SceneSwitcher/lib/macro/macro-action-edit.cpp
WarmUpTill 8f55856fd5 Fix macro segment highlighting not being in sync
Each macro segment had its own internal timer to handle highlighting.
This handing was now moved centrally to the macro tab.
2024-05-10 15:11:20 +02:00

631 lines
15 KiB
C++

#include "macro-action-edit.hpp"
#include "advanced-scene-switcher.hpp"
#include "macro-helpers.hpp"
#include "macro-properties.hpp"
#include "macro.hpp"
#include "plugin-state-helpers.hpp"
#include "section.hpp"
#include "switch-button.hpp"
#include <QGraphicsOpacityEffect>
namespace advss {
static inline void populateActionSelection(QComboBox *list)
{
for (const auto &[_, action] : MacroActionFactory::GetActionTypes()) {
QString entry(obs_module_text(action._name.c_str()));
if (list->findText(entry) == -1) {
list->addItem(entry);
} else {
blog(LOG_WARNING,
"did not insert duplicate action entry with name \"%s\"",
entry.toStdString().c_str());
}
}
list->model()->sort(0);
}
MacroActionEdit::MacroActionEdit(QWidget *parent,
std::shared_ptr<MacroAction> *entryData,
const std::string &id)
: MacroSegmentEdit(parent),
_actionSelection(new FilterComboBox()),
_enable(new SwitchButton()),
_entryData(entryData)
{
QWidget::connect(_actionSelection,
SIGNAL(currentTextChanged(const QString &)), this,
SLOT(ActionSelectionChanged(const QString &)));
QWidget::connect(_enable, SIGNAL(checked(bool)), this,
SLOT(ActionEnableChanged(bool)));
QWidget::connect(&_actionStateTimer, SIGNAL(timeout()), this,
SLOT(UpdateActionState()));
populateActionSelection(_actionSelection);
_section->AddHeaderWidget(_enable);
_section->AddHeaderWidget(_actionSelection);
_section->AddHeaderWidget(_headerInfo);
auto actionLayout = new QVBoxLayout;
actionLayout->setContentsMargins({7, 7, 7, 7});
actionLayout->addWidget(_section);
_contentLayout->addLayout(actionLayout);
auto mainLayout = new QHBoxLayout;
mainLayout->setContentsMargins(0, 0, 0, 0);
mainLayout->setSpacing(0);
mainLayout->addWidget(_frame);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData(id);
_actionStateTimer.start(300);
_loading = false;
}
void MacroActionEdit::ActionSelectionChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
std::string id = MacroActionFactory::GetIdByName(text);
if (id.empty()) {
return;
}
HeaderInfoChanged("");
auto idx = _entryData->get()->GetIndex();
auto macro = _entryData->get()->GetMacro();
{
auto lock = LockContext();
_entryData->reset();
*_entryData = MacroActionFactory::Create(id, macro);
(*_entryData)->SetIndex(idx);
(*_entryData)->PostLoad();
RunPostLoadSteps();
}
auto widget = MacroActionFactory::CreateWidget(id, this, *_entryData);
QWidget::connect(widget, SIGNAL(HeaderInfoChanged(const QString &)),
this, SLOT(HeaderInfoChanged(const QString &)));
_section->SetContent(widget);
SetFocusPolicyOfWidgets();
}
void MacroActionEdit::UpdateEntryData(const std::string &id)
{
_actionSelection->setCurrentText(
obs_module_text(MacroActionFactory::GetActionName(id).c_str()));
const bool enabled = (*_entryData)->Enabled();
_enable->setChecked(enabled);
SetDisableEffect(!enabled);
auto widget = MacroActionFactory::CreateWidget(id, this, *_entryData);
QWidget::connect(widget, SIGNAL(HeaderInfoChanged(const QString &)),
this, SLOT(HeaderInfoChanged(const QString &)));
HeaderInfoChanged(
QString::fromStdString((*_entryData)->GetShortDesc()));
_section->SetContent(widget, (*_entryData)->GetCollapsed());
SetFocusPolicyOfWidgets();
}
void MacroActionEdit::SetEntryData(std::shared_ptr<MacroAction> *data)
{
_entryData = data;
}
void MacroActionEdit::SetDisableEffect(bool value)
{
if (value) {
