mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-03-22 01:44:49 -05:00
The "core" macro conditions and actions have been extracted out to the "base" plugin. The library now mostly contains functionality which is required across all plugins and (e.g. definitions for macro segments). The goal is to reduce the complexity and cross-dependencies and group the source files in a better way. This should relsove the "library limit of 65535 objects exceeded" build issue occuring in some Windows build environments.
236 lines
6.1 KiB
C++
236 lines
6.1 KiB
C++
#include "macro-condition-scene-visibility.hpp"
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#include "obs-module-helper.hpp"
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#include "utility.hpp"
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#include <regex>
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namespace advss {
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const std::string MacroConditionSceneVisibility::id = "scene_visibility";
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bool MacroConditionSceneVisibility::_registered =
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MacroConditionFactory::Register(
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MacroConditionSceneVisibility::id,
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{MacroConditionSceneVisibility::Create,
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MacroConditionSceneVisibilityEdit::Create,
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"AdvSceneSwitcher.condition.sceneVisibility"});
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const static std::map<MacroConditionSceneVisibility::Condition, std::string>
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conditionTypes = {
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{MacroConditionSceneVisibility::Condition::SHOWN,
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"AdvSceneSwitcher.condition.sceneVisibility.type.shown"},
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{MacroConditionSceneVisibility::Condition::HIDDEN,
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"AdvSceneSwitcher.condition.sceneVisibility.type.hidden"},
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{MacroConditionSceneVisibility::Condition::CHANGED,
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"AdvSceneSwitcher.condition.sceneVisibility.type.changed"},
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};
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static bool areAllSceneItemsShown(const std::vector<OBSSceneItem> &items)
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{
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bool ret = true;
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for (const auto &item : items) {
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if (!obs_sceneitem_visible(item)) {
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ret = false;
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}
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}
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return ret;
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}
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static bool areAllSceneItemsHidden(const std::vector<OBSSceneItem> &items)
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{
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bool ret = true;
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for (const auto &item : items) {
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if (obs_sceneitem_visible(item)) {
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ret = false;
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}
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}
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return ret;
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}
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static bool
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didVisibilityOfAnySceneItemsChange(const std::vector<OBSSceneItem> &items,
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std::vector<bool> &previousVisibility)
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{
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std::vector<bool> currentVisibility;
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for (const auto &item : items) {
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currentVisibility.emplace_back(obs_sceneitem_visible(item));
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}
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bool ret = true;
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if (previousVisibility.size() != currentVisibility.size()) {
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ret = false;
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} else {
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ret = previousVisibility != currentVisibility;
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}
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previousVisibility = currentVisibility;
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return ret;
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}
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bool MacroConditionSceneVisibility::CheckCondition()
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{
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auto items = _source.GetSceneItems(_scene);
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if (items.empty()) {
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return false;
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}
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switch (_condition) {
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case Condition::SHOWN:
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return areAllSceneItemsShown(items);
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case Condition::HIDDEN:
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return areAllSceneItemsHidden(items);
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case Condition::CHANGED:
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return didVisibilityOfAnySceneItemsChange(items,
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_previousVisibilty);
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default:
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break;
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}
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return false;
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}
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bool MacroConditionSceneVisibility::Save(obs_data_t *obj) const
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{
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MacroCondition::Save(obj);
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_scene.Save(obj);
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_source.Save(obj);
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obs_data_set_int(obj, "condition", static_cast<int>(_condition));
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return true;
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}
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bool MacroConditionSceneVisibility::Load(obs_data_t *obj)
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{
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// Convert old data format
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// TODO: Remove in future version
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if (obs_data_has_user_value(obj, "source")) {
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auto sourceName = obs_data_get_string(obj, "source");
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obs_data_set_string(obj, "sceneItem", sourceName);
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}
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MacroCondition::Load(obj);
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_scene.Load(obj);
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_source.Load(obj);
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_condition = static_cast<Condition>(obs_data_get_int(obj, "condition"));
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return true;
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}
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std::string MacroConditionSceneVisibility::GetShortDesc() const
