SceneSwitcher/lib/macro/macro-action-edit.cpp
WarmUpTill 7d0332dd0e Restructure library and plugins
The "core" macro conditions and actions have been extracted out to the
"base" plugin.

The library now mostly contains functionality which is required across
all plugins and (e.g. definitions for macro segments).

The goal is to reduce the complexity and cross-dependencies and group
the source files in a better way.

This should relsove the "library limit of 65535 objects exceeded" build
issue occuring in some Windows build environments.
2024-01-27 14:10:34 +01:00

600 lines
14 KiB
C++

#include "macro-action-edit.hpp"
#include "macro-helpers.hpp"
#include "macro.hpp"
#include "macro-properties.hpp"
#include "advanced-scene-switcher.hpp"
#include "section.hpp"
#include "switch-button.hpp"
#include "utility.hpp"
#include <QGraphicsOpacityEffect>
namespace advss {
static inline void populateActionSelection(QComboBox *list)
{
for (const auto &[_, action] : MacroActionFactory::GetActionTypes()) {
QString entry(obs_module_text(action._name.c_str()));
if (list->findText(entry) == -1) {
list->addItem(entry);
} else {
blog(LOG_WARNING,
"did not insert duplicate action entry with name \"%s\"",
entry.toStdString().c_str());
}
}
list->model()->sort(0);
}
MacroActionEdit::MacroActionEdit(QWidget *parent,
std::shared_ptr<MacroAction> *entryData,
const std::string &id)
: MacroSegmentEdit(GetGlobalMacroProperties()._highlightActions,
parent),
_actionSelection(new FilterComboBox()),
_enable(new SwitchButton()),
_entryData(entryData)
{
QWidget::connect(_actionSelection,
SIGNAL(currentTextChanged(const QString &)), this,
SLOT(ActionSelectionChanged(const QString &)));
QWidget::connect(_enable, SIGNAL(checked(bool)), this,
SLOT(ActionEnableChanged(bool)));
QWidget::connect(window(), SIGNAL(HighlightActionsChanged(bool)), this,
SLOT(EnableHighlight(bool)));
QWidget::connect(&_actionStateTimer, SIGNAL(timeout()), this,
SLOT(UpdateActionState()));
populateActionSelection(_actionSelection);
_section->AddHeaderWidget(_enable);
_section->AddHeaderWidget(_actionSelection);
_section->AddHeaderWidget(_headerInfo);
auto actionLayout = new QVBoxLayout;
actionLayout->setContentsMargins({7, 7, 7, 7});
actionLayout->addWidget(_section);
_contentLayout->addLayout(actionLayout);
auto mainLayout = new QHBoxLayout;
mainLayout->setContentsMargins(0, 0, 0, 0);
mainLayout->setSpacing(0);
mainLayout->addWidget(_frame);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData(id);
_actionStateTimer.start(300);
_loading = false;
}
void MacroActionEdit::ActionSelectionChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
std::string id = MacroActionFactory::GetIdByName(text);
if (id.empty()) {
return;
}
HeaderInfoChanged("");
auto idx = _entryData->get()->GetIndex();
auto macro = _entryData->get()->GetMacro();
{
auto lock = LockContext();
_entryData->reset();
*_entryData = MacroActionFactory::Create(id, macro);
(*_entryData)->SetIndex(idx);
(*_entryData)->PostLoad();
}
auto widget = MacroActionFactory::CreateWidget(id, this, *_entryData);
QWidget::connect(widget, SIGNAL(HeaderInfoChanged(const QString &)),
this, SLOT(HeaderInfoChanged(const QString &)));
_section->SetContent(widget);
SetFocusPolicyOfWidgets();
}
void MacroActionEdit::UpdateEntryData(const std::string &id)
{
_actionSelection->setCurrentText(
obs_module_text(MacroActionFactory::GetActionName(id).c_str()));
const bool enabled = (*_entryData)->Enabled();
_enable->setChecked(enabled);
SetDisableEffect(!enabled);
auto widget = MacroActionFactory::CreateWidget(id, this, *_entryData);