auto effect = new QGraphicsOpacityEffect(this);
effect->setOpacity(0.5);
_section->setGraphicsEffect(effect);
} else {
_section->setGraphicsEffect(nullptr);
}
}
void MacroActionEdit::ActionEnableChanged(bool value)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
(*_entryData)->SetEnabled(value);
SetDisableEffect(!value);
}
void MacroActionEdit::UpdateActionState()
{
if (_loading || !_entryData) {
return;
}
SetEnableAppearance((*_entryData)->Enabled());
}
void MacroActionEdit::SetEnableAppearance(bool value)
{
_enable->setChecked(value);
SetDisableEffect(!value);
}
std::shared_ptr<MacroSegment> MacroActionEdit::Data() const
{
return *_entryData;
}
void AdvSceneSwitcher::AddMacroAction(Macro *macro, int idx,
const std::string &id, obs_data_t *data)
{
if (idx < 0 || idx > (int)macro->Actions().size()) {
assert(false);
return;
}
{
auto lock = LockContext();
macro->Actions().emplace(macro->Actions().begin() + idx,
MacroActionFactory::Create(id, macro));
if (data) {
macro->Actions().at(idx)->Load(data);
}
macro->Actions().at(idx)->PostLoad();
RunPostLoadSteps();
macro->UpdateActionIndices();
ui->actionsList->Insert(
idx,
new MacroActionEdit(this, &macro->Actions()[idx], id));
SetActionData(*macro);
}
HighlightAction(idx);
ui->actionsList->SetHelpMsgVisible(false);
emit(MacroSegmentOrderChanged());
}
void AdvSceneSwitcher::AddMacroAction(int idx)
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (idx < 0 || idx > (int)macro->Actions().size()) {
assert(false);
return;
}
std::string id;
if (idx - 1 >= 0) {
id = macro->Actions().at(idx - 1)->GetId();
} else {
id = MacroAction::GetDefaultID();
}
OBSDataAutoRelease data;
if (idx - 1 >= 0) {
data = obs_data_create();
macro->Actions().at(idx - 1)->Save(data);
}
AddMacroAction(macro.get(), idx, id, data);
}
void AdvSceneSwitcher::on_actionAdd_clicked()
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (currentActionIdx == -1) {
AddMacroAction((int)macro->Actions().size());
} else {
AddMacroAction(currentActionIdx + 1);
}
if (currentActionIdx != -1) {
MacroActionSelectionChanged(currentActionIdx + 1);
}
}
void AdvSceneSwitcher::RemoveMacroAction(int idx)
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (idx < 0 || idx >= (int)macro->Actions().size()) {
return;
}
{
auto lock = LockContext();
ui->actionsList->Remove(idx);
macro->Actions().erase(macro->Actions().begin() + idx);
SetMacroAbortWait(true);
GetMacroWaitCV().notify_all();
macro->UpdateActionIndices();
SetActionData(*macro);
}
MacroActionSelectionChanged(-1);
lastInteracted = MacroSection::ACTIONS;
emit(MacroSegmentOrderChanged());
}
void AdvSceneSwitcher::on_actionRemove_clicked()
{
if (currentActionIdx == -1) {
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
RemoveMacroAction((int)macro->Actions().size() - 1);
} else {
RemoveMacroAction(currentActionIdx);
}
MacroActionSelectionChanged(-1);
}
void AdvSceneSwitcher::on_actionTop_clicked()
{
if (currentActionIdx == -1) {
return;
}
MacroActionReorder(0, currentActionIdx);
MacroActionSelectionChanged(0);
}
void AdvSceneSwitcher::on_actionUp_clicked()
{
if (currentActionIdx == -1 || currentActionIdx == 0) {
return;
}
MoveMacroActionUp(currentActionIdx);
MacroActionSelectionChanged(currentActionIdx - 1);
}
void AdvSceneSwitcher::on_actionDown_clicked()
{
if (currentActionIdx == -1 ||
currentActionIdx == ui->actionsList->ContentLayout()->count() - 1) {
return;
}
MoveMacroActionDown(currentActionIdx);
MacroActionSelectionChanged(currentActionIdx + 1);
}
void AdvSceneSwitcher::on_actionBottom_clicked()
{
if (currentActionIdx == -1) {
return;
}
const int newIdx = ui->actionsList->ContentLayout()->count() - 1;
