SceneSwitcher/lib/utils/non-modal-dialog.hpp
WarmUpTill 7d0332dd0e Restructure library and plugins
The "core" macro conditions and actions have been extracted out to the
"base" plugin.

The library now mostly contains functionality which is required across
all plugins and (e.g. definitions for macro segments).

The goal is to reduce the complexity and cross-dependencies and group
the source files in a better way.

This should relsove the "library limit of 65535 objects exceeded" build
issue occuring in some Windows build environments.
2024-01-27 14:10:34 +01:00

38 lines
782 B
C++

#pragma once
#include "resizing-text-edit.hpp"
#include <QDialog>
#include <QMessageBox>
#include <optional>
namespace advss {
bool CloseAllInputDialogs();
class NonModalMessageDialog : public QDialog {
Q_OBJECT
public:
enum class Type { INFO, QUESTION, INPUT };
NonModalMessageDialog(const QString &message, Type);
NonModalMessageDialog(const QString &message, bool question);
QMessageBox::StandardButton ShowMessage();
std::optional<std::string> GetInput();
Type GetType() const { return _type; }
void SetInput(const QString &);
private slots:
void YesClicked();
void NoClicked();
void InputChanged();
private:
const Type _type;
QString _input = "";
ResizingPlainTextEdit *_inputEdit = nullptr;
QMessageBox::StandardButton _answer;
};
} // namespace advss