SceneSwitcher/plugins/base/macro-action-scene-collection.cpp
WarmUpTill 7d0332dd0e Restructure library and plugins
The "core" macro conditions and actions have been extracted out to the
"base" plugin.

The library now mostly contains functionality which is required across
all plugins and (e.g. definitions for macro segments).

The goal is to reduce the complexity and cross-dependencies and group
the source files in a better way.

This should relsove the "library limit of 65535 objects exceeded" build
issue occuring in some Windows build environments.
2024-01-27 14:10:34 +01:00

122 lines
3.3 KiB
C++

#include "macro-action-scene-collection.hpp"
#include "plugin-state-helpers.hpp"
#include "utility.hpp"
namespace advss {
const std::string MacroActionSceneCollection::id = "scene_collection";
bool MacroActionSceneCollection::_registered = MacroActionFactory::Register(
MacroActionSceneCollection::id,
{MacroActionSceneCollection::Create,
MacroActionSceneCollectionEdit::Create,
"AdvSceneSwitcher.action.sceneCollection"});
bool MacroActionSceneCollection::PerformAction()
{
// Changing the scene collection will also reload the settings of the
// scene switcher, so to avoid issues of not being able to change
// settings ignore this action if the settings dialog is opened.
if (SettingsWindowIsOpened()) {
return false;
}
obs_frontend_set_current_scene_collection(_sceneCollection.c_str());
// It does not make sense to continue as the current settings will be
// invalid after switching scene collection.
return false;
}
void MacroActionSceneCollection::LogAction() const
{
vblog(LOG_INFO, "set scene collection type to \"%s\"",
_sceneCollection.c_str());
}
bool MacroActionSceneCollection::Save(obs_data_t *obj) const
{
MacroAction::Save(obj);
obs_data_set_string(obj, "sceneCollection", _sceneCollection.c_str());
return true;
}
bool MacroActionSceneCollection::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
_sceneCollection = obs_data_get_string(obj, "sceneCollection");
return true;
}
std::string MacroActionSceneCollection::GetShortDesc() const
{
return _sceneCollection;
}
void populateSceneCollectionSelection(QComboBox *box)
{
auto sceneCollections = obs_frontend_get_scene_collections();
char **temp = sceneCollections;
while (*temp) {
const char *name = *temp;
box->addItem(name);
temp++;
}
bfree(sceneCollections);
box->model()->sort(0);
AddSelectionEntry(
box, obs_module_text("AdvSceneSwitcher.selectSceneCollection"),
false);
box->setCurrentIndex(0);
}
MacroActionSceneCollectionEdit::MacroActionSceneCollectionEdit(
QWidget *parent, std::shared_ptr<MacroActionSceneCollection> entryData)
: QWidget(parent)
{
_sceneCollections = new QComboBox();
populateSceneCollectionSelection(_sceneCollections);
QWidget::connect(_sceneCollections,
SIGNAL(currentTextChanged(const QString &)), this,
SLOT(SceneCollectionChanged(const QString &)));
QHBoxLayout *entryLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{sceneCollections}}", _sceneCollections},
};
PlaceWidgets(obs_module_text(
"AdvSceneSwitcher.action.sceneCollection.entry"),
entryLayout, widgetPlaceholders);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(entryLayout);
mainLayout->addWidget(new QLabel(obs_module_text(
"AdvSceneSwitcher.action.sceneCollection.warning")));
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionSceneCollectionEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_sceneCollections->setCurrentText(
QString::fromStdString(_entryData->_sceneCollection));
}
void MacroActionSceneCollectionEdit::SceneCollectionChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_sceneCollection = text.toStdString();
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}
} // namespace advss