mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-03-24 19:04:51 -05:00
* move definitions of switcher structs to separate files * remove useless comment * cleanup and silence warnings * add generic switch * removed delay on main thread startup as it served no purpose * clean up ultility.hpp * do not save switchStr to file as it could cause issues when scenes are renamed * rename sceneRoundTrip to sceneSequence * add option to switch if window is maximized to title tab
97 lines
2.6 KiB
C++
97 lines
2.6 KiB
C++
#include "headers/switcher-data-structs.hpp"
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#include "headers/utility.hpp"
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void SwitcherData::Prune()
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{
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for (size_t i = 0; i < windowSwitches.size(); i++) {
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WindowSceneSwitch &s = windowSwitches[i];
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if (!s.valid())
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windowSwitches.erase(windowSwitches.begin() + i--);
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}
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if (nonMatchingScene && !WeakSourceValid(nonMatchingScene)) {
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switchIfNotMatching = NO_SWITCH;
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nonMatchingScene = nullptr;
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}
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for (size_t i = 0; i < randomSwitches.size(); i++) {
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RandomSwitch &s = randomSwitches[i];
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if (!s.valid())
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randomSwitches.erase(randomSwitches.begin() + i--);
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}
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for (size_t i = 0; i < screenRegionSwitches.size(); i++) {
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ScreenRegionSwitch &s = screenRegionSwitches[i];
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if (!s.valid())
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screenRegionSwitches.erase(
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screenRegionSwitches.begin() + i--);
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}
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for (size_t i = 0; i < pauseScenesSwitches.size(); i++) {
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OBSWeakSource &scene = pauseScenesSwitches[i];
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if (!WeakSourceValid(scene))
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pauseScenesSwitches.erase(pauseScenesSwitches.begin() +
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i--);
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}
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for (size_t i = 0; i < sceneSequenceSwitches.size(); i++) {
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SceneSequenceSwitch &s = sceneSequenceSwitches[i];
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if (!s.valid())
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sceneSequenceSwitches.erase(
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sceneSequenceSwitches.begin() + i--);
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}
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if (!WeakSourceValid(autoStopScene)) {
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autoStopScene = nullptr;
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autoStopEnable = false;
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}
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for (size_t i = 0; i < sceneTransitions.size(); i++) {
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SceneTransition &s = sceneTransitions[i];
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if (!s.valid())
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sceneTransitions.erase(sceneTransitions.begin() + i--);
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}
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for (size_t i = 0; i < defaultSceneTransitions.size(); i++) {
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DefaultSceneTransition &s = defaultSceneTransitions[i];
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if (!s.valid())
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defaultSceneTransitions.erase(
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defaultSceneTransitions.begin() + i--);
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}
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for (size_t i = 0; i < executableSwitches.size(); i++) {
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ExecutableSceneSwitch &s = executableSwitches[i];
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if (!s.valid())
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executableSwitches.erase(executableSwitches.begin() +
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i--);
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}
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for (size_t i = 0; i < fileSwitches.size(); i++) {
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FileSwitch &s = fileSwitches[i];
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if (!s.valid())
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fileSwitches.erase(fileSwitches.begin() + i--);
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}
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for (size_t i = 0; i < timeSwitches.size(); i++) {
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TimeSwitch &s = timeSwitches[i];
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if (!s.valid())
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timeSwitches.erase(timeSwitches.begin() + i--);
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}
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if (!idleData.valid()) {
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idleData.idleEnable = false;
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}
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for (size_t i = 0; i < mediaSwitches.size(); i++) {
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MediaSwitch &s = mediaSwitches[i];
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if (!s.valid())
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mediaSwitches.erase(mediaSwitches.begin() + i--);
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}
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for (size_t i = 0; i < audioSwitches.size(); i++) {
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AudioSwitch &s = audioSwitches[i];
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if (!s.valid())
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audioSwitches.erase(audioSwitches.begin() + i--);
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}
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}
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