mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-03-29 13:25:29 -05:00
The "core" macro conditions and actions have been extracted out to the "base" plugin. The library now mostly contains functionality which is required across all plugins and (e.g. definitions for macro segments). The goal is to reduce the complexity and cross-dependencies and group the source files in a better way. This should relsove the "library limit of 65535 objects exceeded" build issue occuring in some Windows build environments.
251 lines
6.5 KiB
C++
251 lines
6.5 KiB
C++
#include "macro-action-macro.hpp"
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#include "macro.hpp"
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#include "utility.hpp"
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namespace advss {
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const std::string MacroActionMacro::id = "macro";
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bool MacroActionMacro::_registered = MacroActionFactory::Register(
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MacroActionMacro::id,
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{MacroActionMacro::Create, MacroActionMacroEdit::Create,
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"AdvSceneSwitcher.action.macro"});
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const static std::map<MacroActionMacro::Action, std::string> actionTypes = {
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{MacroActionMacro::Action::PAUSE,
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"AdvSceneSwitcher.action.macro.type.pause"},
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{MacroActionMacro::Action::UNPAUSE,
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"AdvSceneSwitcher.action.macro.type.unpause"},
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{MacroActionMacro::Action::RESET_COUNTER,
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"AdvSceneSwitcher.action.macro.type.resetCounter"},
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{MacroActionMacro::Action::RUN,
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"AdvSceneSwitcher.action.macro.type.run"},
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{MacroActionMacro::Action::STOP,
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"AdvSceneSwitcher.action.macro.type.stop"},
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{MacroActionMacro::Action::DISABLE_ACTION,
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"AdvSceneSwitcher.action.macro.type.disableAction"},
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{MacroActionMacro::Action::ENABLE_ACTION,
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"AdvSceneSwitcher.action.macro.type.enableAction"},
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{MacroActionMacro::Action::TOGGLE_ACTION,
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"AdvSceneSwitcher.action.macro.type.toggleAction"},
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};
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bool MacroActionMacro::PerformAction()
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{
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auto macro = _macro.GetMacro();
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if (!macro) {
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return true;
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}
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switch (_action) {
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case Action::PAUSE:
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macro->SetPaused();
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break;
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case Action::UNPAUSE:
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macro->SetPaused(false);
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break;
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case Action::RESET_COUNTER:
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macro->ResetRunCount();
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break;
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case Action::RUN:
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if (!macro->Paused()) {
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macro->PerformActions(true, false, true);
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}
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break;
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case Action::STOP:
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macro->Stop();
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break;
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case Action::DISABLE_ACTION:
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if (IsValidMacroSegmentIndex(macro.get(), _actionIndex - 1,
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false)) {
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macro->Actions().at(_actionIndex - 1)->SetEnabled(false);
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}
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break;
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case Action::ENABLE_ACTION:
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if (IsValidMacroSegmentIndex(macro.get(), _actionIndex - 1,
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false)) {
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macro->Actions().at(_actionIndex - 1)->SetEnabled(true);
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}
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break;
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case Action::TOGGLE_ACTION:
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if (IsValidMacroSegmentIndex(macro.get(), _actionIndex - 1,
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false)) {
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auto action = macro->Actions().at(_actionIndex - 1);
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action->SetEnabled(!action->Enabled());
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}
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break;
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default:
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break;
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}
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return true;
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}
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void MacroActionMacro::LogAction() const
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{
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auto macro = _macro.GetMacro();
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if (!macro) {
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return;
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}
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switch (_action) {
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case Action::PAUSE:
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vblog(LOG_INFO, "paused \"%s\"", macro->Name().c_str());
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break;
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case Action::UNPAUSE:
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vblog(LOG_INFO, "unpaused \"%s\"", macro->Name().c_str());
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break;
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case Action::RESET_COUNTER:
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vblog(LOG_INFO, "reset counter for \"%s\"",
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macro->Name().c_str());
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break;
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case Action::RUN:
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vblog(LOG_INFO, "run nested macro \"%s\"",
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macro->Name().c_str());
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break;
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case Action::STOP:
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vblog(LOG_INFO, "stopped macro \"%s\"", macro->Name().c_str());
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break;
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case Action::DISABLE_ACTION:
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vblog(LOG_INFO, "disabled action %d of macro \"%s\"",
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_actionIndex.GetValue(), macro->Name().c_str());
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break;
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case Action::ENABLE_ACTION:
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vblog(LOG_INFO, "enabled action %d of macro \"%s\"",
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_actionIndex.GetValue(), macro->Name().c_str());
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break;
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case Action::TOGGLE_ACTION:
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vblog(LOG_INFO, "toggled action %d of macro \"%s\"",
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_actionIndex.GetValue(), macro->Name().c_str());
