SceneSwitcher/plugins/base/macro-action-random.cpp
WarmUpTill 7d0332dd0e Restructure library and plugins
The "core" macro conditions and actions have been extracted out to the
"base" plugin.

The library now mostly contains functionality which is required across
all plugins and (e.g. definitions for macro segments).

The goal is to reduce the complexity and cross-dependencies and group
the source files in a better way.

This should relsove the "library limit of 65535 objects exceeded" build
issue occuring in some Windows build environments.
2024-01-27 14:10:34 +01:00

210 lines
4.8 KiB
C++

#include "macro-action-random.hpp"
#include "macro-helpers.hpp"
#include "utility.hpp"
#include <cstdlib>
namespace advss {
const std::string MacroActionRandom::id = "random";
bool MacroActionRandom::_registered = MacroActionFactory::Register(
MacroActionRandom::id,
{MacroActionRandom::Create, MacroActionRandomEdit::Create,
"AdvSceneSwitcher.action.random"});
static bool validNextMacro(const std::shared_ptr<Macro> &macro)
{
return !MacroIsPaused(macro.get());
}
static std::vector<std::shared_ptr<Macro>>
getNextMacros(std::vector<MacroRef> &macros, MacroRef &lastRandomMacroRef,
bool allowRepeat)
{
std::vector<std::shared_ptr<Macro>> res;
if (macros.size() == 1) {
auto macro = macros[0].GetMacro();
if (validNextMacro(macro)) {
res.push_back(macro);
}
return res;
}
auto lastRandomMacro = lastRandomMacroRef.GetMacro();
for (auto &m : macros) {
auto macro = m.GetMacro();
if (validNextMacro(macro) &&
(allowRepeat || (lastRandomMacro != macro))) {
res.push_back(macro);
}
}
return res;
}
bool MacroActionRandom::PerformAction()
{
if (_macros.size() == 0) {
return true;
}
auto macros = getNextMacros(_macros, lastRandomMacro, _allowRepeat);
if (macros.size() == 0) {
return true;
}
if (macros.size() == 1) {
lastRandomMacro = macros[0];
return RunMacroActions(macros[0].get());
}
srand((unsigned int)time(0));
size_t idx = std::rand() % (macros.size());
lastRandomMacro = macros[idx];
return RunMacroActions(macros[idx].get());
}
void MacroActionRandom::LogAction() const
{
vblog(LOG_INFO, "running random macro");
}
bool MacroActionRandom::Save(obs_data_t *obj) const
{
MacroAction::Save(obj);
SaveMacroList(obj, _macros);
obs_data_set_bool(obj, "allowRepeat", _allowRepeat);
return true;
}
bool MacroActionRandom::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
LoadMacroList(obj, _macros);
_allowRepeat = obs_data_get_bool(obj, "allowRepeat");
return true;
}
MacroActionRandomEdit::MacroActionRandomEdit(
QWidget *parent, std::shared_ptr<MacroActionRandom> entryData)
: QWidget(parent),
_list(new MacroList(this, true, false)),
_allowRepeat(new QCheckBox(obs_module_text(
"AdvSceneSwitcher.action.random.allowRepeat")))
{
QWidget::connect(_list, SIGNAL(Added(const std::string &)), this,
SLOT(Add(const std::string &)));
QWidget::connect(_list, SIGNAL(Removed(int)), this, SLOT(Remove(int)));
QWidget::connect(_list, SIGNAL(Replaced(int, const std::string &)),
this, SLOT(Replace(int, const std::string &)));
QWidget::connect(window(), SIGNAL(MacroRemoved(const QString &)), this,
SLOT(MacroRemove(const QString &)));
QWidget::connect(_allowRepeat, SIGNAL(stateChanged(int)), this,
SLOT(AllowRepeatChanged(int)));
auto *entryLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {};
PlaceWidgets(obs_module_text("AdvSceneSwitcher.action.random.entry"),
entryLayout, widgetPlaceholders);
auto *mainLayout = new QVBoxLayout;
mainLayout->addLayout(entryLayout);
mainLayout->addWidget(_list);
mainLayout->addWidget(_allowRepeat);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionRandomEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_list->SetContent(_entryData->_macros);
_allowRepeat->setChecked(_entryData->_allowRepeat);
_allowRepeat->setVisible(ShouldShowAllowRepeat());
adjustSize();
}
void MacroActionRandomEdit::MacroRemove(const QString &)
{
if (!_entryData) {
return;
}
auto it = _entryData->_macros.begin();
while (it != _entryData->_macros.end()) {
if (!it->GetMacro()) {
it = _entryData->_macros.erase(it);
} else {
++it;
}
}
adjustSize();
}
void MacroActionRandomEdit::Add(const std::string &name)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
MacroRef macro(name);
_entryData->_macros.push_back(macro);
_allowRepeat->setVisible(ShouldShowAllowRepeat());
adjustSize();
}
void MacroActionRandomEdit::Remove(int idx)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_macros.erase(std::next(_entryData->_macros.begin(), idx));
_allowRepeat->setVisible(ShouldShowAllowRepeat());
adjustSize();
}
void MacroActionRandomEdit::Replace(int idx, const std::string &name)
{
if (_loading || !_entryData) {
return;
}
MacroRef macro(name);
auto lock = LockContext();
_entryData->_macros[idx] = macro;
adjustSize();
}
void MacroActionRandomEdit::AllowRepeatChanged(int value)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_allowRepeat = value;
}
bool MacroActionRandomEdit::ShouldShowAllowRepeat()
{
if (_entryData->_macros.size() <= 1) {
return false;
}
const auto macro = _entryData->_macros[0].GetMacro();
for (const auto &m : _entryData->_macros) {
if (macro != m.GetMacro()) {
return true;
}
}
return false;
}
} // namespace advss