mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-03-24 10:55:10 -05:00
The "core" macro conditions and actions have been extracted out to the "base" plugin. The library now mostly contains functionality which is required across all plugins and (e.g. definitions for macro segments). The goal is to reduce the complexity and cross-dependencies and group the source files in a better way. This should relsove the "library limit of 65535 objects exceeded" build issue occuring in some Windows build environments.
192 lines
5.1 KiB
C++
192 lines
5.1 KiB
C++
#include "macro-action-scene-visibility.hpp"
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#include "utility.hpp"
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namespace advss {
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const std::string MacroActionSceneVisibility::id = "scene_visibility";
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bool MacroActionSceneVisibility::_registered = MacroActionFactory::Register(
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MacroActionSceneVisibility::id,
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{MacroActionSceneVisibility::Create,
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MacroActionSceneVisibilityEdit::Create,
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"AdvSceneSwitcher.action.sceneVisibility"});
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const static std::map<MacroActionSceneVisibility::Action, std::string>
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actionTypes = {
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{MacroActionSceneVisibility::Action::SHOW,
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"AdvSceneSwitcher.action.sceneVisibility.type.show"},
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{MacroActionSceneVisibility::Action::HIDE,
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"AdvSceneSwitcher.action.sceneVisibility.type.hide"},
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{MacroActionSceneVisibility::Action::TOGGLE,
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"AdvSceneSwitcher.action.sceneVisibility.type.toggle"},
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};
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static void setSceneItemVisibility(obs_sceneitem_t *item,
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MacroActionSceneVisibility::Action action)
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{
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switch (action) {
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case MacroActionSceneVisibility::Action::SHOW:
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obs_sceneitem_set_visible(item, true);
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break;
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case MacroActionSceneVisibility::Action::HIDE:
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obs_sceneitem_set_visible(item, false);
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break;
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case MacroActionSceneVisibility::Action::TOGGLE:
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obs_sceneitem_set_visible(item, !obs_sceneitem_visible(item));
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break;
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}
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}
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bool MacroActionSceneVisibility::PerformAction()
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{
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auto items = _source.GetSceneItems(_scene);
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for (const auto &item : items) {
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setSceneItemVisibility(item, _action);
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}
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return true;
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}
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void MacroActionSceneVisibility::LogAction() const
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{
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auto it = actionTypes.find(_action);
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if (it != actionTypes.end()) {
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vblog(LOG_INFO,
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"performed visibility action \"%s\" for source \"%s\" on scene \"%s\"",
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it->second.c_str(), _source.ToString(true).c_str(),
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_scene.ToString(true).c_str());
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} else {
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blog(LOG_WARNING, "ignored unknown SceneVisibility action %d",
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static_cast<int>(_action));
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}
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}
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bool MacroActionSceneVisibility::Save(obs_data_t *obj) const
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{
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MacroAction::Save(obj);
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_scene.Save(obj);
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_source.Save(obj);
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obs_data_set_int(obj, "action", static_cast<int>(_action));
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return true;
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}
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bool MacroActionSceneVisibility::Load(obs_data_t *obj)
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{
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// Convert old data format
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// TODO: Remove in future version
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if (obs_data_has_user_value(obj, "source")) {
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auto sourceName = obs_data_get_string(obj, "source");
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obs_data_set_string(obj, "sceneItem", sourceName);
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}
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MacroAction::Load(obj);
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_scene.Load(obj);
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_source.Load(obj);
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_action = static_cast<MacroActionSceneVisibility::Action>(
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obs_data_get_int(obj, "action"));
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// TODO: Remove in future version
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if (obs_data_get_int(obj, "sourceType") != 0) {
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auto sourceGroup = obs_data_get_string(obj, "sourceGroup");
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_source.SetSourceTypeSelection(sourceGroup);
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}
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return true;
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}
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std::string MacroActionSceneVisibility::GetShortDesc() const
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{
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if (!_source.ToString().empty()) {
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return _scene.ToString() + " - " + _source.ToString();
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}
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return "";
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}
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static inline void populateActionSelection(QComboBox *list)
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{
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for (const auto &entry : actionTypes) {
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list->addItem(obs_module_text(entry.second.c_str()));
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}
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}
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MacroActionSceneVisibilityEdit::MacroActionSceneVisibilityEdit(
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QWidget *parent, std::shared_ptr<MacroActionSceneVisibility> entryData)
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: QWidget(parent),
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_scenes(new SceneSelectionWidget(window(), true, false, true, true)),
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_sources(new SceneItemSelectionWidget(parent)),
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_actions(new QComboBox())
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{
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populateActionSelection(_actions);
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QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
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SLOT(ActionChanged(int)));
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QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
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this, SLOT(SceneChanged(const SceneSelection &)));
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QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
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_sources, SLOT(SceneChanged(const SceneSelection &)));
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QWidget::connect(_sources,
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SIGNAL(SceneItemChanged(const SceneItemSelection &)),
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this, SLOT(SourceChanged(const SceneItemSelection &)));
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auto layout = new QHBoxLayout;
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PlaceWidgets(obs_module_text(
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"AdvSceneSwitcher.action.sceneVisibility.entry"),
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layout,
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{{"{{scenes}}", _scenes},
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{"{{sources}}", _sources},
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{"{{actions}}", _actions}});
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setLayout(layout);
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_entryData = entryData;
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UpdateEntryData();
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_loading = false;
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}
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void MacroActionSceneVisibilityEdit::UpdateEntryData()
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{
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if (!_entryData) {
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return;
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}
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_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
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_scenes->SetScene(_entryData->_scene);
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_sources->SetSceneItem((_entryData->_source));
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}
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void MacroActionSceneVisibilityEdit::SceneChanged(const SceneSelection &s)
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{
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if (_loading || !_entryData) {
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return;
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}
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auto lock = LockContext();
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_entryData->_scene = s;
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}
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void MacroActionSceneVisibilityEdit::SourceChanged(
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const SceneItemSelection &item)
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{
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if (_loading || !_entryData) {
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return;
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}
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auto lock = LockContext();
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_entryData->_source = item;
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emit HeaderInfoChanged(
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QString::fromStdString(_entryData->GetShortDesc()));
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adjustSize();
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updateGeometry();
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}
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void MacroActionSceneVisibilityEdit::ActionChanged(int value)
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{
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if (_loading || !_entryData) {
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return;
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}
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auto lock = LockContext();
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_entryData->_action =
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static_cast<MacroActionSceneVisibility::Action>(value);
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}
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} // namespace advss
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