MacroActionReorder(newIdx, currentActionIdx);
MacroActionSelectionChanged(newIdx);
}
void AdvSceneSwitcher::on_elseActionAdd_clicked()
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (currentElseActionIdx == -1) {
AddMacroElseAction((int)macro->ElseActions().size());
} else {
AddMacroElseAction(currentElseActionIdx + 1);
}
if (currentElseActionIdx != -1) {
MacroElseActionSelectionChanged(currentElseActionIdx + 1);
}
}
void AdvSceneSwitcher::on_elseActionRemove_clicked()
{
if (currentElseActionIdx == -1) {
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
RemoveMacroElseAction((int)macro->ElseActions().size() - 1);
} else {
RemoveMacroElseAction(currentElseActionIdx);
}
MacroElseActionSelectionChanged(-1);
}
void AdvSceneSwitcher::on_elseActionTop_clicked()
{
if (currentElseActionIdx == -1) {
return;
}
MacroElseActionReorder(0, currentElseActionIdx);
MacroElseActionSelectionChanged(0);
}
void AdvSceneSwitcher::on_elseActionUp_clicked()
{
if (currentElseActionIdx == -1 || currentElseActionIdx == 0) {
return;
}
MoveMacroElseActionUp(currentElseActionIdx);
MacroElseActionSelectionChanged(currentElseActionIdx - 1);
}
void AdvSceneSwitcher::on_elseActionDown_clicked()
{
if (currentElseActionIdx == -1 ||
currentElseActionIdx ==
ui->elseActionsList->ContentLayout()->count() - 1) {
return;
}
MoveMacroElseActionDown(currentElseActionIdx);
MacroElseActionSelectionChanged(currentElseActionIdx + 1);
}
void AdvSceneSwitcher::on_elseActionBottom_clicked()
{
if (currentElseActionIdx == -1) {
return;
}
const int newIdx = ui->elseActionsList->ContentLayout()->count() - 1;
MacroElseActionReorder(newIdx, currentElseActionIdx);
MacroElseActionSelectionChanged(newIdx);
}
void AdvSceneSwitcher::SwapActions(Macro *m, int pos1, int pos2)
{
if (pos1 == pos2) {
return;
}
if (pos1 > pos2) {
std::swap(pos1, pos2);
}
auto lock = LockContext();
iter_swap(m->Actions().begin() + pos1, m->Actions().begin() + pos2);
m->UpdateActionIndices();
auto widget1 = static_cast<MacroActionEdit *>(
ui->actionsList->ContentLayout()->takeAt(pos1)->widget());
auto widget2 = static_cast<MacroActionEdit *>(
ui->actionsList->ContentLayout()->takeAt(pos2 - 1)->widget());
ui->actionsList->Insert(pos1, widget2);
ui->actionsList->Insert(pos2, widget1);
SetActionData(*m);
emit(MacroSegmentOrderChanged());
}
void AdvSceneSwitcher::MoveMacroActionUp(int idx)
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (idx < 1 || idx >= (int)macro->Actions().size()) {
return;
}
SwapActions(macro.get(), idx, idx - 1);
HighlightAction(idx - 1);
}
void AdvSceneSwitcher::MoveMacroActionDown(int idx)
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (idx < 0 || idx >= (int)macro->Actions().size() - 1) {
return;
}
SwapActions(macro.get(), idx, idx + 1);
HighlightAction(idx + 1);
}
void AdvSceneSwitcher::MacroElseActionSelectionChanged(int idx)
{
SetupMacroSegmentSelection(MacroSection::ELSE_ACTIONS, idx);
}
void AdvSceneSwitcher::MacroElseActionReorder(int to, int from)
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (to == from || from < 0 || from > (int)macro->ElseActions().size() ||
to < 0 || to > (int)macro->ElseActions().size()) {
return;
}
{
auto lock = LockContext();
auto action = macro->ElseActions().at(from);
macro->ElseActions().erase(macro->ElseActions().begin() + from);
macro->ElseActions().insert(macro->ElseActions().begin() + to,
action);
macro->UpdateElseActionIndices();
ui->elseActionsList->ContentLayout()->insertItem(
to, ui->elseActionsList->ContentLayout()->takeAt(from));
SetElseActionData(*macro);
}
HighlightElseAction(to);
emit(MacroSegmentOrderChanged());
}
void AdvSceneSwitcher::AddMacroElseAction(Macro *macro, int idx,