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{
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if (_source.ToString().empty()) {
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return "";
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}
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return _scene.ToString() + " - " + _source.ToString();
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}
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static inline void populateConditionSelection(QComboBox *list)
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{
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for (const auto &entry : conditionTypes) {
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list->addItem(obs_module_text(entry.second.c_str()));
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}
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}
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MacroConditionSceneVisibilityEdit::MacroConditionSceneVisibilityEdit(
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QWidget *parent,
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std::shared_ptr<MacroConditionSceneVisibility> entryData)
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: QWidget(parent)
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{
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_scenes = new SceneSelectionWidget(window(), true, false, true, true);
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_sources = new SceneItemSelectionWidget(parent);
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_conditions = new QComboBox();
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populateConditionSelection(_conditions);
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QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
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this, SLOT(SceneChanged(const SceneSelection &)));
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QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
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_sources, SLOT(SceneChanged(const SceneSelection &)));
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QWidget::connect(_sources,
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SIGNAL(SceneItemChanged(const SceneItemSelection &)),
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this, SLOT(SourceChanged(const SceneItemSelection &)));
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QWidget::connect(_conditions, SIGNAL(currentIndexChanged(int)), this,
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SLOT(ConditionChanged(int)));
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std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
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{"{{sources}}", _sources},
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{"{{scenes}}", _scenes},
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{"{{conditions}}", _conditions},
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};
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QHBoxLayout *mainLayout = new QHBoxLayout;
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PlaceWidgets(
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obs_module_text(
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"AdvSceneSwitcher.condition.sceneVisibility.entry"),
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mainLayout, widgetPlaceholders);
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setLayout(mainLayout);
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_entryData = entryData;
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UpdateEntryData();
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_loading = false;
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}
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void MacroConditionSceneVisibilityEdit::SourceChanged(
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const SceneItemSelection &item)
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{
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if (_loading || !_entryData) {
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return;
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}
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auto lock = LockContext();
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_entryData->_source = item;
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emit HeaderInfoChanged(
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QString::fromStdString(_entryData->GetShortDesc()));
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adjustSize();
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updateGeometry();
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}
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void MacroConditionSceneVisibilityEdit::SceneChanged(const SceneSelection &s)
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{
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if (_loading || !_entryData) {
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return;
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}
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auto lock = LockContext();
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_entryData->_scene = s;
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emit HeaderInfoChanged(
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QString::fromStdString(_entryData->GetShortDesc()));
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}
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void MacroConditionSceneVisibilityEdit::ConditionChanged(int index)
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{
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if (_loading || !_entryData) {
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return;
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}
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auto lock = LockContext();
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_entryData->_condition =
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static_cast<MacroConditionSceneVisibility::Condition>(index);
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if (_entryData->_condition ==
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MacroConditionSceneVisibility::Condition::CHANGED) {
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_sources->SetPlaceholderType(
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SceneItemSelectionWidget::Placeholder::ANY, false);
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} else {
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_sources->SetPlaceholderType(
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SceneItemSelectionWidget::Placeholder::ALL, false);
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}
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}
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void MacroConditionSceneVisibilityEdit::UpdateEntryData()
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{
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if (!_entryData) {
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return;
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}
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_conditions->setCurrentIndex(static_cast<int>(_entryData->_condition));
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_scenes->SetScene(_entryData->_scene);
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if (_entryData->_condition ==
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MacroConditionSceneVisibility::Condition::CHANGED) {
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_sources->SetPlaceholderType(
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SceneItemSelectionWidget::Placeholder::ANY, false);
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} else {
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_sources->SetPlaceholderType(
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SceneItemSelectionWidget::Placeholder::ALL, false);
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}
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_sources->SetSceneItem(_entryData->_source);
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}
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} // namespace advss
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