QWidget::connect(widget, SIGNAL(HeaderInfoChanged(const QString &)),
this, SLOT(HeaderInfoChanged(const QString &)));
HeaderInfoChanged(
QString::fromStdString((*_entryData)->GetShortDesc()));
_section->SetContent(widget, (*_entryData)->GetCollapsed());
SetFocusPolicyOfWidgets();
}
void MacroActionEdit::SetEntryData(std::shared_ptr<MacroAction> *data)
{
_entryData = data;
}
void MacroActionEdit::SetDisableEffect(bool value)
{
if (value) {
auto effect = new QGraphicsOpacityEffect(this);
effect->setOpacity(0.5);
_section->setGraphicsEffect(effect);
} else {
_section->setGraphicsEffect(nullptr);
}
}
void MacroActionEdit::ActionEnableChanged(bool value)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
(*_entryData)->SetEnabled(value);
SetDisableEffect(!value);
}
void MacroActionEdit::UpdateActionState()
{
if (_loading || !_entryData) {
return;
}
SetEnableAppearance((*_entryData)->Enabled());
}
void MacroActionEdit::SetEnableAppearance(bool value)
{
_enable->setChecked(value);
SetDisableEffect(!value);
}
std::shared_ptr<MacroSegment> MacroActionEdit::Data() const
{
return *_entryData;
}
void AdvSceneSwitcher::AddMacroAction(int idx)
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (idx < 0 || idx > (int)macro->Actions().size()) {
return;
}
std::string id;
if (idx - 1 >= 0) {
id = macro->Actions().at(idx - 1)->GetId();
} else {
id = MacroAction::GetDefaultID();
}
{
auto lock = LockContext();
macro->Actions().emplace(
macro->Actions().begin() + idx,
MacroActionFactory::Create(id, macro.get()));
if (idx - 1 >= 0) {
auto data = obs_data_create();
macro->Actions().at(idx - 1)->Save(data);
macro->Actions().at(idx)->Load(data);
macro->Actions().at(idx)->PostLoad();
obs_data_release(data);
}
macro->UpdateActionIndices();
ui->actionsList->Insert(
idx,
new MacroActionEdit(this, &macro->Actions()[idx], id));
SetActionData(*macro);
}
HighlightAction(idx);
emit(MacroSegmentOrderChanged());
}
void AdvSceneSwitcher::on_actionAdd_clicked()
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (currentActionIdx == -1) {
AddMacroAction((int)macro->Actions().size());
} else {
AddMacroAction(currentActionIdx + 1);
}
if (currentActionIdx != -1) {
MacroActionSelectionChanged(currentActionIdx + 1);
}
ui->actionsList->SetHelpMsgVisible(false);
}
void AdvSceneSwitcher::RemoveMacroAction(int idx)
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (idx < 0 || idx >= (int)macro->Actions().size()) {
return;
}
{
auto lock = LockContext();
ui->actionsList->Remove(idx);
macro->Actions().erase(macro->Actions().begin() + idx);
SetMacroAbortWait(true);
GetMacroWaitCV().notify_all();
macro->UpdateActionIndices();
SetActionData(*macro);
}
MacroActionSelectionChanged(-1);
lastInteracted = MacroSection::ACTIONS;
emit(MacroSegmentOrderChanged());
}
void AdvSceneSwitcher::on_actionRemove_clicked()
{
if (currentActionIdx == -1) {
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
RemoveMacroAction((int)macro->Actions().size() - 1);
} else {
RemoveMacroAction(currentActionIdx);
}
MacroActionSelectionChanged(-1);
}
void AdvSceneSwitcher::on_actionTop_clicked()
{
if (currentActionIdx == -1) {
return;
}
MacroActionReorder(0, currentActionIdx);
MacroActionSelectionChanged(0);
}
void AdvSceneSwitcher::on_actionUp_clicked()
{
if (currentActionIdx == -1 || currentActionIdx == 0) {
return;
}
MoveMacroActionUp(currentActionIdx);
MacroActionSelectionChanged(currentActionIdx - 1);
}
void AdvSceneSwitcher::on_actionDown_clicked()
{
if (currentActionIdx == -1 ||
currentActionIdx == ui->actionsList->ContentLayout()->count() - 1) {
return;
}
MoveMacroActionDown(currentActionIdx);
