mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-04-22 18:17:25 -05:00
176 lines
5.9 KiB
C++
176 lines
5.9 KiB
C++
#pragma once
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#include <QDialog>
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#include <memory>
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#include <vector>
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#include <string>
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#include "ui_advanced-scene-switcher.h"
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#include "switcher-data-structs.hpp"
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class QCloseEvent;
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/*******************************************************************************
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* Advanced Scene Switcher window
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*******************************************************************************/
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class SceneSwitcher : public QDialog {
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Q_OBJECT
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public:
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std::unique_ptr<Ui_SceneSwitcher> ui;
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bool loading = true;
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SceneSwitcher(QWidget *parent);
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void closeEvent(QCloseEvent *event) override;
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void SetStarted();
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void SetStopped();
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int FindByData(const QString &window);
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int ScreenRegionFindByData(const QString ®ion);
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int PauseScenesFindByData(const QString &scene);
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int PauseWindowsFindByData(const QString &window);
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int IgnoreWindowsFindByData(const QString &window);
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int SceneRoundTripFindByData(const QString &scene1);
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int SceneTransitionsFindByData(const QString &scene1, const QString &scene2);
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int DefaultTransitionsFindByData(const QString &scene);
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int executableFindByData(const QString &exe);
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int IgnoreIdleWindowsFindByData(const QString& window);
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int randomFindByData(const QString& scene);
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void UpdateNonMatchingScene(const QString &name);
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void UpdateAutoStopScene(const QString &name);
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void UpdateIdleDataTransition(const QString& name);
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void UpdateIdleDataScene(const QString& name);
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public slots:
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void on_switches_currentRowChanged(int idx);
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void on_add_clicked();
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void on_remove_clicked();
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void on_noMatchDontSwitch_clicked();
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void on_noMatchSwitch_clicked();
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void on_noMatchRandomSwitch_clicked();
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void on_startAtLaunch_toggled(bool value);
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void on_noMatchSwitchScene_currentTextChanged(const QString &text);
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void on_checkInterval_valueChanged(int value);
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void on_toggleStartButton_clicked();
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void on_screenRegions_currentRowChanged(int idx);
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void on_screenRegionAdd_clicked();
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void on_screenRegionRemove_clicked();
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void on_pauseScenes_currentRowChanged(int idx);
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void on_pauseScenesAdd_clicked();
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void on_pauseScenesRemove_clicked();
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void on_pauseWindows_currentRowChanged(int idx);
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void on_pauseWindowsAdd_clicked();
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void on_pauseWindowsRemove_clicked();
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void on_ignoreWindows_currentRowChanged(int idx);
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void on_ignoreWindowsAdd_clicked();
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void on_ignoreWindowsRemove_clicked();
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void on_sceneRoundTrips_currentRowChanged(int idx);
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void on_sceneRoundTripAdd_clicked();
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void on_sceneRoundTripRemove_clicked();
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void on_sceneRoundTripSave_clicked();
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void on_sceneRoundTripLoad_clicked();
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void on_autoStopSceneCheckBox_stateChanged(int state);
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void on_autoStopScenes_currentTextChanged(const QString &text);
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void on_sceneTransitions_currentRowChanged(int idx);
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void on_transitionsAdd_clicked();
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void on_transitionsRemove_clicked();
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void on_defaultTransitions_currentRowChanged(int idx);
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void on_defaultTransitionsAdd_clicked();
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void on_defaultTransitionsRemove_clicked();
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void on_browseButton_clicked();
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void on_readFileCheckBox_stateChanged(int state);
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void on_readPathLineEdit_textChanged(const QString & text);
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void on_writePathLineEdit_textChanged(const QString & text);
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void on_browseButton_2_clicked();
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void on_executableAdd_clicked();
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void on_executableRemove_clicked();
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void on_executables_currentRowChanged(int idx);
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void on_idleCheckBox_stateChanged(int state);
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void on_idleTransitions_currentTextChanged(const QString& text);
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void on_idleScenes_currentTextChanged(const QString& text);
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void on_idleSpinBox_valueChanged(int i);
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void on_ignoreIdleWindows_currentRowChanged(int idx);
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void on_ignoreIdleAdd_clicked();
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void on_ignoreIdleRemove_clicked();
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void on_randomAdd_clicked();
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void on_randomRemove_clicked();
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void on_randomScenesList_currentRowChanged(int idx);
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void on_fileAdd_clicked();
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void on_fileRemove_clicked();
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void on_fileScenesList_currentRowChanged(int idx);
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void on_browseButton_3_clicked();
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void on_priorityUp_clicked();
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void on_priorityDown_clicked();
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void updateScreenRegionCursorPos();
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void on_close_clicked();
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};
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/********************************************************************************
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* Windowtitle helper
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********************************************************************************/
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void GetWindowList(std::vector<std::string> &windows);
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void GetCurrentWindowTitle(std::string &title);
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bool isFullscreen();
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/********************************************************************************
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* Screenregion helper
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********************************************************************************/
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pair<int, int> getCursorPos();
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/********************************************************************************
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* Idle detection helper
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********************************************************************************/
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int secondsSinceLastInput();
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/********************************************************************************
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* Executable helper
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********************************************************************************/
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void GetProcessList(QStringList &processes);
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bool isInFocus(const QString &exeToCheck);
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/********************************************************************************
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* Sceneswitch helper
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********************************************************************************/
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struct obs_weak_source;
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typedef struct obs_weak_source obs_weak_source_t;
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obs_weak_source_t* getNextTransition(obs_weak_source_t* scene1, obs_weak_source_t* scene2);
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void switchScene(OBSWeakSource& scene, OBSWeakSource& transition);
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/********************************************************************************
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* Hotkey helper
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********************************************************************************/
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void startStopHotkeyFunc(void* data, obs_hotkey_id id, obs_hotkey_t* hotkey, bool pressed);
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void loadKeybinding(obs_hotkey_id hotkeyId);
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/********************************************************************************
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* Main SwitcherData
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********************************************************************************/
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struct SwitcherData;
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extern SwitcherData* switcher;
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