SceneSwitcher/src/macro-action-edit.cpp
WarmUpTill 80b824e0a7 Fix Macro slots not being connected properly
Problem was introduced when adding header info.

To avoid the issue in future forward signals of the main plugin window
via condition and action edit widgets instead of relying on parent()
being the main window.
2021-06-20 11:05:29 -07:00

185 lines
5.0 KiB
C++

#include "headers/macro-action-edit.hpp"
#include "headers/macro-action-scene-switch.hpp"
#include "headers/utility.hpp"
#include "headers/advanced-scene-switcher.hpp"
std::map<std::string, MacroActionInfo> MacroActionFactory::_methods;
bool MacroActionFactory::Register(const std::string &id, MacroActionInfo info)
{
if (auto it = _methods.find(id); it == _methods.end()) {
_methods[id] = info;
return true;
}
return false;
}
std::shared_ptr<MacroAction> MacroActionFactory::Create(const std::string &id)
{
if (auto it = _methods.find(id); it != _methods.end())
return it->second._createFunc();
return nullptr;
}
QWidget *MacroActionFactory::CreateWidget(const std::string &id,
QWidget *parent,
std::shared_ptr<MacroAction> action)
{
if (auto it = _methods.find(id); it != _methods.end())
return it->second._createWidgetFunc(parent, action);
return nullptr;
}
std::string MacroActionFactory::GetActionName(const std::string &id)
{
if (auto it = _methods.find(id); it != _methods.end()) {
return it->second._name;
}
return "unknown action";
}
std::string MacroActionFactory::GetIdByName(const QString &name)
{
for (auto it : _methods) {
if (name == obs_module_text(it.second._name.c_str())) {
return it.first;
}
}
return "";
}
static inline void populateActionSelection(QComboBox *list)
{
for (auto entry : MacroActionFactory::GetActionTypes()) {
list->addItem(obs_module_text(entry.second._name.c_str()));
}
}
MacroActionEdit::MacroActionEdit(QWidget *parent,
std::shared_ptr<MacroAction> *entryData,
const std::string &id, bool startCollapsed)
: QWidget(parent)
{
_actionSelection = new QComboBox();
_section = new Section(300);
_headerInfo = new QLabel();
QWidget::connect(_actionSelection,
SIGNAL(currentTextChanged(const QString &)), this,
SLOT(ActionSelectionChanged(const QString &)));
QWidget::connect(parent, SIGNAL(MacroAdded(const QString &)), this,
SIGNAL(MacroAdded(const QString &)));
QWidget::connect(parent, SIGNAL(MacroRemoved(const QString &)), this,
SIGNAL(MacroRemoved(const QString &)));
QWidget::connect(parent,
SIGNAL(MacroRenamed(const QString &, const QString)),
this,
SIGNAL(MacroRenamed(const QString &, const QString)));
QWidget::connect(parent, SIGNAL(SceneGroupAdded(const QString &)), this,
SIGNAL(SceneGroupAdded(const QString &)));
QWidget::connect(parent, SIGNAL(SceneGroupRemoved(const QString &)),
this, SIGNAL(SceneGroupRemoved(const QString &)));
QWidget::connect(
parent,
SIGNAL(SceneGroupRenamed(const QString &, const QString)), this,
SIGNAL(SceneGroupRenamed(const QString &, const QString)));
populateActionSelection(_actionSelection);
_section->AddHeaderWidget(_actionSelection);
_section->AddHeaderWidget(_headerInfo);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(_section);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData(id, startCollapsed);
_loading = false;
}
void MacroActionEdit::ActionSelectionChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
std::string id = MacroActionFactory::GetIdByName(text);
HeaderInfoChanged("");
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->reset();
*_entryData = MacroActionFactory::Create(id);
auto widget = MacroActionFactory::CreateWidget(id, this, *_entryData);
QWidget::connect(widget, SIGNAL(HeaderInfoChanged(const QString &)),
this, SLOT(HeaderInfoChanged(const QString &)));
_section->SetContent(widget, false);
}
void MacroActionEdit::UpdateEntryData(const std::string &id, bool collapse)
{
_actionSelection->setCurrentText(
obs_module_text(MacroActionFactory::GetActionName(id).c_str()));
auto widget = MacroActionFactory::CreateWidget(id, this, *_entryData);
QWidget::connect(widget, SIGNAL(HeaderInfoChanged(const QString &)),
this, SLOT(HeaderInfoChanged(const QString &)));
HeaderInfoChanged(
QString::fromStdString((*_entryData)->GetShortDesc()));
_section->SetContent(widget, collapse);
}
void MacroActionEdit::HeaderInfoChanged(const QString &text)
{
_headerInfo->setVisible(!text.isEmpty());
_headerInfo->setText(text);
}
void AdvSceneSwitcher::on_actionAdd_clicked()
{
auto macro = getSelectedMacro();
if (!macro) {
return;
}
MacroActionSwitchScene temp;
std::string id = temp.GetId();
std::lock_guard<std::mutex> lock(switcher->m);
macro->Actions().emplace_back(MacroActionFactory::Create(id));
auto newEntry =
new MacroActionEdit(this, &macro->Actions().back(), id, false);
ui->macroEditActionLayout->addWidget(newEntry);
ui->macroEditActionHelp->setVisible(false);
}
void AdvSceneSwitcher::on_actionRemove_clicked()
{
auto macro = getSelectedMacro();
if (!macro) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
if (macro->Actions().empty()) {
return;
}
macro->Actions().pop_back();
int count = ui->macroEditActionLayout->count();
auto item = ui->macroEditActionLayout->takeAt(count - 1);
if (item) {
auto widget = item->widget();
if (widget) {
widget->setVisible(false);
}
delete item;
}
if (count == 1) {
ui->macroEditActionHelp->setVisible(true);
}
}