MacroActionSelectionChanged(currentActionIdx + 1);
}
void AdvSceneSwitcher::on_actionBottom_clicked()
{
if (currentActionIdx == -1) {
return;
}
const int newIdx = ui->actionsList->ContentLayout()->count() - 1;
MacroActionReorder(newIdx, currentActionIdx);
MacroActionSelectionChanged(newIdx);
}
void AdvSceneSwitcher::on_elseActionAdd_clicked()
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (currentElseActionIdx == -1) {
AddMacroElseAction((int)macro->ElseActions().size());
} else {
AddMacroElseAction(currentElseActionIdx + 1);
}
if (currentElseActionIdx != -1) {
MacroElseActionSelectionChanged(currentElseActionIdx + 1);
}
ui->elseActionsList->SetHelpMsgVisible(false);
}
void AdvSceneSwitcher::on_elseActionRemove_clicked()
{
if (currentElseActionIdx == -1) {
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
RemoveMacroElseAction((int)macro->ElseActions().size() - 1);
} else {
RemoveMacroElseAction(currentElseActionIdx);
}
MacroElseActionSelectionChanged(-1);
}
void AdvSceneSwitcher::on_elseActionTop_clicked()
{
if (currentElseActionIdx == -1) {
return;
}
MacroElseActionReorder(0, currentElseActionIdx);
MacroElseActionSelectionChanged(0);
}
void AdvSceneSwitcher::on_elseActionUp_clicked()
{
if (currentElseActionIdx == -1 || currentElseActionIdx == 0) {
return;
}
MoveMacroElseActionUp(currentElseActionIdx);
MacroElseActionSelectionChanged(currentElseActionIdx - 1);
}
void AdvSceneSwitcher::on_elseActionDown_clicked()
{
if (currentElseActionIdx == -1 ||
currentElseActionIdx ==
ui->elseActionsList->ContentLayout()->count() - 1) {
return;
}
MoveMacroElseActionDown(currentElseActionIdx);
MacroElseActionSelectionChanged(currentElseActionIdx + 1);
}
void AdvSceneSwitcher::on_elseActionBottom_clicked()
{
if (currentElseActionIdx == -1) {
return;
}
const int newIdx = ui->elseActionsList->ContentLayout()->count() - 1;
MacroElseActionReorder(newIdx, currentElseActionIdx);
MacroElseActionSelectionChanged(newIdx);
}
void AdvSceneSwitcher::SwapActions(Macro *m, int pos1, int pos2)
{
if (pos1 == pos2) {
return;
}
if (pos1 > pos2) {
std::swap(pos1, pos2);
}
auto lock = LockContext();
iter_swap(m->Actions().begin() + pos1, m->Actions().begin() + pos2);
m->UpdateActionIndices();
auto widget1 = static_cast<MacroActionEdit *>(
ui->actionsList->ContentLayout()->takeAt(pos1)->widget());
auto widget2 = static_cast<MacroActionEdit *>(
ui->actionsList->ContentLayout()->takeAt(pos2 - 1)->widget());
ui->actionsList->Insert(pos1, widget2);
ui->actionsList->Insert(pos2, widget1);
SetActionData(*m);
emit(MacroSegmentOrderChanged());
}
void AdvSceneSwitcher::MoveMacroActionUp(int idx)
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (idx < 1 || idx >= (int)macro->Actions().size()) {
return;
}
SwapActions(macro.get(), idx, idx - 1);
HighlightAction(idx - 1);
}
void AdvSceneSwitcher::MoveMacroActionDown(int idx)
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (idx < 0 || idx >= (int)macro->Actions().size() - 1) {
return;
}
SwapActions(macro.get(), idx, idx + 1);
HighlightAction(idx + 1);
}
void AdvSceneSwitcher::MacroElseActionSelectionChanged(int idx)
{
SetupMacroSegmentSelection(MacroSection::ELSE_ACTIONS, idx);
}
void AdvSceneSwitcher::MacroElseActionReorder(int to, int from)
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (to == from || from < 0 || from > (int)macro->ElseActions().size() ||
to < 0 || to > (int)macro->ElseActions().size()) {
return;
}
{
auto lock = LockContext();
auto action = macro->ElseActions().at(from);
macro->ElseActions().erase(macro->ElseActions().begin() + from);
macro->ElseActions().insert(macro->ElseActions().begin() + to,
