SceneSwitcher/src/macro-core/macro-action-random.cpp
2022-08-23 11:31:48 -07:00

163 lines
3.6 KiB
C++

#include "macro-action-random.hpp"
#include "advanced-scene-switcher.hpp"
#include "utility.hpp"
#include <cstdlib>
const std::string MacroActionRandom::id = "random";
bool MacroActionRandom::_registered = MacroActionFactory::Register(
MacroActionRandom::id,
{MacroActionRandom::Create, MacroActionRandomEdit::Create,
"AdvSceneSwitcher.action.random"});
std::vector<MacroRef> getNextMacro(std::vector<MacroRef> &macros,
MacroRef &lastRandomMacro)
{
std::vector<MacroRef> res;
if (macros.size() == 1) {
if (!macros[0].get() || macros[0]->Paused()) {
return res;
} else {
return macros;
}
}
for (auto &m : macros) {
if (m.get() && !m->Paused() &&
!(lastRandomMacro.get() == m.get())) {
res.push_back(m);
}
}
return res;
}
bool MacroActionRandom::PerformAction()
{
if (_macros.size() == 0) {
return true;
}
auto macros = getNextMacro(_macros, lastRandomMacro);
if (macros.size() == 0) {
return true;
}
if (macros.size() == 1 && macros[0].get()) {
lastRandomMacro = macros[0];
return macros[0]->PerformActions();
}
srand((unsigned int)time(0));
size_t idx = std::rand() % (macros.size());
lastRandomMacro = macros[idx];
return macros[idx]->PerformActions();
}
void MacroActionRandom::LogAction()
{
vblog(LOG_INFO, "running random macro");
}
bool MacroActionRandom::Save(obs_data_t *obj)
{
MacroAction::Save(obj);
SaveMacroList(obj, _macros);
return true;
}
bool MacroActionRandom::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
LoadMacroList(obj, _macros);
return true;
}
MacroActionRandomEdit::MacroActionRandomEdit(
QWidget *parent, std::shared_ptr<MacroActionRandom> entryData)
: QWidget(parent), _list(new MacroList(this, false, false))
{
QWidget::connect(_list, SIGNAL(Added(const std::string &)), this,
SLOT(Add(const std::string &)));
QWidget::connect(_list, SIGNAL(Removed(int)), this, SLOT(Remove(int)));
QWidget::connect(_list, SIGNAL(Replaced(int, const std::string &)),
this, SLOT(Replace(int, const std::string &)));
QWidget::connect(window(), SIGNAL(MacroRemoved(const QString &)), this,
SLOT(MacroRemove(const QString &)));
auto *entryLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {};
placeWidgets(obs_module_text("AdvSceneSwitcher.action.random.entry"),
entryLayout, widgetPlaceholders);
auto *mainLayout = new QVBoxLayout;
mainLayout->addLayout(entryLayout);
mainLayout->addWidget(_list);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionRandomEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_list->SetContent(_entryData->_macros);
adjustSize();
}
void MacroActionRandomEdit::MacroRemove(const QString &)
{
if (!_entryData) {
return;
}
auto it = _entryData->_macros.begin();
while (it != _entryData->_macros.end()) {
it->UpdateRef();
if (it->get() == nullptr) {
it = _entryData->_macros.erase(it);
} else {
++it;
}
}
adjustSize();
}
void MacroActionRandomEdit::Add(const std::string &name)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
MacroRef macro(name);
_entryData->_macros.push_back(macro);
adjustSize();
}
void MacroActionRandomEdit::Remove(int idx)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_macros.erase(std::next(_entryData->_macros.begin(), idx));
adjustSize();
}
void MacroActionRandomEdit::Replace(int idx, const std::string &name)
{
if (_loading || !_entryData) {
return;
}
MacroRef macro(name);
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_macros[idx] = macro;
adjustSize();
}