SceneSwitcher/src/macro-core/macro-action-edit.hpp

66 lines
1.7 KiB
C++

#pragma once
#include "macro-action.hpp"
#include "filter-combo-box.hpp"
#include <memory>
namespace advss {
class SwitchButton;
struct MacroActionInfo {
using TCreateMethod = std::shared_ptr<MacroAction> (*)(Macro *m);
using TCreateWidgetMethod = QWidget *(*)(QWidget *parent,
std::shared_ptr<MacroAction>);
TCreateMethod _createFunc = nullptr;
TCreateWidgetMethod _createWidgetFunc = nullptr;
std::string _name;
};
class MacroActionFactory {
public:
MacroActionFactory() = delete;
static bool Register(const std::string &id, MacroActionInfo);
static std::shared_ptr<MacroAction> Create(const std::string &id,
Macro *m);
static QWidget *CreateWidget(const std::string &id, QWidget *parent,
std::shared_ptr<MacroAction> action);
static auto GetActionTypes() { return GetMap(); }
static std::string GetActionName(const std::string &id);
static std::string GetIdByName(const QString &name);
private:
static std::map<std::string, MacroActionInfo> &GetMap();
};
class MacroActionEdit : public MacroSegmentEdit {
Q_OBJECT
public:
MacroActionEdit(QWidget *parent = nullptr,
std::shared_ptr<MacroAction> * = nullptr,
const std::string &id = "scene_switch");
void UpdateEntryData(const std::string &id);
void SetEntryData(std::shared_ptr<MacroAction> *);
private slots:
void ActionSelectionChanged(const QString &text);
void ActionEnableChanged(bool);
void UpdateActionState();
private:
std::shared_ptr<MacroSegment> Data();
void SetDisableEffect(bool);
void SetEnableAppearance(bool);
FilterComboBox *_actionSelection;
SwitchButton *_enable;
std::shared_ptr<MacroAction> *_entryData;
QTimer _actionStateTimer;
bool _loading = true;
};
} // namespace advss