action);
macro->UpdateElseActionIndices();
ui->elseActionsList->ContentLayout()->insertItem(
to, ui->elseActionsList->ContentLayout()->takeAt(from));
SetElseActionData(*macro);
}
HighlightElseAction(to);
emit(MacroSegmentOrderChanged());
}
void AdvSceneSwitcher::AddMacroElseAction(int idx)
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (idx < 0 || idx > (int)macro->ElseActions().size()) {
return;
}
std::string id;
if (idx - 1 >= 0) {
id = macro->ElseActions().at(idx - 1)->GetId();
} else {
id = MacroAction::GetDefaultID();
}
{
auto lock = LockContext();
macro->ElseActions().emplace(
macro->ElseActions().begin() + idx,
MacroActionFactory::Create(id, macro.get()));
if (idx - 1 >= 0) {
OBSDataAutoRelease data = obs_data_create();
macro->ElseActions().at(idx - 1)->Save(data);
macro->ElseActions().at(idx)->Load(data);
}
macro->ElseActions().at(idx)->PostLoad();
macro->UpdateElseActionIndices();
ui->elseActionsList->Insert(
idx, new MacroActionEdit(
this, &macro->ElseActions()[idx], id));
SetElseActionData(*macro);
}
HighlightElseAction(idx);
emit(MacroSegmentOrderChanged());
}
void AdvSceneSwitcher::RemoveMacroElseAction(int idx)
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (idx < 0 || idx >= (int)macro->ElseActions().size()) {
return;
}
{
auto lock = LockContext();
ui->elseActionsList->Remove(idx);
macro->ElseActions().erase(macro->ElseActions().begin() + idx);
SetMacroAbortWait(true);
GetMacroWaitCV().notify_all();
macro->UpdateElseActionIndices();
SetActionData(*macro);
}
MacroElseActionSelectionChanged(-1);
lastInteracted = MacroSection::ELSE_ACTIONS;
emit(MacroSegmentOrderChanged());
}
void AdvSceneSwitcher::SwapElseActions(Macro *m, int pos1, int pos2)
{
if (pos1 == pos2) {
return;
}
if (pos1 > pos2) {
std::swap(pos1, pos2);
}
auto lock = LockContext();
iter_swap(m->ElseActions().begin() + pos1,
m->ElseActions().begin() + pos2);
m->UpdateElseActionIndices();
auto widget1 = static_cast<MacroActionEdit *>(
ui->elseActionsList->ContentLayout()->takeAt(pos1)->widget());
auto widget2 = static_cast<MacroActionEdit *>(
ui->elseActionsList->ContentLayout()
->takeAt(pos2 - 1)
->widget());
ui->elseActionsList->Insert(pos1, widget2);
ui->elseActionsList->Insert(pos2, widget1);
SetElseActionData(*m);
emit(MacroSegmentOrderChanged());
}
void AdvSceneSwitcher::MoveMacroElseActionUp(int idx)
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (idx < 1 || idx >= (int)macro->ElseActions().size()) {
return;
}
SwapElseActions(macro.get(), idx, idx - 1);
HighlightElseAction(idx - 1);
}
void AdvSceneSwitcher::MoveMacroElseActionDown(int idx)
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (idx < 0 || idx >= (int)macro->ElseActions().size() - 1) {
return;
}
SwapElseActions(macro.get(), idx, idx + 1);
HighlightElseAction(idx + 1);
}
void AdvSceneSwitcher::MacroActionSelectionChanged(int idx)
{
SetupMacroSegmentSelection(MacroSection::ACTIONS, idx);
}
void AdvSceneSwitcher::MacroActionReorder(int to, int from)
{
auto macro = GetSelectedMacro();
if (!macro) {
return;
}
if (to == from || from < 0 || from > (int)macro->Actions().size() ||
to < 0 || to > (int)macro->Actions().size()) {
return;
}
{
auto lock = LockContext();
auto action = macro->Actions().at(from);
macro->Actions().erase(macro->Actions().begin() + from);
macro->Actions().insert(macro->Actions().begin() + to, action);
macro->UpdateActionIndices();
ui->actionsList->ContentLayout()->insertItem(
to, ui->actionsList->ContentLayout()->takeAt(from));
SetActionData(*macro);
}
HighlightAction(to);
emit(MacroSegmentOrderChanged());
}
} // namespace advss