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break;
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default:
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break;
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}
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}
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bool MacroActionMacro::Save(obs_data_t *obj) const
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{
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MacroAction::Save(obj);
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_macro.Save(obj);
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_actionIndex.Save(obj, "actionIndex");
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obs_data_set_int(obj, "action", static_cast<int>(_action));
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return true;
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}
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bool MacroActionMacro::Load(obs_data_t *obj)
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{
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MacroAction::Load(obj);
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_macro.Load(obj);
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_actionIndex.Load(obj, "actionIndex");
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_action = static_cast<MacroActionMacro::Action>(
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obs_data_get_int(obj, "action"));
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return true;
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}
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std::string MacroActionMacro::GetShortDesc() const
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{
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return _macro.Name();
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}
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static inline void populateActionSelection(QComboBox *list)
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{
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for (auto entry : actionTypes) {
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list->addItem(obs_module_text(entry.second.c_str()));
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}
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}
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MacroActionMacroEdit::MacroActionMacroEdit(
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QWidget *parent, std::shared_ptr<MacroActionMacro> entryData)
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: QWidget(parent),
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_macros(new MacroSelection(parent)),
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_actionIndex(new MacroSegmentSelection(
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this, MacroSegmentSelection::Type::ACTION)),
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_actions(new QComboBox())
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{
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populateActionSelection(_actions);
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QWidget::connect(_macros, SIGNAL(currentTextChanged(const QString &)),
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this, SLOT(MacroChanged(const QString &)));
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QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
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SLOT(ActionChanged(int)));
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QWidget::connect(_actionIndex,
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SIGNAL(SelectionChanged(const IntVariable &)), this,
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SLOT(ActionIndexChanged(const IntVariable &)));
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auto mainLayout = new QHBoxLayout;
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PlaceWidgets(obs_module_text("AdvSceneSwitcher.action.macro.entry"),
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mainLayout,
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{{"{{actions}}", _actions},
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{"{{actionIndex}}", _actionIndex},
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{"{{macros}}", _macros}});
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setLayout(mainLayout);
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_entryData = entryData;
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UpdateEntryData();
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_loading = false;
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}
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void MacroActionMacroEdit::UpdateEntryData()
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{
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if (!_entryData) {
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return;
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}
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_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
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_actionIndex->SetValue(_entryData->_actionIndex);
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_actionIndex->SetMacro(_entryData->_macro.GetMacro());
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_macros->SetCurrentMacro(_entryData->_macro);
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SetWidgetVisibility();
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}
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void MacroActionMacroEdit::MacroChanged(const QString &text)
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{
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if (_loading || !_entryData) {
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return;
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}
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auto lock = LockContext();
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_entryData->_macro = text;
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_actionIndex->SetMacro(_entryData->_macro.GetMacro());
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emit HeaderInfoChanged(
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QString::fromStdString(_entryData->GetShortDesc()));
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}
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void MacroActionMacroEdit::ActionChanged(int value)
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{
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if (_loading || !_entryData) {
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return;
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}
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auto lock = LockContext();
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_entryData->_action = static_cast<MacroActionMacro::Action>(value);
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SetWidgetVisibility();
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}
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void MacroActionMacroEdit::ActionIndexChanged(const IntVariable &value)
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{
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if (_loading || !_entryData) {
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return;
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}
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auto lock = LockContext();
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_entryData->_actionIndex = value;
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}
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void MacroActionMacroEdit::SetWidgetVisibility()
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{
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if (_entryData->_action == MacroActionMacro::Action::RUN ||
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_entryData->_action == MacroActionMacro::Action::STOP) {
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_macros->HideSelectedMacro();
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} else {
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_macros->ShowAllMacros();
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}
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const bool isModifyingActionState =
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_entryData->_action ==
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MacroActionMacro::Action::DISABLE_ACTION ||
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_entryData->_action ==
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MacroActionMacro::Action::ENABLE_ACTION ||
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_entryData->_action == MacroActionMacro::Action::TOGGLE_ACTION;
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_actionIndex->setVisible(isModifyingActionState);
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}
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} // namespace advss
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