const std::string &id,
obs_data_t *data)
{
if (idx < 0 || idx > (int)macro->ElseActions().size()) {
assert(false);
return;
}
{
auto lock = LockContext();
macro->ElseActions().emplace(macro->ElseActions().begin() + idx,
MacroActionFactory::Create(id,
macro));
if (data) {
macro->ElseActions().at(idx)->Load(data);
}
macro->ElseActions().at(idx)->PostLoad();
RunPostLoadSteps();
macro->UpdateElseActionIndices();
ui->elseActionsList->Insert(
idx, new MacroActionEdit(
this, &macro->ElseActions()[idx], id));
SetElseActionData(*macro);
}
HighlightElseAction(idx);
ui->elseActionsList->SetHelpMsgVisible(false);
emit(MacroSegmentOrderChanged());
}
void AdvSceneSwitcher::AddMacroElseAction(int idx)
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (idx < 0 || idx > (int)macro->ElseActions().size()) {
assert(false);
return;
}
std::string id;
if (idx - 1 >= 0) {
id = macro->ElseActions().at(idx - 1)->GetId();
} else {
id = MacroAction::GetDefaultID();
}
OBSDataAutoRelease data;
if (idx - 1 >= 0) {
data = obs_data_create();
macro->ElseActions().at(idx - 1)->Save(data);
}
AddMacroElseAction(macro.get(), idx, id, data);
}
void AdvSceneSwitcher::RemoveMacroElseAction(int idx)
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (idx < 0 || idx >= (int)macro->ElseActions().size()) {
return;
}
{
auto lock = LockContext();
ui->elseActionsList->Remove(idx);
macro->ElseActions().erase(macro->ElseActions().begin() + idx);
SetMacroAbortWait(true);
GetMacroWaitCV().notify_all();
macro->UpdateElseActionIndices();
SetElseActionData(*macro);
}
MacroElseActionSelectionChanged(-1);
lastInteracted = MacroSection::ELSE_ACTIONS;
emit(MacroSegmentOrderChanged());
}
void AdvSceneSwitcher::SwapElseActions(Macro *m, int pos1, int pos2)
{
if (pos1 == pos2) {
return;
}
if (pos1 > pos2) {
std::swap(pos1, pos2);
}
auto lock = LockContext();
iter_swap(m->ElseActions().begin() + pos1,
m->ElseActions().begin() + pos2);
m->UpdateElseActionIndices();
auto widget1 = static_cast<MacroActionEdit *>(
ui->elseActionsList->ContentLayout()->takeAt(pos1)->widget());
auto widget2 = static_cast<MacroActionEdit *>(
ui->elseActionsList->ContentLayout()
->takeAt(pos2 - 1)
->widget());
ui->elseActionsList->Insert(pos1, widget2);
ui->elseActionsList->Insert(pos2, widget1);
SetElseActionData(*m);
emit(MacroSegmentOrderChanged());
}
void AdvSceneSwitcher::MoveMacroElseActionUp(int idx)
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (idx < 1 || idx >= (int)macro->ElseActions().size()) {
return;
}
SwapElseActions(macro.get(), idx, idx - 1);
HighlightElseAction(idx - 1);
}
void AdvSceneSwitcher::MoveMacroElseActionDown(int idx)
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (idx < 0 || idx >= (int)macro->ElseActions().size() - 1) {
return;
}
SwapElseActions(macro.get(), idx, idx + 1);
HighlightElseAction(idx + 1);
}
void AdvSceneSwitcher::MacroActionSelectionChanged(int idx)
{
SetupMacroSegmentSelection(MacroSection::ACTIONS, idx);
}
void AdvSceneSwitcher::MacroActionReorder(int to, int from)
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (to == from || from < 0 || from > (int)macro->Actions().size() ||
to < 0 || to > (int)macro->Actions().size()) {
return;
}
{
auto lock = LockContext();
auto action = macro->Actions().at(from);
macro->Actions().erase(macro->Actions().begin() + from);
macro->Actions().insert(macro->Actions().begin() + to, action);
macro->UpdateActionIndices();
ui->actionsList->ContentLayout()->insertItem(
to, ui->actionsList->ContentLayout()->takeAt(from));
SetActionData(*macro);
}
HighlightAction(to);
emit(MacroSegmentOrderChanged());
}
} // namespace advss