SceneSwitcher/src/switch-random.cpp
WarmUpTill 214821b69f
UI rework (#44)
* rework general tab UI

* rework audio tab UI

* rework media tab UI

* rework time tab UI

* rework random tab UI

* rework window tab UI

* rework sreen region tab UI

* rework sequence tab UI

* rework transition tab UI

* adjust log messages to new format

* fix include path and warning

* highlight widgets to guide users (can be disabled)

* add helper frame for screen region tab

* rename main SceneSwitcher widget to AdvSceneSwitcher to resolve naming conflicts with the frontend tools on certain platforms (e.g. Debian 10)

* add media state 'any'

* adjust media switch handling to support vlc source
2020-10-31 16:25:44 +01:00

206 lines
5.1 KiB
C++

#include <random>
#include "headers/advanced-scene-switcher.hpp"
#include "headers/utility.hpp"
static QMetaObject::Connection addPulse;
void AdvSceneSwitcher::on_randomAdd_clicked()
{
ui->randomAdd->disconnect(addPulse);
std::lock_guard<std::mutex> lock(switcher->m);
switcher->randomSwitches.emplace_back();
QListWidgetItem *item;
item = new QListWidgetItem(ui->randomSwitches);
ui->randomSwitches->addItem(item);
RandomSwitchWidget *sw =
new RandomSwitchWidget(&switcher->randomSwitches.back());
item->setSizeHint(sw->minimumSizeHint());
ui->randomSwitches->setItemWidget(item, sw);
}
void AdvSceneSwitcher::on_randomRemove_clicked()
{
QListWidgetItem *item = ui->randomSwitches->currentItem();
if (!item)
return;
{
std::lock_guard<std::mutex> lock(switcher->m);
int idx = ui->randomSwitches->currentRow();
auto &switches = switcher->randomSwitches;
switches.erase(switches.begin() + idx);
}
delete item;
}
void SwitcherData::checkRandom(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition, int &delay)
{
if (randomSwitches.size() == 0)
return;
std::deque<RandomSwitch> rs(randomSwitches);
std::random_device rng;
std::mt19937 urng(rng());
std::shuffle(rs.begin(), rs.end(), urng);
for (RandomSwitch &r : rs) {
if (!r.initialized())
continue;
if (r.scene == lastRandomScene)
continue;
scene = r.scene;
transition = r.transition;
delay = (int)r.delay * 1000;
match = true;
lastRandomScene = r.scene;
if (verbose)
r.logMatch();
break;
}
}
void SwitcherData::saveRandomSwitches(obs_data_t *obj)
{
obs_data_array_t *randomArray = obs_data_array_create();
for (RandomSwitch &s : switcher->randomSwitches) {
obs_data_t *array_obj = obs_data_create();
obs_source_t *source = obs_weak_source_get_source(s.scene);
obs_source_t *transition =
obs_weak_source_get_source(s.transition);
if (source && transition) {
const char *sceneName = obs_source_get_name(source);
const char *transitionName =
obs_source_get_name(transition);
obs_data_set_string(array_obj, "scene", sceneName);
obs_data_set_string(array_obj, "transition",
transitionName);
obs_data_set_double(array_obj, "delay", s.delay);
obs_data_array_push_back(randomArray, array_obj);
}
obs_source_release(source);
obs_source_release(transition);
obs_data_release(array_obj);
}
obs_data_set_array(obj, "randomSwitches", randomArray);
obs_data_array_release(randomArray);
}
void SwitcherData::loadRandomSwitches(obs_data_t *obj)
{
switcher->randomSwitches.clear();
obs_data_array_t *randomArray =
obs_data_get_array(obj, "randomSwitches");
size_t count = obs_data_array_count(randomArray);
for (size_t i = 0; i < count; i++) {
obs_data_t *array_obj = obs_data_array_item(randomArray, i);
const char *scene = obs_data_get_string(array_obj, "scene");
const char *transition =
obs_data_get_string(array_obj, "transition");
double delay = obs_data_get_double(array_obj, "delay");
switcher->randomSwitches.emplace_back(
GetWeakSourceByName(scene),
GetWeakTransitionByName(transition), delay);
obs_data_release(array_obj);
}
obs_data_array_release(randomArray);
}
void AdvSceneSwitcher::setupRandomTab()
{
for (auto &s : switcher->randomSwitches) {
QListWidgetItem *item;
item = new QListWidgetItem(ui->randomSwitches);
ui->randomSwitches->addItem(item);
RandomSwitchWidget *sw = new RandomSwitchWidget(&s);
item->setSizeHint(sw->minimumSizeHint());
ui->randomSwitches->setItemWidget(item, sw);
}
if (switcher->randomSwitches.size() == 0)
addPulse = PulseWidget(ui->randomAdd, QColor(Qt::green));
if (switcher->switchIfNotMatching != RANDOM_SWITCH)
PulseWidget(ui->randomDisabledWarning, QColor(Qt::red),
QColor(0, 0, 0, 0), "QLabel ");
else
ui->randomDisabledWarning->setVisible(false);
}
RandomSwitchWidget::RandomSwitchWidget(RandomSwitch *s) : SwitchWidget(s, false)
{
delay = new QDoubleSpinBox();
switchLabel = new QLabel("If no switch condition is met switch to ");
usingLabel = new QLabel("using");
forLabel = new QLabel("for");
QWidget::connect(delay, SIGNAL(valueChanged(double)), this,
SLOT(DelayChanged(double)));
delay->setSuffix("s");
delay->setMaximum(999999999.9);
if (s) {
delay->setValue(s->delay);
}
setStyleSheet("* { background-color: transparent; }");
QHBoxLayout *mainLayout = new QHBoxLayout;
mainLayout->addWidget(switchLabel);
mainLayout->addWidget(scenes);
mainLayout->addWidget(usingLabel);
mainLayout->addWidget(transitions);
mainLayout->addWidget(forLabel);
mainLayout->addWidget(delay);
mainLayout->addStretch();
setLayout(mainLayout);
switchData = s;
loading = false;
}
RandomSwitch *RandomSwitchWidget::getSwitchData()
{
return switchData;
}
void RandomSwitchWidget::setSwitchData(RandomSwitch *s)
{
switchData = s;
}
void RandomSwitchWidget::swapSwitchData(RandomSwitchWidget *s1,
RandomSwitchWidget *s2)
{
SwitchWidget::swapSwitchData(s1, s2);
RandomSwitch *t = s1->getSwitchData();
s1->setSwitchData(s2->getSwitchData());
s2->setSwitchData(t);
}
void RandomSwitchWidget::DelayChanged(double d)
{
if (loading || !switchData)
return;
std::lock_guard<std::mutex> lock(switcher->m);
switchData->delay = d;
}