SceneSwitcher/lib/macro/macro-action-queue.cpp
WarmUpTill 7d0332dd0e Restructure library and plugins
The "core" macro conditions and actions have been extracted out to the
"base" plugin.

The library now mostly contains functionality which is required across
all plugins and (e.g. definitions for macro segments).

The goal is to reduce the complexity and cross-dependencies and group
the source files in a better way.

This should relsove the "library limit of 65535 objects exceeded" build
issue occuring in some Windows build environments.
2024-01-27 14:10:34 +01:00

219 lines
5.1 KiB
C++

#include "macro-action-queue.hpp"
#include "macro-helpers.hpp"
#include "utility.hpp"
namespace advss {
const std::string MacroActionQueue::id = "queue";
bool MacroActionQueue::_registered = MacroActionFactory::Register(
MacroActionQueue::id,
{MacroActionQueue::Create, MacroActionQueueEdit::Create,
"AdvSceneSwitcher.action.queue"});
const static std::map<MacroActionQueue::Action, std::string> actionTypes = {
{MacroActionQueue::Action::ADD_TO_QUEUE,
"AdvSceneSwitcher.action.queue.type.add"},
{MacroActionQueue::Action::START_QUEUE,
"AdvSceneSwitcher.action.queue.type.start"},
{MacroActionQueue::Action::STOP_QUEUE,
"AdvSceneSwitcher.action.queue.type.stop"},
{MacroActionQueue::Action::CLEAR_QUEUE,
"AdvSceneSwitcher.action.queue.type.clear"},
};
void MacroActionQueue::AddActions(ActionQueue *queue)
{
auto macro = _macro.GetMacro();
if (!macro) {
return;
}
auto actions = *GetMacroActions(macro.get());
for (const auto &action : actions) {
queue->Add(action);
}
}
bool MacroActionQueue::PerformAction()
{
auto queue = _queue.lock();
if (!queue) {
return true;
}
switch (_action) {
case Action::ADD_TO_QUEUE:
AddActions(queue.get());
break;
case Action::CLEAR_QUEUE:
queue->Clear();
break;
case Action::START_QUEUE:
queue->Start();
break;
case Action::STOP_QUEUE:
queue->Stop();
break;
default:
break;
}
return true;
}
void MacroActionQueue::LogAction() const
{
auto macro = _macro.GetMacro();
if (!macro) {
return;
}
switch (_action) {
case Action::ADD_TO_QUEUE:
vblog(LOG_INFO, "queued actions of \"%s\" to \"%s\"",
GetMacroName(macro.get()).c_str(),
GetActionQueueName(_queue).c_str());
break;
case Action::START_QUEUE:
vblog(LOG_INFO, "start queue \"%s\"",
GetActionQueueName(_queue).c_str());
break;
case Action::STOP_QUEUE:
vblog(LOG_INFO, "stop queue \"%s\"",
GetActionQueueName(_queue).c_str());
break;
case Action::CLEAR_QUEUE:
vblog(LOG_INFO, "cleared queue \"%s\"",
GetActionQueueName(_queue).c_str());
break;
default:
break;
}
}
bool MacroActionQueue::Save(obs_data_t *obj) const
{
MacroAction::Save(obj);
_macro.Save(obj);
obs_data_set_int(obj, "action", static_cast<int>(_action));
obs_data_set_string(obj, "queue", GetActionQueueName(_queue).c_str());
return true;
}
bool MacroActionQueue::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
_macro.Load(obj);
_action = static_cast<MacroActionQueue::Action>(
obs_data_get_int(obj, "action"));
_queue = GetWeakActionQueueByName(obs_data_get_string(obj, "queue"));
return true;
}
std::string MacroActionQueue::GetShortDesc() const
{
return GetActionQueueName(_queue);
}
static inline void populateActionSelection(QComboBox *list)
{
for (const auto &[_, name] : actionTypes) {
list->addItem(obs_module_text(name.c_str()));
}
}
MacroActionQueueEdit::MacroActionQueueEdit(
QWidget *parent, std::shared_ptr<MacroActionQueue> entryData)
: QWidget(parent),
_macros(new MacroSelection(parent)),
_queues(new ActionQueueSelection()),
_actions(new QComboBox()),
_layout(new QHBoxLayout())
{
populateActionSelection(_actions);
QWidget::connect(_macros, SIGNAL(currentTextChanged(const QString &)),
this, SLOT(MacroChanged(const QString &)));
QWidget::connect(_queues, SIGNAL(SelectionChanged(const QString &)),
this, SLOT(QueueChanged(const QString &)));
QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ActionChanged(int)));
setLayout(_layout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionQueueEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
_macros->SetCurrentMacro(_entryData->_macro);
_queues->SetActionQueue(_entryData->_queue);
SetWidgetVisibility();
}
void MacroActionQueueEdit::MacroChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_macro = text;
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}
void MacroActionQueueEdit::QueueChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_queue = GetWeakActionQueueByQString(text);
}
void MacroActionQueueEdit::ActionChanged(int value)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_action = static_cast<MacroActionQueue::Action>(value);
SetWidgetVisibility();
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}
void MacroActionQueueEdit::SetWidgetVisibility()
{
_layout->removeWidget(_actions);
_layout->removeWidget(_queues);
_layout->removeWidget(_macros);
ClearLayout(_layout);
PlaceWidgets(
obs_module_text(
_entryData->_action ==
MacroActionQueue::Action::ADD_TO_QUEUE
? "AdvSceneSwitcher.action.queue.entry.add"
: "AdvSceneSwitcher.action.queue.entry.other"),
_layout,
{{"{{actions}}", _actions},
{"{{queues}}", _queues},
{"{{macros}}", _macros}});
_macros->setVisible(_entryData->_action ==
MacroActionQueue::Action::ADD_TO_QUEUE);
_macros->HideSelectedMacro();
}
} // namespace advss