
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std::optional<std::vector<TwitchPointsReward>>
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GetPointsRewards(const std::shared_ptr<TwitchToken> &token,
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const TwitchChannel &channel);
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std::vector<TwitchPointsReward> ParseResponse(obs_data_t *response);
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bool _allowAny;
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const std::vector<TokenOption> SUPPORTED_TOKEN_OPTIONS = {
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{"channel:read:redemptions"},
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{"channel:manage:redemptions"}};
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private slots:
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void PopulateSelection();
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void SelectionChanged(int);
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signals:
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void PointsRewardChanged(const TwitchPointsReward &);
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};
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class TwitchPointsRewardWidget : public QWidget {
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Q_OBJECT
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public:
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TwitchPointsRewardWidget(QWidget *parent);
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void SetPointsReward(const TwitchPointsReward &pointsReward);
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void SetChannel(const TwitchChannel &channel);
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void SetToken(const std::weak_ptr<TwitchToken> &token);
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signals:
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void PointsRewardChanged(const TwitchPointsReward &);
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protected:
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TwitchPointsRewardSelection *_selection;
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QPushButton *_refreshButton;
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};
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} // namespace advss
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