SceneSwitcher/plugins/base/macro-action-window.cpp
WarmUpTill c281c6db83 Add WindowSelectionWidget
Refreshes list of windows when widget becomes visible to support widget
caching
2025-05-27 22:37:46 +02:00

261 lines
6.4 KiB
C++

#include "macro-action-window.hpp"
#include "help-icon.hpp"
#include "layout-helpers.hpp"
#include "platform-funcs.hpp"
#include "selection-helpers.hpp"
namespace advss {
const std::string MacroActionWindow::id = "window";
#ifdef _WIN32
bool MacroActionWindow::_registered = MacroActionFactory::Register(
MacroActionWindow::id,
{MacroActionWindow::Create, MacroActionWindowEdit::Create,
"AdvSceneSwitcher.action.window"});
#else
bool MacroActionWindow::_registered = false;
#endif // _WIN32
const static std::map<MacroActionWindow::Action, std::string> actionTypes = {
{MacroActionWindow::Action::SET_FOCUS_WINDOW,
"AdvSceneSwitcher.action.window.type.setFocusWindow"},
{MacroActionWindow::Action::MAXIMIZE_WINDOW,
"AdvSceneSwitcher.action.window.type.maximizeWindow"},
{MacroActionWindow::Action::MINIMIZE_WINDOW,
"AdvSceneSwitcher.action.window.type.minimizeWindow"},
{MacroActionWindow::Action::CLOSE_WINDOW,
"AdvSceneSwitcher.action.window.type.closeWindow"},
};
#ifdef _WIN32
void SetFocusWindow(const std::string &);
void MaximizeWindow(const std::string &);
void MinimizeWindow(const std::string &);
void CloseWindow(const std::string &);
#else
void SetFocusWindow(const std::string &) {}
void MaximizeWindow(const std::string &) {}
void MinimizeWindow(const std::string &) {}
void CloseWindow(const std::string &) {}
#endif // _WIN32
std::optional<std::string> MacroActionWindow::GetMatchingWindow() const
{
std::vector<std::string> windowList;
GetWindowList(windowList);
if (!_regex.Enabled()) {
if (std::find(windowList.begin(), windowList.end(),
std::string(_window)) == windowList.end()) {
return {};
}
return _window;
}
for (const auto &window : windowList) {
if (_regex.Matches(window, _window)) {
return window;
}
}
return {};
}
bool MacroActionWindow::PerformAction()
{
auto window = GetMatchingWindow();
if (!window) {
return true;
}
switch (_action) {
case Action::SET_FOCUS_WINDOW:
SetFocusWindow(*window);
break;
case Action::MAXIMIZE_WINDOW:
MaximizeWindow(*window);
break;
case Action::MINIMIZE_WINDOW:;
MinimizeWindow(*window);
break;
case Action::CLOSE_WINDOW:
CloseWindow(*window);
break;
default:
break;
}
return true;
}
void MacroActionWindow::LogAction() const
{
auto window = GetMatchingWindow();
switch (_action) {
case Action::SET_FOCUS_WINDOW:
blog(LOG_INFO, "focus window \"%s\"",
window ? window->c_str() : "nothing matched");
break;
case Action::MAXIMIZE_WINDOW:
blog(LOG_INFO, "maximize window \"%s\"",
window ? window->c_str() : "nothing matched");
break;
case Action::MINIMIZE_WINDOW:
blog(LOG_INFO, "minimize window \"%s\"",
window ? window->c_str() : "nothing matched");
break;
case Action::CLOSE_WINDOW:
blog(LOG_INFO, "close window \"%s\"",
window ? window->c_str() : "nothing matched");
break;
default:
break;
}
}
bool MacroActionWindow::Save(obs_data_t *obj) const
{
MacroAction::Save(obj);
obs_data_set_int(obj, "action", static_cast<int>(_action));
_window.Save(obj, "window");
_regex.Save(obj, "regex");
return true;
}
bool MacroActionWindow::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
_action = static_cast<Action>(obs_data_get_int(obj, "action"));
_window.Load(obj, "window");
_regex.Load(obj, "regex");
return true;
}
std::string MacroActionWindow::GetShortDesc() const
{
return _window;
}
std::shared_ptr<MacroAction> MacroActionWindow::Create(Macro *m)
{
return std::make_shared<MacroActionWindow>(m);
}
std::shared_ptr<MacroAction> MacroActionWindow::Copy() const
{
return std::make_shared<MacroActionWindow>(*this);
}
void MacroActionWindow::ResolveVariablesToFixedValues()
{
_window.ResolveVariables();
}
static inline void populateActionSelection(QComboBox *list)
{
for (const auto &[_, name] : actionTypes) {
list->addItem(obs_module_text(name.c_str()));
}
}
MacroActionWindowEdit::MacroActionWindowEdit(
QWidget *parent, std::shared_ptr<MacroActionWindow> entryData)
: QWidget(parent),
_actions(new QComboBox()),
_windows(new WindowSelectionWidget(this)),
_regex(new RegexConfigWidget(this)),
_infoLayout(new QHBoxLayout())
{
populateActionSelection(_actions);
auto focusLimitation = new QLabel(obs_module_text(
"AdvSceneSwitcher.action.window.type.setFocusWindow.limitation"));
_infoLayout->addWidget(focusLimitation);
auto focusLimitationDetails = new HelpIcon(obs_module_text(
"AdvSceneSwitcher.action.window.type.setFocusWindow.limitation.details"));
_infoLayout->addWidget(focusLimitationDetails);
_infoLayout->addStretch();
QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ActionChanged(int)));
QWidget::connect(_windows, SIGNAL(currentTextChanged(const QString &)),
this, SLOT(WindowChanged(const QString &)));
QWidget::connect(_regex,
SIGNAL(RegexConfigChanged(const RegexConfig &)), this,
SLOT(RegexChanged(const RegexConfig &)));
auto entryLayout = new QHBoxLayout;
PlaceWidgets(obs_module_text("AdvSceneSwitcher.action.window.entry"),
entryLayout,
{{"{{actions}}", _actions},
{"{{windows}}", _windows},
{"{{regex}}", _regex}});
auto layout = new QVBoxLayout();
layout->addLayout(entryLayout);
layout->addLayout(_infoLayout);
setLayout(layout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionWindowEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
_windows->setCurrentText(QString::fromStdString(_entryData->_window));
_regex->SetRegexConfig(_entryData->_regex);
SetWidgetVisibility();
}
void MacroActionWindowEdit::WindowChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_window = text.toStdString();
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}
void MacroActionWindowEdit::RegexChanged(const RegexConfig &regex)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_regex = regex;
adjustSize();
updateGeometry();
}
void MacroActionWindowEdit::SetWidgetVisibility()
{
SetLayoutVisible(_infoLayout,
_entryData->_action ==
MacroActionWindow::Action::SET_FOCUS_WINDOW);
adjustSize();
updateGeometry();
}
void MacroActionWindowEdit::ActionChanged(int value)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_action = static_cast<MacroActionWindow::Action>(value);
SetWidgetVisibility();
}
} // namespace advss